##name Basque
##ownname Euskara
##isocode eu_ES
##plural 0
##textdir ltr
##digitsep .
##digitsepcur .
##decimalsep ,
##winlangid 0x042d
##grflangid 0x21


# $Id$

# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.


##id 0x0000
STR_NULL                                                        :
STR_EMPTY                                                       :

# Cargo related strings
# Plural cargo name
STR_CARGO_PLURAL_NOTHING                                        :

# Singular cargo name
STR_CARGO_SINGULAR_NOTHING                                      :

# Quantity of cargo
STR_QUANTITY_NOTHING                                            :

# Two letter abbreviation of cargo name
STR_ABBREV_NOTHING                                              :

# 'Mode' of transport for cargoes
STR_NOTHING                                                     :

# Colours, do not shuffle

# Units used in OpenTTD







# Common window strings



# Query window

# On screen keyboard window

# Measurement tooltip


# These are used in buttons
# These are used in dropdowns

# Tooltips for the main toolbar

# Extra tooltips for the scenario editor toolbar

############ range for SE file menu starts
STR_SCENEDIT_FILE_MENU_SEPARATOR                                :
############ range for SE file menu starts

############ range for settings menu starts
############ range ends here

############ range for file menu starts
############ range ends here

############ range for map menu starts
############ range for town menu starts, yet the town directory is shown in the map menu in the scenario editor
############ both ranges ends here

############ range for subsidies menu starts
############ range ends here

############ range for graph menu starts
############ range ends here

############ range for company league menu starts
############ range ends here

############ range for industry menu starts
############ range ends here

############ range for railway construction menu starts
############ range ends here

############ range for road construction menu starts
############ range ends here

############ range for waterways construction menu starts
############ range ends here

############ range for airport construction menu starts
############ range ends here

############ range for landscaping menu starts
############ range ends here

############ range for music menu starts
############ range ends here

############ range for message menu starts
############ range ends here

############ range for about menu starts
STR_ABOUT_MENU_SEPARATOR                                        :
############ range ends here

############ range for days starts (also used for the place in the highscore window)
############ range for days ends

############ range for months starts

############ range for months ends

# Graph window
STR_GRAPH_X_LABEL_MONTH                                         :{TINYFONT}{STRING}{} {STRING}
STR_GRAPH_X_LABEL_MONTH_YEAR                                    :{TINYFONT}{STRING}{} {STRING}{}{NUM}
STR_GRAPH_Y_LABEL                                               :{TINYFONT}{STRING}-
STR_GRAPH_Y_LABEL_NUMBER                                        :{TINYFONT}{COMMA}


STR_GRAPH_CARGO_PAYMENT_CARGO                                   :{TINYFONT}{BLACK}{STRING}


# Graph key window

# Company league window
STR_COMPANY_LEAGUE_FIRST                                        :{WHITE}{STRING}{SETX 45}{ORANGE}{COMPANY} {BLACK}{COMPANYNUM} '{STRING}'
STR_COMPANY_LEAGUE_OTHER                                        :{YELLOW}{STRING}{SETX 45}{ORANGE}{COMPANY} {BLACK}{COMPANYNUM}  '{STRING}'

# Performance detail window
STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY                          :{BLACK}({CURRCOMPACT}/{CURRCOMPACT})
STR_PERFORMANCE_DETAIL_AMOUNT_INT                               :{BLACK}({COMMA}/{COMMA})
STR_PERFORMANCE_DETAIL_PERCENT                                  :{WHITE}{NUM}%
STR_PERFORMANCE_DETAIL_INT                                      :{BLACK}{NUM}
############ Those following lines need to be in this order!!
############ End of order list

# Music window
STR_MUSIC_TRACK_SINGLE_DIGIT                                    :{TINYFONT}{DKGREEN}0{COMMA}
STR_MUSIC_TRACK_DOUBLE_DIGIT                                    :{TINYFONT}{DKGREEN}{COMMA}
STR_MUSIC_TITLE_NONE                                            :{TINYFONT}{DKGREEN}------
STR_MUSIC_TITLE_NAME                                            :{TINYFONT}{DKGREEN}"{STRING}"

# Playlist window

# Highscore window
STR_HIGHSCORE_POSITION                                          :{BIGFONT}{BLACK}{COMMA}.
STR_HIGHSCORE_NAME                                              :{BIGFONT}{PRESIDENTNAME}, {COMPANY}
STR_HIGHSCORE_STATS                                             :{BIGFONT}'{STRING}'   ({COMMA})

# Smallmap window



STR_SMALLMAP_INDUSTRY                                           :{TINYFONT}{STRING} ({NUM})
STR_SMALLMAP_TOWN                                               :{TINYFONT}{WHITE}{TOWN}

# Status bar messages
STR_STATUSBAR_COMPANY_NAME                                      :{SILVER}- -  {COMPANY}  - -

# News message history
STR_MESSAGE_NEWS_FORMAT                                         :{STRING}  -  {STRING}

# Message settings window











# Start of order review system.
# DON'T ADD OR REMOVE LINES HERE
# end of order system







# Extra view window

# Game options window

############ start of currency region
############ end of currency region


############ start of measuring units region
############ end of measuring units region



############ start of townname region
############ end of townname region










# Custom currency window






# Difficulty level window

############ range for difficulty levels starts
############ range for difficulty levels ends


############ range for difficulty settings starts
############ range for difficulty settings ends





STR_SUBSIDY_X1_5                                                :x1.5
STR_SUBSIDY_X2                                                  :x2
STR_SUBSIDY_X3                                                  :x3
STR_SUBSIDY_X4                                                  :x4







# Advanced settings window





















# Intro window
STR_INTRO_CAPTION                                               :{WHITE}OpenTTD {REV}






# Quit window

# Supported OSes
STR_OSNAME_WINDOWS                                              :Windows
STR_OSNAME_DOS                                                  :DOS
STR_OSNAME_UNIX                                                 :Unix
STR_OSNAME_OSX                                                  :OS X
STR_OSNAME_BEOS                                                 :BeOS
STR_OSNAME_HAIKU                                                :Haiku
STR_OSNAME_MORPHOS                                              :MorphOS
STR_OSNAME_AMIGAOS                                              :AmigaOS
STR_OSNAME_OS2                                                  :OS/2
STR_OSNAME_SUNOS                                                :SunOS

# Abandon game

# Cheat window

# Livery window



# Face selection window


# Network server list

STR_NETWORK_SERVER_LIST_GENERAL_ONLINE                          :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA}
STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT                          :{BLACK}{COMMA}x{COMMA}






# Start new multiplayer server


STR_NETWORK_START_SERVER_LAN_INTERNET_COMBO                     :{BLACK}{SKIP}{STRING}
STR_NETWORK_START_SERVER_LANGUAGE_COMBO                         :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}



# Network game languages
############ Leave those lines in this order!!
############ End of leave-in-this-order

# Network game lobby





# Network connecting window

############ Leave those lines in this order!!

############ End of leave-in-this-order



# Network company list added strings

# Network client list



# Network set password

# Network company info join/password

# Network chat


# Network messages

############ Leave those lines in this order!!
############ End of leave-in-this-order

# Network related errors
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
############ Leave those lines in this order!!
############ End of leave-in-this-order

# Content downloading window

# Order of these is important!

# Content downloading progress window

# Content downloading error messages

# Transparency settings window

# Base for station construction window(s)

# Join station window


# Rail construction toolbar


# Rail depot construction window

# Rail waypoint construction window

# Rail station construction window



# Signal window

# Bridge selection window


# Road construction toolbar

# Road depot construction window

# Road vehicle station construction window

# Waterways toolbar (last two for SE only)

# Ship depot construction window

# Dock construction window

# Airport toolbar

# Airport construction window




# Landscaping toolbar

# Tree planting window (last two for SE only)

# Land generation window (SE)


# Town generation window (SE)




# Fund new industry window

# Land area window
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS                          :({COMMA}/8 {STRING})

# Description of land area of different tiles



# Houses come directly from their building names




# Industries come directly from their industry names






# About OpenTTD window

# Save/load game/scenario


# World generation
STR_MAPGEN_BY                                                   :{BLACK}*

# Strings for map borders at game generation



# SE Map generation


# Map generation progress
STR_GENERATION_PROGRESS_NUM                                     :{BLACK}{NUM} / {NUM}

# NewGRF settings






# NewGRF add window

# NewGRF (self) generated warnings/errors
STR_NEWGRF_ERROR_MSG_INFO                                       :{SILVER}{STRING}

# NewGRF related 'general' warnings



# NewGRF 'it's broken' warnings


# Sign list window

# Sign window


# Town directory window
STR_TOWN_DIRECTORY_TOWN                                         :{ORANGE}{TOWN}{BLACK} ({COMMA})

# Town view window
STR_TOWN_VIEW_TOWN_CAPTION                                      :{WHITE}{TOWN}



# Town local authority window
STR_LOCAL_AUTHORITY_COMPANY_RATING                              :{YELLOW}{COMPANY} {COMPANYNUM}: {ORANGE}{STRING}



# Subsidies window

# Station list window
STR_STATION_LIST_STATION                                        :{YELLOW}{STATION} {STATIONFEATURES}
STR_STATION_LIST_WAYPOINT                                       :{YELLOW}{WAYPOINT}

# Station view window
STR_STATION_VIEW_CAPTION                                        :{WHITE}{STATION} {STATIONFEATURES}
STR_STATION_VIEW_WAITING_CARGO                                  :{WHITE}{CARGO}


STR_STATION_VIEW_CARGO_RATING                                   :{WHITE}{STRING}: {YELLOW}{STRING} ({COMMA}%)

############ range for rating starts
############ range for rating ends




# Waypoint/buoy view window


# Finances window
STR_FINANCES_YEAR                                               :{WHITE}{NUM}
STR_FINANCES_NEGATIVE_INCOME                                    :{BLACK}-{CURRENCY}
STR_FINANCES_POSITIVE_INCOME                                    :{BLACK}+{CURRENCY}
STR_FINANCES_TOTAL_CURRENCY                                     :{BLACK}{CURRENCY}

# Company view
STR_COMPANY_VIEW_CAPTION                                        :{WHITE}{COMPANY} {BLACK}{COMPANYNUM}
STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE                        :{WHITE}{PRESIDENTNAME}{}{GOLD}(President)







# Industry directory
STR_INDUSTRY_DIRECTORY_ITEM_NOPROD                              :{ORANGE}{INDUSTRY}

# Industry view
STR_INDUSTRY_VIEW_CAPTION                                       :{WHITE}{INDUSTRY}

############ range for requires starts
############ range for requires ends

############ range for produces starts
STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO                       :{YELLOW}{CARGO}{STRING}{BLACK}
############ range for produces ends


# Vehicle lists








# Group window





# Build vehicle window









# Depot window

STR_DEPOT_NO_ENGINE                                             :{BLACK}-
STR_DEPOT_VEHICLE_TOOLTIP                                       :{BLACK}{ENGINE}{STRING}















# Engine preview window


# Autoreplace window






# Vehicle view
STR_VEHICLE_VIEW_CAPTION                                        :{WHITE}{VEHICLE}










# Messages in the start stop button in the vehicle view





# Vehicle details


# The next two need to stay in this order







# Extra buttons for train details windows

STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY                        :{LTBLUE}- {CARGO} ({SHORTCARGO})
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT                   :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM})




# Vehicle refit




# Order view

STR_ORDER                                                       :{SETX 10}{COMMA}: {SETX 30}{STRING} {STRING}
STR_ORDER_SELECTED                                              :{RIGHTARROW}{SETX 10}{COMMA}: {SETX 30}{STRING} {STRING}


# Order bottom buttons







STR_ORDER_CONDITIONAL_VALUE                                     :{SKIP}{BLACK}{COMMA}





# String parts to build the order string


STR_ORDER_GO_TO_DEPOT_FORMAT                                    :{STRING} {TOWN} {STRING}
STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT                            :{STRING} {STRING} {STRING}


STR_ORDER_GO_TO_STATION                                         :{STRING} {STATION} {STRING}





# Time table window









# AI debug window


# AI configuration window


# Available AIs window



# AI Parameters

# Vehicle loading indicators
STR_PERCENT_UP_SMALL                                            :{TINYFONT}{WHITE}{NUM}%{UPARROW}
STR_PERCENT_UP                                                  :{WHITE}{NUM}%{UPARROW}
STR_PERCENT_DOWN_SMALL                                          :{TINYFONT}{WHITE}{NUM}%{DOWNARROW}
STR_PERCENT_DOWN                                                :{WHITE}{NUM}%{DOWNARROW}
STR_PERCENT_UP_DOWN_SMALL                                       :{TINYFONT}{WHITE}{NUM}%{UPARROW}{DOWNARROW}
STR_PERCENT_UP_DOWN                                             :{WHITE}{NUM}%{UPARROW}{DOWNARROW}

# Income 'floats'

# Saveload messages

# Map generation messages




# Screenshot related messages

# Error message titles

# Generic construction errors

# Local authority errors

# Leveling errors

# Company related errors


# Town related errors

# Industry related errors

# Station construction related errors


# Station destruction related errors


# Waypoint related errors



# Depot related errors





# Autoreplace related errors

# Rail construction errors


# Road construction errors

# Waterway construction errors

# Tree related errors

# Bridge related errors

# Tunnel related errors

# Unmovable related errors

# Group related errors

# Generic vehicle errors











# Specific vehicle errors



# Order related errors


# Timetable related errors

# Sign related errors

##id 0x2000
# Town building names

##id 0x4800
# industry names

############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
##id 0x6000
STR_SV_EMPTY                                                    :

STR_SV_STNAME                                                   :{STRING}
STR_SV_STNAME_BUOY                                              :{STRING}
STR_SV_STNAME_WAYPOINT                                          :{STRING}
##id 0x6020
############ end of savegame specific region!

##id 0x8000
# Vehicle names

##id 0x8800
# Formatting of some strings
STR_FORMAT_DATE_TINY                                            :{STRING}-{STRING}-{NUM}
STR_FORMAT_DATE_SHORT                                           :{STRING} {NUM}
STR_FORMAT_DATE_LONG                                            :{STRING} {STRING} {NUM}
STR_FORMAT_DATE_ISO                                             :{2:NUM}-{1:STRING}-{0:STRING}

STR_FORMAT_INDUSTRY_NAME                                        :{TOWN} {STRING}


STR_SAVEGAME_NAME_DEFAULT                                       :{COMPANY}, {STRING}

# Viewport strings
STR_VIEWPORT_TOWN_POP                                           :{WHITE}{TOWN} ({COMMA})
STR_VIEWPORT_TOWN                                               :{WHITE}{TOWN}
STR_VIEWPORT_TOWN_TINY_BLACK                                    :{TINYFONT}{BLACK}{TOWN}
STR_VIEWPORT_TOWN_TINY_WHITE                                    :{TINYFONT}{WHITE}{TOWN}

STR_VIEWPORT_SIGN_SMALL_BLACK                                   :{TINYFONT}{BLACK}{SIGN}
STR_VIEWPORT_SIGN_SMALL_WHITE                                   :{TINYFONT}{WHITE}{SIGN}

STR_VIEWPORT_STATION                                            :{STATION} {STATIONFEATURES}
STR_VIEWPORT_STATION_TINY                                       :{TINYFONT}{STATION}

STR_VIEWPORT_WAYPOINT                                           :{WAYPOINT}
STR_VIEWPORT_WAYPOINT_TINY                                      :{TINYFONT}{WAYPOINT}

# Simple strings to get specific types of data
STR_COMPANY_NAME                                                :{COMPANY}
STR_COMPANY_NAME_COMPANY_NUM                                    :{COMPANY} {COMPANYNUM}
STR_ENGINE_NAME                                                 :{ENGINE}
STR_GROUP_NAME                                                  :{GROUP}
STR_INDUSTRY_NAME                                               :{INDUSTRY}
STR_PRESIDENT_NAME                                              :{PRESIDENTNAME}
STR_SIGN_NAME                                                   :{SIGN}
STR_STATION_NAME                                                :{STATION}
STR_TOWN_NAME                                                   :{TOWN}
STR_VEHICLE_NAME                                                :{VEHICLE}
STR_WAYPOINT_NAME                                               :{WAYPOINT}

STR_JUST_CARGO                                                  :{CARGO}
STR_JUST_CHECKMARK                                              :{CHECKMARK}
STR_JUST_COMMA                                                  :{COMMA}
STR_JUST_CURRCOMPACT                                            :{CURRCOMPACT}
STR_JUST_CURRENCY                                               :{CURRENCY}
STR_JUST_INT                                                    :{NUM}
STR_JUST_DATE_TINY                                              :{DATE_TINY}
STR_JUST_DATE_SHORT                                             :{DATE_SHORT}
STR_JUST_DATE_LONG                                              :{DATE_LONG}
STR_JUST_DATE_ISO                                               :{DATE_ISO}
STR_JUST_STRING                                                 :{STRING}
STR_JUST_RAW_STRING                                             :{STRING}

# Slightly 'raw' stringcodes with colour or size
STR_BLACK_ARROW_DOWN                                            :{BLACK}{DOWNARROW}
STR_BLACK_ARROW_UP                                              :{BLACK}{UPARROW}
STR_BLACK_COMMA                                                 :{BLACK}{COMMA}
STR_TINY_BLACK_COMA                                             :{TINYFONT}{BLACK}{COMMA}
STR_TINY_COMMA                                                  :{TINYFONT}{COMMA}
STR_BLUE_COMMA                                                  :{BLUE}{COMMA}
STR_RED_COMMA                                                   :{RED}{COMMA}
STR_COMPANY_MONEY                                               :{WHITE}{CURRENCY}
STR_BLACK_DATE_LONG                                             :{BLACK}{DATE_LONG}
STR_BLACK_CROSS                                                 :{BLACK}{CROSS}
STR_SILVER_CROSS                                                :{SILVER}{CROSS}
STR_WHITE_DATE_SHORT                                            :{WHITE}{DATE_SHORT}
STR_WHITE_DATE_LONG                                             :{WHITE}{DATE_LONG}
STR_SHORT_DATE                                                  :{WHITE}{DATE_TINY}
STR_DATE_LONG_SMALL                                             :{TINYFONT}{BLACK}{DATE_LONG}
STR_TINY_GROUP                                                  :{TINYFONT}{GROUP}
STR_ORANGE_INT                                                  :{ORANGE}{NUM}
STR_WHITE_SIGN                                                  :{WHITE}{SIGN}
STR_TINY_BLACK_STATION                                          :{TINYFONT}{BLACK}{STATION}
STR_BLACK_STRING                                                :{BLACK}{STRING}
STR_BLACK_RAW_STRING                                            :{BLACK}{STRING}
STR_WHITE_STRING                                                :{WHITE}{STRING}
STR_TINY_BLACK_VEHICLE                                          :{TINYFONT}{BLACK}{VEHICLE}

STR_BLACK_SMALL_ARROW_UP                                        :{BLACK}{SMALLUPARROW}
STR_BLACK_SMALL_ARROW_DOWN                                      :{BLACK}{SMALLDOWNARROW}
STR_TINY_RIGHT_ARROW                                            :{TINYFONT}{RIGHTARROW}
STR_BLACK_SMALL_ARROW_LEFT                                      :{BLACK}{SMALLLEFTARROW}
STR_BLACK_SMALL_ARROW_RIGHT                                     :{BLACK}{SMALLRIGHTARROW}

STR_BLACK_1                                                     :{BLACK}1
STR_BLACK_2                                                     :{BLACK}2
STR_BLACK_3                                                     :{BLACK}3
STR_BLACK_4                                                     :{BLACK}4
STR_BLACK_5                                                     :{BLACK}5
STR_BLACK_6                                                     :{BLACK}6
STR_BLACK_7                                                     :{BLACK}7

STR_TRAIN                                                       :{BLACK}{TRAIN}
STR_BUS                                                         :{BLACK}{BUS}
STR_LORRY                                                       :{BLACK}{LORRY}
STR_PLANE                                                       :{BLACK}{PLANE}
STR_SHIP                                                        :{BLACK}{SHIP}

STR_NUM_1                                                       :{BLACK}{SKIP}{NUM}
STR_NUM_2                                                       :{BLACK}{SKIP}{SKIP}{NUM}
STR_NUM_3                                                       :{BLACK}{SKIP}{SKIP}{SKIP}{NUM}
