Files
multiboxer/DD2Switcher/Program.cs
2024-04-11 11:04:46 +02:00

222 lines
7.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Media;
using System.Runtime.InteropServices;
using System.Threading;
using System.Windows.Forms;
namespace DD2Switcher;
internal static class Program {
private static Rectangle rect = new(0, 0, 2560, 1440);
private static readonly Process[] games = Process.GetProcessesByName("Dundefgame");
private static readonly SoundPlayer beeper =
new(@"C:\Users\Administrator\RiderProjects\DD2Switcher\DD2Switcher\beep.wav");
private static Process activeGame = games[0];
private static Bitmap screenshot;
private static Graphics graphics;
private static readonly IntPtr defaultAffinity = new(0xFF000000);
private static readonly IntPtr fullAffinity = new(0xFFFFFFFF);
private static bool paused = true;
private static List<Point> relevantPoints = new List<Point>();
private static List<Point> pointsToRemove = new List<Point>();
[DllImport("user32.dll")]
private static extern void mouse_event(uint dwFlags, uint dx, uint dy, uint dwData, UIntPtr dwExtraInfo);
[DllImport("user32.dll")]
public static extern IntPtr GetForegroundWindow();
[DllImport("user32.dll")]
public static extern bool SetForegroundWindow(IntPtr hWnd);
[DllImport("User32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool PrintWindow(IntPtr hwnd, IntPtr hDC, uint nFlags);
[DllImport("user32.dll")]
private static extern bool GetWindowRect(IntPtr handle, ref Rectangle rect);
[DllImport("user32.dll", SetLastError = true)]
private static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
public static Bitmap CaptureWindow(IntPtr handle) {
if (screenshot == null)
screenshot = new Bitmap(rect.Width, rect.Height);
graphics = Graphics.FromImage(screenshot);
var hdc = graphics.GetHdc();
PrintWindow(handle, hdc, 0);
graphics.ReleaseHdc(hdc);
return screenshot;
}
private static void AdjustAffinities() {
foreach (var game in games)
if (game != activeGame)
game.ProcessorAffinity = defaultAffinity;
activeGame.ProcessorAffinity = fullAffinity;
}
private static void AdjustPriorities() {
foreach (var game in games) game.PriorityClass = ProcessPriorityClass.Idle;
activeGame.PriorityClass = ProcessPriorityClass.High;
}
private static void NerfAll() {
foreach (var game in games) {
game.ProcessorAffinity = defaultAffinity;
game.PriorityClass = ProcessPriorityClass.Idle;
}
}
private static void BuffAll() {
foreach (var game in games) {
game.ProcessorAffinity = fullAffinity;
game.PriorityClass = ProcessPriorityClass.Normal;
}
}
private static void SwitchToGame(int index) {
if (index >= games.Length) return;
SetForegroundWindow(games[index].MainWindowHandle);
activeGame = games[index];
AdjustAffinities();
AdjustPriorities();
}
private static void SwitchMainGame() {
var foregroundWindow = GetForegroundWindow();
Process foregroundGame = null;
var foregroundGameIndex = -1;
var exists = false;
foreach (var game in games)
if (foregroundWindow == game.MainWindowHandle) {
exists = true;
foregroundGame = game;
foregroundGameIndex = Array.IndexOf(games, game);
break;
}
if (exists) {
var tempGame = games[0];
games[0] = foregroundGame;
games[foregroundGameIndex] = tempGame;
}
}
[STAThread]
private static void Main() {
var processes = Process.GetProcesses();
var currentProcess = Process.GetCurrentProcess();
foreach (var process in processes)
if (process.Id != currentProcess.Id && process.ProcessName == currentProcess.ProcessName)
process.Kill();
HotKeyManager.RegisterHotKey(Keys.D1, KeyModifiers.Alt);
HotKeyManager.RegisterHotKey(Keys.D2, KeyModifiers.Alt);
HotKeyManager.RegisterHotKey(Keys.D3, KeyModifiers.Alt);
HotKeyManager.RegisterHotKey(Keys.D4, KeyModifiers.Alt);
HotKeyManager.RegisterHotKey(Keys.D5, KeyModifiers.Alt);
HotKeyManager.RegisterHotKey(Keys.D6, KeyModifiers.Alt);
HotKeyManager.RegisterHotKey(Keys.Q, KeyModifiers.Alt);
HotKeyManager.RegisterHotKey(Keys.W, KeyModifiers.Alt);
HotKeyManager.RegisterHotKey(Keys.R, KeyModifiers.Alt);
HotKeyManager.HotKeyPressed += HotKeyManager_HotKeyPressed;
var pixelList = new System.Collections.Generic.List<Pixel>();
// pixelList.Add(new Pixel(1401, 1234, 224, 224, 224));
pixelList.Add(new Pixel(1359, 1235, 220, 220, 220));
static void HotKeyManager_HotKeyPressed(object sender, HotKeyEventArgs e) {
switch (e.Key) {
case Keys.D1:
SwitchToGame(0);
break;
case Keys.D2:
SwitchToGame(1);
break;
case Keys.D3:
SwitchToGame(2);
break;
case Keys.D4:
SwitchToGame(3);
break;
case Keys.D5:
SwitchMainGame();
break;
case Keys.D6:
Environment.Exit(0);
break;
case Keys.W:
if (paused) {
beeper.Play();
paused = false;
}
else {
beeper.Play();
Thread.Sleep(150);
beeper.Play();
paused = true;
}
break;
}
}
while (true) {
bool runOnce = false;
bool AAA = false;
relevantPoints.Clear();
while (!paused) {
screenshot = CaptureWindow(games[0].MainWindowHandle);
// screenshot.Save("SS.png");
// if (!runOnce) {
// runOnce = true;
// for (var y = 0; y < screenshot.Height; y++)
// for (var x = 0; x < screenshot.Width; x++) {
// var pixelColor = screenshot.GetPixel(x, y);
// if (pixelColor.R > 220 && pixelColor.G > 220 && pixelColor.B > 220)
// relevantPoints.Add(new Point(x, y));
// }
// }
//
// pointsToRemove.Clear();
// foreach (var relevantPoint in relevantPoints) {
// var pixel = screenshot.GetPixel(relevantPoint.X, relevantPoint.Y);
// if (!(pixel.R > 220) || !(pixel.G > 220) || !(pixel.B > 220))
// pointsToRemove.Add(relevantPoint);
// }
//
// foreach (var point in pointsToRemove) {
// relevantPoints.Remove(point);
// }
//
// Debug.WriteLine(relevantPoints.Count);
foreach (var p in pixelList)
if (p.ProcessBitmap(screenshot)) {
beeper.Play();
break;
}
Thread.Sleep(250);
}
// System.IO.TextWriter tw = new System.IO.StreamWriter("SavedList.txt");
// foreach (var point in relevantPoints) {
// tw.WriteLine(point.ToString());
// }
// tw.Close();
Thread.Sleep(250);
}
}
}