Files
multiboxer/DD2Switcher/Program.cs

687 lines
27 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using System.Threading;
using System.Text.Json;
namespace DD2Switcher {
public class Settings {
public int FirstIndex { get; set; } = -1;
public int LastIndex { get; set; } = -1;
public Keys SequenceKeybind { get; set; } = Keys.F1;
}
internal static class Program {
private static int NumProc = 19;
private static Process[] windows = new Process[NumProc];
private static string settingsPath =
Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), "DD2Switcher.json");
// Public access to tracked windows for the settings form
public static Process[] GetTrackedWindows() {
return windows;
}
public static void UntrackWindow(int index) {
if (index >= 0 && index < NumProc) {
windows[index] = null;
// Update ActiveIndex if needed
if (ActiveIndex == index) {
ActiveIndex = -1;
}
// Update first/last indices if needed
if (FirstIndex == index) {
FirstIndex = -1;
}
if (LastIndex == index) {
LastIndex = -1;
}
}
}
public static void StartSequenceMode() {
Console.WriteLine($"StartSequenceMode called. FirstIndex: {FirstIndex}, LastIndex: {LastIndex}");
if (FirstIndex >= 0 && LastIndex >= 0 && FirstIndex <= LastIndex) {
CurrentState = SequenceState.PROCESSING;
CurrentSequenceIndex = FirstIndex;
Console.WriteLine($"Starting sequence mode, tabbing to index {CurrentSequenceIndex + 1}");
TabTo(CurrentSequenceIndex + 1); // Tab to first window
CurrentState = SequenceState.WAITING;
Console.WriteLine($"State changed to: {CurrentState}");
} else {
Console.WriteLine("Cannot start sequence mode - invalid first/last indices");
}
}
public static void NextSequenceStep() {
Console.WriteLine(
$"NextSequenceStep called. State: {CurrentState}, CurrentIndex: {CurrentSequenceIndex}, LastIndex: {LastIndex}");
if (CurrentState == SequenceState.INACTIVE)
return;
CurrentState = SequenceState.PROCESSING;
CurrentSequenceIndex++;
Console.WriteLine($"Advanced to index {CurrentSequenceIndex}");
if (CurrentSequenceIndex > LastIndex) {
// End of sequence - tab back to first
Console.WriteLine("End of sequence reached, tabbing back to first window");
TabTo(FirstIndex + 1);
ExitSequenceMode();
} else {
Console.WriteLine($"Tabbing to index {CurrentSequenceIndex + 1}");
TabTo(CurrentSequenceIndex + 1);
CurrentState = SequenceState.WAITING;
Console.WriteLine($"State changed to: {CurrentState}");
}
}
public static void ExitSequenceMode() {
CurrentState = SequenceState.INACTIVE;
CurrentSequenceIndex = -1;
Console.WriteLine($"State changed to: {CurrentState}");
}
public static bool IsInSequenceMode() {
return CurrentState != SequenceState.INACTIVE;
}
private static void LoadSettings() {
try {
if (File.Exists(settingsPath)) {
string json = File.ReadAllText(settingsPath);
var settings = JsonSerializer.Deserialize<Settings>(json);
FirstIndex = settings.FirstIndex;
LastIndex = settings.LastIndex;
SequenceKeybind = settings.SequenceKeybind;
Console.WriteLine(
$"Loaded settings: First={FirstIndex}, Last={LastIndex}, Keybind={SequenceKeybind}");
}
} catch (Exception ex) {
Console.WriteLine($"Error loading settings: {ex.Message}");
}
}
private static void SaveSettings() {
try {
var settings =
new Settings { FirstIndex = FirstIndex, LastIndex = LastIndex, SequenceKeybind = SequenceKeybind };
string json = JsonSerializer.Serialize(settings, new JsonSerializerOptions { WriteIndented = true });
File.WriteAllText(settingsPath, json);
Console.WriteLine($"Saved settings: First={FirstIndex}, Last={LastIndex}, Keybind={SequenceKeybind}");
} catch (Exception ex) {
Console.WriteLine($"Error saving settings: {ex.Message}");
}
}
private static int FindFirstNonNullWindow() {
for (int i = 0; i < NumProc; i++) {
if (windows[i] != null && windows[i].MainWindowHandle != IntPtr.Zero) {
return i;
}
}
return -1;
}
private static int FindLastNonNullWindow() {
for (int i = NumProc - 1; i >= 0; i--) {
if (windows[i] != null && windows[i].MainWindowHandle != IntPtr.Zero) {
return i;
}
}
return -1;
}
private static int FindNextNonNullWindow(int startIndex) {
for (int i = startIndex; i < NumProc; i++) {
if (windows[i] != null && windows[i].MainWindowHandle != IntPtr.Zero) {
return i;
}
}
return -1;
}
private static void SetDefaultFirstLastIndices() {
if (FirstIndex == -1) {
FirstIndex = FindFirstNonNullWindow();
Console.WriteLine($"Set default FirstIndex to: {FirstIndex}");
}
if (LastIndex == -1) {
LastIndex = FindLastNonNullWindow();
Console.WriteLine($"Set default LastIndex to: {LastIndex}");
}
}
public static void UpdateSequenceHotkey(Keys newKey) {
Console.WriteLine($"UpdateSequenceHotkey called with new key: {newKey} (code: {(int)newKey})");
Console.WriteLine($"Old SequenceKeybind before update: {SequenceKeybind} (code: {(int)SequenceKeybind})");
// Unregister old hotkey
if (sequenceHotkeyId != -1) {
Console.WriteLine($"Unregistering old hotkey ID: {sequenceHotkeyId}");
HotKeyManager.UnregisterHotKey(sequenceHotkeyId);
}
// Register new hotkey
sequenceHotkeyId = HotKeyManager.RegisterHotKey(newKey, KeyModifiers.NoRepeat);
Console.WriteLine($"Registered new hotkey ID: {sequenceHotkeyId} for key: {newKey}");
SequenceKeybind = newKey;
Console.WriteLine($"New SequenceKeybind after update: {SequenceKeybind} (code: {(int)SequenceKeybind})");
SaveSettings();
}
// Static properties for first/last selection persistence
public static int FirstIndex { get; set; } = -1;
public static int LastIndex { get; set; } = -1;
// Sequence mode state engine
public enum SequenceState { INACTIVE, WAITING, PROCESSING }
public static SequenceState CurrentState { get; set; } = SequenceState.INACTIVE;
public static int CurrentSequenceIndex { get; set; } = -1;
public static Keys SequenceKeybind { get; set; } = Keys.F1;
private static int sequenceHotkeyId = -1;
private static int ActiveIndex = -1;
private static bool AltPressed = false;
// Simple list to track last 5 windows
private static List<int> lastWindows = new List<int>();
private static readonly IntPtr defaultAffinity = new(0xFF000000);
private static readonly IntPtr fullAffinity = new(0xFFFFFFFF);
private static readonly KeyboardHook keyboardHook = new();
[DllImport("user32.dll")]
public static extern IntPtr GetForegroundWindow();
[DllImport("user32.dll")]
public static extern bool SetForegroundWindow(IntPtr hWnd);
[DllImport("user32.dll")]
private static extern short GetKeyState(int nVirtKey);
[DllImport("kernel32.dll", SetLastError = true)]
[return:MarshalAs(UnmanagedType.Bool)]
static extern bool AllocConsole();
[DllImport("user32.dll")]
private static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, int dwExtraInfo);
[DllImport("user32.dll")]
private static extern IntPtr SetWindowsHookEx(int idHook, IntPtr lpfn, IntPtr hMod, uint dwThreadId);
[DllImport("user32.dll")]
private static extern bool UnhookWindowsHookEx(IntPtr hhk);
[DllImport("user32.dll")]
private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode, IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll")]
private static extern IntPtr GetModuleHandle(string lpModuleName);
private const int WH_MOUSE_LL = 14;
private const int WM_LBUTTONDOWN = 0x0201;
private const int WM_RBUTTONDOWN = 0x0204;
private const int WM_MBUTTONDOWN = 0x0207;
private static IntPtr mouseHookId = IntPtr.Zero;
private static IntPtr mouseHookProc = IntPtr.Zero;
private static MouseHookProc mouseHookDelegate; // Keep reference to prevent GC
private delegate IntPtr MouseHookProc(int nCode, IntPtr wParam, IntPtr lParam);
private static void HandleSequenceEvent() {
if (CurrentState == SequenceState.WAITING) {
Console.WriteLine($"Event detected in state: {CurrentState}, advancing to next step");
NextSequenceStep();
}
}
private static IntPtr MouseHookCallback(int nCode, IntPtr wParam, IntPtr lParam) {
if (nCode >= 0) {
int wParamInt = (int)wParam;
if (wParamInt == WM_LBUTTONDOWN || wParamInt == WM_RBUTTONDOWN || wParamInt == WM_MBUTTONDOWN) {
if (CurrentState == SequenceState.WAITING) {
Console.WriteLine($"Mouse click detected in state: {CurrentState}");
HandleSequenceEvent();
}
}
}
return CallNextHookEx(mouseHookId, nCode, wParam, lParam);
}
private static void CleanWindows() {
for (int i = 0; i < NumProc; i++) {
var window = windows[i];
if (window == null)
continue;
if (window.MainWindowHandle == IntPtr.Zero) {
Console.WriteLine($"Window at index {i} has no main window, removing from tracked windows");
windows[i] = null;
}
}
}
private static void AdjustAffinities() {
CleanWindows();
for (int i = 0; i < NumProc; i++) {
var window = windows[i];
if (window == null)
continue;
if (i != ActiveIndex) {
try {
window.ProcessorAffinity = defaultAffinity;
} catch (Exception e) {
windows[i] = null;
}
}
}
var active = windows[ActiveIndex];
if (active != null) {
try {
active.ProcessorAffinity = fullAffinity;
} catch (Exception e) {
windows[ActiveIndex] = null;
}
}
}
private static void AdjustPriorities() {
CleanWindows();
for (int i = 0; i < NumProc; i++) {
var window = windows[i];
if (window == null)
continue;
if (i != ActiveIndex) {
try {
window.PriorityClass = ProcessPriorityClass.Idle;
} catch (Exception e) {
windows[i] = null;
}
}
}
var active = windows[ActiveIndex];
if (active != null) {
try {
active.PriorityClass = ProcessPriorityClass.High;
} catch (Exception e) {
windows[ActiveIndex] = null;
}
}
}
private static Process GetForegroundProcess() {
var foregroundWindow = GetForegroundWindow();
var process = Process.GetProcesses();
Process foregroundProcess = null;
foreach (var p in process)
if (foregroundWindow == p.MainWindowHandle) {
foregroundProcess = p;
break;
}
if (foregroundProcess == null)
return null;
return foregroundProcess;
}
private static Boolean ProcessTracked(int id) {
for (int i = 0; i < NumProc; i++) {
if (windows[i] != null && windows[i].Id == id) {
return true;
}
}
return false;
}
private static void Track(Process process) {
// First find the first null slot
int firstNullIndex = -1;
for (int i = 0; i < NumProc; i++) {
if (windows[i] == null) {
firstNullIndex = i;
break;
}
}
if (firstNullIndex == -1) {
Console.WriteLine("No slots available for tracking");
return;
}
// Compact the array by shifting non-null elements to the left
for (int i = firstNullIndex + 1; i < NumProc; i++) {
if (windows[i] != null) {
windows[firstNullIndex] = windows[i];
windows[i] = null;
firstNullIndex++;
}
}
// Add the new process at the first null slot
windows[firstNullIndex] = process;
PushHistory(firstNullIndex);
ActiveIndex = firstNullIndex;
Console.WriteLine($"Added {process.ProcessName} to tracked windows at index {firstNullIndex}");
// Set default first/last indices if not set
SetDefaultFirstLastIndices();
SaveSettings();
}
private static void TrackProcess() {
CleanWindows();
var foregroundWindow = GetForegroundWindow();
var foregroundProcess = Process.GetProcesses().FirstOrDefault(p => p.MainWindowHandle == foregroundWindow);
if (foregroundProcess == null) {
Console.WriteLine("No foreground process found");
return;
}
Console.WriteLine($"Foreground process: {foregroundProcess.ProcessName} PID: {foregroundProcess.Id}");
var processes = Process.GetProcesses().OrderBy(p => p.Id).ToList();
foreach (var process in processes) {
// Console.WriteLine($"Checking {process.ProcessName} at pid {process.Id}");
if (process.ProcessName == foregroundProcess.ProcessName) {
Console.WriteLine($"Found {foregroundProcess.ProcessName} at pid {process.Id}");
if (ProcessTracked(process.Id))
continue;
Track(process);
}
}
}
private static void Swap(int index) {
index = (index - 1) % NumProc;
if (index < 0)
index = NumProc - 1;
if (index >= NumProc)
return;
CleanWindows();
Console.WriteLine($"Swapping window at index {index}");
var process = GetForegroundProcess();
if (process == null)
return;
Console.WriteLine($"Foreground process: {process}");
bool found = false;
for (int i = 0; i < NumProc; i++) {
var window = windows[i];
if (window != null && window.Id == process.Id) {
found = true;
break;
}
}
if (!found) {
for (int i = 0; i < NumProc; i++) {
var window = windows[i];
if (window == null) {
Console.WriteLine($"Adding foreground window to tracked at index {i}...");
windows[i] = process;
break;
}
}
}
for (int i = 0; i < NumProc; i++) {
var window = windows[i];
if (window != null && window.Id == process.Id) {
windows[i] = windows[index];
windows[index] = window;
Console.WriteLine($"Swapped window at index {i} to {index}");
return;
}
}
}
private static void TabTo(int index) {
Console.WriteLine($"TabTo called with index: {index}");
index = (index - 1) % NumProc;
if (index < 0)
index = NumProc - 1;
if (index >= NumProc)
return;
CleanWindows();
Console.WriteLine($"Tab to window at index {index}");
// Find the next non-null window if the target is null
int originalIndex = index;
while (index < NumProc && (windows[index] == null || windows[index].MainWindowHandle == IntPtr.Zero)) {
index++;
}
if (index >= NumProc) {
// Try from the beginning
index = 0;
while (index < originalIndex &&
(windows[index] == null || windows[index].MainWindowHandle == IntPtr.Zero)) {
index++;
}
}
if (index >= NumProc || windows[index] == null || windows[index].MainWindowHandle == IntPtr.Zero) {
Console.WriteLine("No valid windows found to tab to");
return;
}
var window = windows[index];
Console.WriteLine(
$"Window at index {index}: {(window == null ? "NULL" : window.ProcessName + " PID:" + window.Id)}");
if (window == null || window.MainWindowHandle == IntPtr.Zero) {
Console.WriteLine($"Window at index {index} does not exist, removing from tracked windows");
windows[index] = null;
} else {
if (ActiveIndex != -1)
PushHistory(ActiveIndex);
Console.WriteLine($"Setting foreground window to: {window.ProcessName} PID:{window.Id}");
bool result = SetForegroundWindow(window.MainWindowHandle);
Console.WriteLine($"SetForegroundWindow result: {result}");
// Force window to front with additional methods
if (result) {
// Bring window to front and activate it
SetForegroundWindow(window.MainWindowHandle);
System.Threading.Thread.Sleep(50); // Small delay
// Check if it actually worked
var currentForeground = GetForegroundWindow();
bool actuallySwitched = (currentForeground == window.MainWindowHandle);
Console.WriteLine(
$"Actually switched: {actuallySwitched} (Current: {currentForeground}, Target: {window.MainWindowHandle})");
}
ActiveIndex = index;
AdjustAffinities();
AdjustPriorities();
Console.WriteLine($"Successfully switched to window at index {index}");
}
}
private static void TabToPrevious() {
return;
try {
var foreground = GetForegroundProcess();
if (!ProcessTracked(foreground.Id)) {
Console.WriteLine("Foreground process not tracked, skipping");
return;
}
} catch (Exception e) {
Console.WriteLine($"Error setting foreground window: {e}");
}
if (lastWindows.Count == 0) {
Console.WriteLine("No previous window to switch to");
return;
}
CleanWindows();
for (int i = lastWindows.Count - 1; i >= 0; i--) {
int index = lastWindows[i];
if (index != ActiveIndex) {
TabTo(index + 1); // Our windows are 1-indexed because... I don't remember why
break;
}
}
}
private static bool IsCapsLockOn() {
return (GetKeyState(0x14) & 1) == 1;
}
private static void ToggleCapsLock() {
keybd_event(0x14, 0, 0, 0); // KEYEVENTF_KEYDOWN
keybd_event(0x14, 0, 0x0002, 0); // KEYEVENTF_KEYUP
}
private static void PushHistory(int index) {
lastWindows.Add(index);
if (lastWindows.Count > 50)
lastWindows.RemoveAt(0);
}
[STAThread]
private static void Main() {
// AllocConsole(); // Enable console for debug output
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
// Load settings
LoadSettings();
var processes = Process.GetProcesses();
var currentProcess = Process.GetCurrentProcess();
foreach (var process in processes)
if (process.Id != currentProcess.Id && process.ProcessName == currentProcess.ProcessName) {
process.Kill();
Process.GetCurrentProcess().Kill();
}
bool onlyAlt = false;
KeyboardHook.Start();
// Set up mouse hook for sequence mode
mouseHookDelegate = new MouseHookProc(MouseHookCallback);
mouseHookProc = Marshal.GetFunctionPointerForDelegate(mouseHookDelegate);
mouseHookId = SetWindowsHookEx(WH_MOUSE_LL, mouseHookProc,
GetModuleHandle(Process.GetCurrentProcess().MainModule.ModuleName), 0);
KeyboardHook.KeyDown += (sender, e) => {
Console.WriteLine($"Key down: {e}");
if (e == 164 && !onlyAlt) {
Console.WriteLine("Only alt");
onlyAlt = true;
} else {
Console.WriteLine("Not only alt");
onlyAlt = false;
}
};
KeyboardHook.KeyUp += (sender, e) => {
Console.WriteLine($"Key up: {e}");
if (e == 164 && onlyAlt) { // Left alt
Console.WriteLine("Tab to previous");
onlyAlt = false;
TabToPrevious();
}
// Handle sequence mode event detection with KeyUp
if (CurrentState == SequenceState.WAITING) {
// Ignore the sequence keybind itself
if (e != (int)SequenceKeybind) {
Console.WriteLine($"Key up detected in state: {CurrentState} - Key: {e}");
HandleSequenceEvent();
} else {
Console.WriteLine($"Ignoring sequence keybind release: {e}");
}
}
};
HotKeyManager.RegisterHotKey(Keys.Capital, KeyModifiers.NoRepeat);
// Register main number keys (0-9)
for (int i = 0; i < 10; i++) HotKeyManager.RegisterHotKey(Keys.D0 + i, KeyModifiers.Alt);
// Register numpad keys (1-9)
for (int i = 0; i < 9; i++) HotKeyManager.RegisterHotKey(Keys.NumPad1 + i, KeyModifiers.Alt);
HotKeyManager.RegisterHotKey(Keys.Oemtilde, KeyModifiers.Alt);
sequenceHotkeyId = HotKeyManager.RegisterHotKey(SequenceKeybind, KeyModifiers.NoRepeat);
Console.WriteLine(
$"Initial sequence hotkey registration - ID: {sequenceHotkeyId}, Key: {SequenceKeybind} (code: {(int)SequenceKeybind})");
HotKeyManager.HotKeyPressed += HotKeyManager_HotKeyPressed;
void HotKeyManager_HotKeyPressed(object sender, HotKeyEventArgs e) {
Console.WriteLine($"Hotkey pressed: {e.Key} with modifiers {e.Modifiers}");
Console.WriteLine($"Current sequence keybind: {SequenceKeybind}");
Console.WriteLine($"Key codes - Pressed: {(int)e.Key}, Expected: {(int)SequenceKeybind}");
// Check for sequence mode keybind
Console.WriteLine(
$"Checking sequence keybind - Key: {e.Key} == {SequenceKeybind} = {e.Key == SequenceKeybind}");
Console.WriteLine($"Checking modifiers - Received: {e.Modifiers}, Expected: {KeyModifiers.NoRepeat}");
if (e.Key == SequenceKeybind) {
Console.WriteLine("Sequence keybind detected!");
if (CurrentState != SequenceState.INACTIVE) {
Console.WriteLine("Advancing sequence step");
NextSequenceStep();
} else {
Console.WriteLine("Starting sequence mode");
StartSequenceMode();
}
return;
} else {
Console.WriteLine(
$"Sequence keybind check failed - Key match: {e.Key == SequenceKeybind}, Modifiers match: {e.Modifiers == KeyModifiers.NoRepeat}");
}
// Cancel sequence mode on any manual window switching
if (CurrentState != SequenceState.INACTIVE && e.Modifiers == KeyModifiers.Alt) {
Console.WriteLine("Manual window switching detected, cancelling sequence mode");
ExitSequenceMode();
}
if (e.Key == Keys.Oemtilde && e.Modifiers == KeyModifiers.Alt && IsCapsLockOn()) {
TrackProcess();
ToggleCapsLock();
return;
}
int index;
if (e.Key >= Keys.D0 && e.Key <= Keys.D9) {
index = e.Key - Keys.D0;
} else if (e.Key >= Keys.NumPad1 && e.Key <= Keys.NumPad9) {
index = 10 + (e.Key - Keys.NumPad1);
} else {
return;
}
if (e.Modifiers == KeyModifiers.Alt) {
if (IsCapsLockOn()) {
Swap(index);
ToggleCapsLock();
} else {
TabTo(index);
}
}
}
// Run the WinForms application with Form1 as the main form
Application.Run(new Form1());
KeyboardHook.Stop();
// Clean up mouse hook
if (mouseHookId != IntPtr.Zero) {
UnhookWindowsHookEx(mouseHookId);
}
}
}
}