716 lines
29 KiB
C#
716 lines
29 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Windows.Forms;
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using System.Threading;
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using System.Text.Json;
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namespace DD2Switcher {
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public class Settings {
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public int FirstIndex { get; set; } = -1;
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public int LastIndex { get; set; } = -1;
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public Keys SequenceKeybind { get; set; } = Keys.F1;
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}
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internal static class Program {
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private static int NumProc = 19;
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private static Process[] windows = new Process[NumProc];
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private static string settingsPath =
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Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), "DD2Switcher.json");
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// Public access to tracked windows for the settings form
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public static Process[] GetTrackedWindows() {
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return windows;
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}
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public static void UntrackWindow(int index) {
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if (index >= 0 && index < NumProc) {
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windows[index] = null;
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// Update ActiveIndex if needed
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if (ActiveIndex == index) {
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ActiveIndex = -1;
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}
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// Update first/last indices if needed
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if (FirstIndex == index) {
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FirstIndex = -1;
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}
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if (LastIndex == index) {
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LastIndex = -1;
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}
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}
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}
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public static void StartSequenceMode() {
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Console.WriteLine($"StartSequenceMode called. FirstIndex: {FirstIndex}, LastIndex: {LastIndex}");
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// Compute default indices if not set by user
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if (FirstIndex == -1 || LastIndex == -1) {
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FirstIndex = FindFirstNonNullWindow();
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LastIndex = FindLastNonNullWindow();
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Console.WriteLine($"Computed default indices: FirstIndex={FirstIndex}, LastIndex={LastIndex}");
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// Ensure LastIndex is different from FirstIndex if there are multiple windows
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if (FirstIndex != -1 && LastIndex != -1 && FirstIndex == LastIndex) {
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int nextWindow = FindNextNonNullWindow(FirstIndex + 1);
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if (nextWindow != -1) {
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LastIndex = nextWindow;
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Console.WriteLine($"Adjusted LastIndex to: {LastIndex} (different from FirstIndex)");
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}
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}
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}
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if (FirstIndex >= 0 && LastIndex >= 0 && FirstIndex <= LastIndex) {
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CurrentState = SequenceState.PROCESSING;
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CurrentSequenceIndex = FirstIndex;
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Console.WriteLine($"Starting sequence mode, tabbing to index {CurrentSequenceIndex + 1}");
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TabTo(CurrentSequenceIndex + 1); // Tab to first window
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CurrentState = SequenceState.WAITING;
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Console.WriteLine($"State changed to: {CurrentState}");
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} else {
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Console.WriteLine("Cannot start sequence mode - invalid first/last indices");
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}
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}
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public static void NextSequenceStep() {
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Console.WriteLine(
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$"NextSequenceStep called. State: {CurrentState}, CurrentIndex: {CurrentSequenceIndex}, LastIndex: {LastIndex}");
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if (CurrentState == SequenceState.INACTIVE)
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return;
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CurrentState = SequenceState.PROCESSING;
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CurrentSequenceIndex++;
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Console.WriteLine($"Advanced to index {CurrentSequenceIndex}");
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if (CurrentSequenceIndex > LastIndex) {
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// End of sequence - tab back to first
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Console.WriteLine("End of sequence reached, tabbing back to first window");
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TabTo(FirstIndex + 1);
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ExitSequenceMode();
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} else {
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Console.WriteLine($"Tabbing to index {CurrentSequenceIndex + 1}");
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TabTo(CurrentSequenceIndex + 1);
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CurrentState = SequenceState.WAITING;
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Console.WriteLine($"State changed to: {CurrentState}");
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}
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}
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public static void ExitSequenceMode() {
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CurrentState = SequenceState.INACTIVE;
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CurrentSequenceIndex = -1;
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Console.WriteLine($"State changed to: {CurrentState}");
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}
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public static bool IsInSequenceMode() {
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return CurrentState != SequenceState.INACTIVE;
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}
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private static void LoadSettings() {
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try {
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if (File.Exists(settingsPath)) {
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string json = File.ReadAllText(settingsPath);
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var settings = JsonSerializer.Deserialize<Settings>(json);
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FirstIndex = settings.FirstIndex;
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LastIndex = settings.LastIndex;
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SequenceKeybind = settings.SequenceKeybind;
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Console.WriteLine(
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$"Loaded settings: First={FirstIndex}, Last={LastIndex}, Keybind={SequenceKeybind}");
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} else {
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Console.WriteLine("No settings file found, using defaults");
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}
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} catch (Exception ex) {
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Console.WriteLine($"Error loading settings: {ex.Message}");
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}
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}
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private static void SaveSettings() {
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try {
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var settings =
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new Settings { FirstIndex = FirstIndex, LastIndex = LastIndex, SequenceKeybind = SequenceKeybind };
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string json = JsonSerializer.Serialize(settings, new JsonSerializerOptions { WriteIndented = true });
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File.WriteAllText(settingsPath, json);
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Console.WriteLine($"Saved settings: First={FirstIndex}, Last={LastIndex}, Keybind={SequenceKeybind}");
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} catch (Exception ex) {
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Console.WriteLine($"Error saving settings: {ex.Message}");
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}
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}
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private static int FindFirstNonNullWindow() {
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for (int i = 0; i < NumProc; i++) {
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if (windows[i] != null && windows[i].MainWindowHandle != IntPtr.Zero) {
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return i;
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}
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}
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return -1;
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}
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private static int FindLastNonNullWindow() {
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for (int i = NumProc - 1; i >= 0; i--) {
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if (windows[i] != null && windows[i].MainWindowHandle != IntPtr.Zero) {
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return i;
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}
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}
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return -1;
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}
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private static int FindNextNonNullWindow(int startIndex) {
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for (int i = startIndex; i < NumProc; i++) {
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if (windows[i] != null && windows[i].MainWindowHandle != IntPtr.Zero) {
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return i;
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}
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}
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return -1;
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}
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private static void SetDefaultFirstLastIndices() {
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if (FirstIndex == -1) {
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FirstIndex = FindFirstNonNullWindow();
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Console.WriteLine($"Set default FirstIndex to: {FirstIndex}");
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}
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if (LastIndex == -1) {
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LastIndex = FindLastNonNullWindow();
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Console.WriteLine($"Set default LastIndex to: {LastIndex}");
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}
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// Ensure LastIndex is different from FirstIndex if there are multiple windows
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if (FirstIndex != -1 && LastIndex != -1 && FirstIndex == LastIndex) {
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// Find the next non-null window after FirstIndex
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int nextWindow = FindNextNonNullWindow(FirstIndex + 1);
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if (nextWindow != -1) {
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LastIndex = nextWindow;
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Console.WriteLine($"Adjusted LastIndex to: {LastIndex} (different from FirstIndex)");
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}
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}
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}
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public static void UpdateSequenceHotkey(Keys newKey) {
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Console.WriteLine($"UpdateSequenceHotkey called with new key: {newKey} (code: {(int)newKey})");
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Console.WriteLine($"Old SequenceKeybind before update: {SequenceKeybind} (code: {(int)SequenceKeybind})");
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// Unregister old hotkey
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if (sequenceHotkeyId != -1) {
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Console.WriteLine($"Unregistering old hotkey ID: {sequenceHotkeyId}");
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HotKeyManager.UnregisterHotKey(sequenceHotkeyId);
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}
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// Register new hotkey
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sequenceHotkeyId = HotKeyManager.RegisterHotKey(newKey, KeyModifiers.NoRepeat);
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Console.WriteLine($"Registered new hotkey ID: {sequenceHotkeyId} for key: {newKey}");
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SequenceKeybind = newKey;
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Console.WriteLine($"New SequenceKeybind after update: {SequenceKeybind} (code: {(int)SequenceKeybind})");
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SaveSettings();
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}
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public static void SaveFirstLastIndices() {
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SaveSettings();
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}
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// Static properties for first/last selection persistence
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public static int FirstIndex { get; set; } = -1;
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public static int LastIndex { get; set; } = -1;
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// Sequence mode state engine
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public enum SequenceState { INACTIVE, WAITING, PROCESSING }
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public static SequenceState CurrentState { get; set; } = SequenceState.INACTIVE;
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public static int CurrentSequenceIndex { get; set; } = -1;
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public static Keys SequenceKeybind { get; set; } = Keys.F1;
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private static int sequenceHotkeyId = -1;
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private static int ActiveIndex = -1;
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private static bool AltPressed = false;
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// Simple list to track last 5 windows
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private static List<int> lastWindows = new List<int>();
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private static readonly IntPtr defaultAffinity = new(0xFF000000);
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private static readonly IntPtr fullAffinity = new(0xFFFFFFFF);
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private static readonly KeyboardHook keyboardHook = new();
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[DllImport("user32.dll")]
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public static extern IntPtr GetForegroundWindow();
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[DllImport("user32.dll")]
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public static extern bool SetForegroundWindow(IntPtr hWnd);
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[DllImport("user32.dll")]
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private static extern short GetKeyState(int nVirtKey);
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[DllImport("kernel32.dll", SetLastError = true)]
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[return:MarshalAs(UnmanagedType.Bool)]
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static extern bool AllocConsole();
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[DllImport("user32.dll")]
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private static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, int dwExtraInfo);
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[DllImport("user32.dll")]
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private static extern IntPtr SetWindowsHookEx(int idHook, IntPtr lpfn, IntPtr hMod, uint dwThreadId);
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[DllImport("user32.dll")]
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private static extern bool UnhookWindowsHookEx(IntPtr hhk);
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[DllImport("user32.dll")]
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private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode, IntPtr wParam, IntPtr lParam);
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[DllImport("kernel32.dll")]
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private static extern IntPtr GetModuleHandle(string lpModuleName);
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private const int WH_MOUSE_LL = 14;
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private const int WM_LBUTTONDOWN = 0x0201;
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private const int WM_RBUTTONDOWN = 0x0204;
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private const int WM_MBUTTONDOWN = 0x0207;
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private static IntPtr mouseHookId = IntPtr.Zero;
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private static IntPtr mouseHookProc = IntPtr.Zero;
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private static MouseHookProc mouseHookDelegate; // Keep reference to prevent GC
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private delegate IntPtr MouseHookProc(int nCode, IntPtr wParam, IntPtr lParam);
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private static void HandleSequenceEvent() {
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if (CurrentState == SequenceState.WAITING) {
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Console.WriteLine($"Event detected in state: {CurrentState}, advancing to next step");
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NextSequenceStep();
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}
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}
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private static IntPtr MouseHookCallback(int nCode, IntPtr wParam, IntPtr lParam) {
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if (nCode >= 0) {
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int wParamInt = (int)wParam;
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if (wParamInt == WM_LBUTTONDOWN || wParamInt == WM_RBUTTONDOWN || wParamInt == WM_MBUTTONDOWN) {
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if (CurrentState == SequenceState.WAITING) {
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Console.WriteLine($"Mouse click detected in state: {CurrentState}");
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HandleSequenceEvent();
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}
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}
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}
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return CallNextHookEx(mouseHookId, nCode, wParam, lParam);
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}
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private static void CleanWindows() {
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for (int i = 0; i < NumProc; i++) {
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var window = windows[i];
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if (window == null)
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continue;
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if (window.MainWindowHandle == IntPtr.Zero) {
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Console.WriteLine($"Window at index {i} has no main window, removing from tracked windows");
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windows[i] = null;
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}
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}
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}
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private static void AdjustAffinities() {
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CleanWindows();
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for (int i = 0; i < NumProc; i++) {
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var window = windows[i];
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if (window == null)
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continue;
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if (i != ActiveIndex) {
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try {
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window.ProcessorAffinity = defaultAffinity;
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} catch (Exception e) {
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windows[i] = null;
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}
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}
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}
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var active = windows[ActiveIndex];
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if (active != null) {
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try {
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active.ProcessorAffinity = fullAffinity;
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} catch (Exception e) {
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windows[ActiveIndex] = null;
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}
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}
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}
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private static void AdjustPriorities() {
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CleanWindows();
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for (int i = 0; i < NumProc; i++) {
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var window = windows[i];
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if (window == null)
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continue;
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if (i != ActiveIndex) {
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try {
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window.PriorityClass = ProcessPriorityClass.Idle;
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} catch (Exception e) {
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windows[i] = null;
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}
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}
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}
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var active = windows[ActiveIndex];
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if (active != null) {
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try {
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active.PriorityClass = ProcessPriorityClass.High;
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} catch (Exception e) {
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windows[ActiveIndex] = null;
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}
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}
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}
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private static Process GetForegroundProcess() {
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var foregroundWindow = GetForegroundWindow();
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var process = Process.GetProcesses();
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Process foregroundProcess = null;
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foreach (var p in process)
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if (foregroundWindow == p.MainWindowHandle) {
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foregroundProcess = p;
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break;
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}
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if (foregroundProcess == null)
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return null;
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return foregroundProcess;
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}
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private static Boolean ProcessTracked(int id) {
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for (int i = 0; i < NumProc; i++) {
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if (windows[i] != null && windows[i].Id == id) {
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return true;
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}
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}
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return false;
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}
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private static void Track(Process process) {
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// First find the first null slot
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int firstNullIndex = -1;
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for (int i = 0; i < NumProc; i++) {
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if (windows[i] == null) {
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firstNullIndex = i;
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break;
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}
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}
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if (firstNullIndex == -1) {
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Console.WriteLine("No slots available for tracking");
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return;
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}
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// Compact the array by shifting non-null elements to the left
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for (int i = firstNullIndex + 1; i < NumProc; i++) {
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if (windows[i] != null) {
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windows[firstNullIndex] = windows[i];
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windows[i] = null;
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firstNullIndex++;
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}
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}
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// Add the new process at the first null slot
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windows[firstNullIndex] = process;
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PushHistory(firstNullIndex);
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ActiveIndex = firstNullIndex;
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Console.WriteLine($"Added {process.ProcessName} to tracked windows at index {firstNullIndex}");
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}
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private static void TrackProcess() {
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CleanWindows();
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var foregroundWindow = GetForegroundWindow();
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var foregroundProcess = Process.GetProcesses().FirstOrDefault(p => p.MainWindowHandle == foregroundWindow);
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if (foregroundProcess == null) {
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Console.WriteLine("No foreground process found");
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return;
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}
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Console.WriteLine($"Foreground process: {foregroundProcess.ProcessName} PID: {foregroundProcess.Id}");
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var processes = Process.GetProcesses().OrderBy(p => p.Id).ToList();
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foreach (var process in processes) {
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// Console.WriteLine($"Checking {process.ProcessName} at pid {process.Id}");
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if (process.ProcessName == foregroundProcess.ProcessName) {
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Console.WriteLine($"Found {foregroundProcess.ProcessName} at pid {process.Id}");
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if (ProcessTracked(process.Id))
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continue;
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Track(process);
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}
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}
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}
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private static void Swap(int index) {
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index = (index - 1) % NumProc;
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if (index < 0)
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index = NumProc - 1;
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if (index >= NumProc)
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return;
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CleanWindows();
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Console.WriteLine($"Swapping window at index {index}");
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var process = GetForegroundProcess();
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if (process == null)
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return;
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Console.WriteLine($"Foreground process: {process}");
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bool found = false;
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for (int i = 0; i < NumProc; i++) {
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var window = windows[i];
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if (window != null && window.Id == process.Id) {
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found = true;
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break;
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}
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}
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if (!found) {
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for (int i = 0; i < NumProc; i++) {
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var window = windows[i];
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if (window == null) {
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Console.WriteLine($"Adding foreground window to tracked at index {i}...");
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windows[i] = process;
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break;
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}
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}
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}
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for (int i = 0; i < NumProc; i++) {
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var window = windows[i];
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if (window != null && window.Id == process.Id) {
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windows[i] = windows[index];
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windows[index] = window;
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Console.WriteLine($"Swapped window at index {i} to {index}");
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return;
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}
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}
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}
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private static void TabTo(int index) {
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Console.WriteLine($"TabTo called with index: {index}");
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index = (index - 1) % NumProc;
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if (index < 0)
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index = NumProc - 1;
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if (index >= NumProc)
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return;
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CleanWindows();
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Console.WriteLine($"Tab to window at index {index}");
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// Find the next non-null window if the target is null
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int originalIndex = index;
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while (index < NumProc && (windows[index] == null || windows[index].MainWindowHandle == IntPtr.Zero)) {
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index++;
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}
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if (index >= NumProc) {
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// Try from the beginning
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index = 0;
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while (index < originalIndex &&
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(windows[index] == null || windows[index].MainWindowHandle == IntPtr.Zero)) {
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index++;
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}
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}
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if (index >= NumProc || windows[index] == null || windows[index].MainWindowHandle == IntPtr.Zero) {
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Console.WriteLine("No valid windows found to tab to");
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return;
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}
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var window = windows[index];
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Console.WriteLine(
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$"Window at index {index}: {(window == null ? "NULL" : window.ProcessName + " PID:" + window.Id)}");
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if (window == null || window.MainWindowHandle == IntPtr.Zero) {
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Console.WriteLine($"Window at index {index} does not exist, removing from tracked windows");
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windows[index] = null;
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} else {
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if (ActiveIndex != -1)
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PushHistory(ActiveIndex);
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Console.WriteLine($"Setting foreground window to: {window.ProcessName} PID:{window.Id}");
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bool result = SetForegroundWindow(window.MainWindowHandle);
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Console.WriteLine($"SetForegroundWindow result: {result}");
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// Force window to front with additional methods
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if (result) {
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// Bring window to front and activate it
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SetForegroundWindow(window.MainWindowHandle);
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System.Threading.Thread.Sleep(50); // Small delay
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// Check if it actually worked
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var currentForeground = GetForegroundWindow();
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bool actuallySwitched = (currentForeground == window.MainWindowHandle);
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Console.WriteLine(
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$"Actually switched: {actuallySwitched} (Current: {currentForeground}, Target: {window.MainWindowHandle})");
|
|
}
|
|
|
|
ActiveIndex = index;
|
|
AdjustAffinities();
|
|
AdjustPriorities();
|
|
Console.WriteLine($"Successfully switched to window at index {index}");
|
|
}
|
|
}
|
|
|
|
private static void TabToPrevious() {
|
|
return;
|
|
try {
|
|
var foreground = GetForegroundProcess();
|
|
if (!ProcessTracked(foreground.Id)) {
|
|
Console.WriteLine("Foreground process not tracked, skipping");
|
|
return;
|
|
}
|
|
} catch (Exception e) {
|
|
Console.WriteLine($"Error setting foreground window: {e}");
|
|
}
|
|
|
|
if (lastWindows.Count == 0) {
|
|
Console.WriteLine("No previous window to switch to");
|
|
return;
|
|
}
|
|
CleanWindows();
|
|
|
|
for (int i = lastWindows.Count - 1; i >= 0; i--) {
|
|
int index = lastWindows[i];
|
|
if (index != ActiveIndex) {
|
|
TabTo(index + 1); // Our windows are 1-indexed because... I don't remember why
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private static bool IsCapsLockOn() {
|
|
return (GetKeyState(0x14) & 1) == 1;
|
|
}
|
|
|
|
private static void ToggleCapsLock() {
|
|
keybd_event(0x14, 0, 0, 0); // KEYEVENTF_KEYDOWN
|
|
keybd_event(0x14, 0, 0x0002, 0); // KEYEVENTF_KEYUP
|
|
}
|
|
|
|
private static void PushHistory(int index) {
|
|
lastWindows.Add(index);
|
|
if (lastWindows.Count > 50)
|
|
lastWindows.RemoveAt(0);
|
|
}
|
|
|
|
[STAThread]
|
|
private static void Main() {
|
|
// AllocConsole(); // Enable console for debug output
|
|
Application.EnableVisualStyles();
|
|
Application.SetCompatibleTextRenderingDefault(false);
|
|
|
|
// Load settings
|
|
LoadSettings();
|
|
|
|
var processes = Process.GetProcesses();
|
|
var currentProcess = Process.GetCurrentProcess();
|
|
|
|
foreach (var process in processes)
|
|
if (process.Id != currentProcess.Id && process.ProcessName == currentProcess.ProcessName) {
|
|
process.Kill();
|
|
Process.GetCurrentProcess().Kill();
|
|
}
|
|
|
|
bool onlyAlt = false;
|
|
KeyboardHook.Start();
|
|
|
|
// Set up mouse hook for sequence mode
|
|
mouseHookDelegate = new MouseHookProc(MouseHookCallback);
|
|
mouseHookProc = Marshal.GetFunctionPointerForDelegate(mouseHookDelegate);
|
|
mouseHookId = SetWindowsHookEx(WH_MOUSE_LL, mouseHookProc,
|
|
GetModuleHandle(Process.GetCurrentProcess().MainModule.ModuleName), 0);
|
|
KeyboardHook.KeyDown += (sender, e) => {
|
|
Console.WriteLine($"Key down: {e}");
|
|
if (e == 164 && !onlyAlt) {
|
|
Console.WriteLine("Only alt");
|
|
onlyAlt = true;
|
|
} else {
|
|
Console.WriteLine("Not only alt");
|
|
onlyAlt = false;
|
|
}
|
|
};
|
|
KeyboardHook.KeyUp += (sender, e) => {
|
|
Console.WriteLine($"Key up: {e}");
|
|
if (e == 164 && onlyAlt) { // Left alt
|
|
Console.WriteLine("Tab to previous");
|
|
onlyAlt = false;
|
|
TabToPrevious();
|
|
}
|
|
|
|
// Handle sequence mode event detection with KeyUp
|
|
if (CurrentState == SequenceState.WAITING) {
|
|
// Ignore the sequence keybind itself
|
|
if (e != (int)SequenceKeybind) {
|
|
Console.WriteLine($"Key up detected in state: {CurrentState} - Key: {e}");
|
|
HandleSequenceEvent();
|
|
} else {
|
|
Console.WriteLine($"Ignoring sequence keybind release: {e}");
|
|
}
|
|
}
|
|
};
|
|
|
|
HotKeyManager.RegisterHotKey(Keys.Capital, KeyModifiers.NoRepeat);
|
|
// Register main number keys (0-9)
|
|
for (int i = 0; i < 10; i++) HotKeyManager.RegisterHotKey(Keys.D0 + i, KeyModifiers.Alt);
|
|
|
|
// Register numpad keys (1-9)
|
|
for (int i = 0; i < 9; i++) HotKeyManager.RegisterHotKey(Keys.NumPad1 + i, KeyModifiers.Alt);
|
|
|
|
HotKeyManager.RegisterHotKey(Keys.Oemtilde, KeyModifiers.Alt);
|
|
sequenceHotkeyId = HotKeyManager.RegisterHotKey(SequenceKeybind, KeyModifiers.NoRepeat);
|
|
Console.WriteLine(
|
|
$"Initial sequence hotkey registration - ID: {sequenceHotkeyId}, Key: {SequenceKeybind} (code: {(int)SequenceKeybind})");
|
|
HotKeyManager.HotKeyPressed += HotKeyManager_HotKeyPressed;
|
|
|
|
void HotKeyManager_HotKeyPressed(object sender, HotKeyEventArgs e) {
|
|
Console.WriteLine($"Hotkey pressed: {e.Key} with modifiers {e.Modifiers}");
|
|
Console.WriteLine($"Current sequence keybind: {SequenceKeybind}");
|
|
Console.WriteLine($"Key codes - Pressed: {(int)e.Key}, Expected: {(int)SequenceKeybind}");
|
|
|
|
// Check for sequence mode keybind
|
|
Console.WriteLine(
|
|
$"Checking sequence keybind - Key: {e.Key} == {SequenceKeybind} = {e.Key == SequenceKeybind}");
|
|
Console.WriteLine($"Checking modifiers - Received: {e.Modifiers}, Expected: {KeyModifiers.NoRepeat}");
|
|
if (e.Key == SequenceKeybind) {
|
|
Console.WriteLine("Sequence keybind detected!");
|
|
if (CurrentState != SequenceState.INACTIVE) {
|
|
Console.WriteLine("Advancing sequence step");
|
|
NextSequenceStep();
|
|
} else {
|
|
Console.WriteLine("Starting sequence mode");
|
|
StartSequenceMode();
|
|
}
|
|
return;
|
|
} else {
|
|
Console.WriteLine(
|
|
$"Sequence keybind check failed - Key match: {e.Key == SequenceKeybind}, Modifiers match: {e.Modifiers == KeyModifiers.NoRepeat}");
|
|
}
|
|
|
|
// Cancel sequence mode on any manual window switching
|
|
if (CurrentState != SequenceState.INACTIVE && e.Modifiers == KeyModifiers.Alt) {
|
|
Console.WriteLine("Manual window switching detected, cancelling sequence mode");
|
|
ExitSequenceMode();
|
|
}
|
|
|
|
if (e.Key == Keys.Oemtilde && e.Modifiers == KeyModifiers.Alt && IsCapsLockOn()) {
|
|
TrackProcess();
|
|
ToggleCapsLock();
|
|
return;
|
|
}
|
|
|
|
int index;
|
|
if (e.Key >= Keys.D0 && e.Key <= Keys.D9) {
|
|
index = e.Key - Keys.D0;
|
|
} else if (e.Key >= Keys.NumPad1 && e.Key <= Keys.NumPad9) {
|
|
index = 10 + (e.Key - Keys.NumPad1);
|
|
} else {
|
|
return;
|
|
}
|
|
|
|
if (e.Modifiers == KeyModifiers.Alt) {
|
|
if (IsCapsLockOn()) {
|
|
Swap(index);
|
|
ToggleCapsLock();
|
|
} else {
|
|
TabTo(index);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Run the WinForms application with Form1 as the main form
|
|
Application.Run(new Form1());
|
|
KeyboardHook.Stop();
|
|
|
|
// Clean up mouse hook
|
|
if (mouseHookId != IntPtr.Zero) {
|
|
UnhookWindowsHookEx(mouseHookId);
|
|
}
|
|
}
|
|
}
|
|
}
|