(svn r23531) -Codechange: document and rename widgets to be consistent and understandable

This commit is contained in:
truebrain
2011-12-16 16:27:45 +00:00
parent 98e3f0e14d
commit 000ff60e25
36 changed files with 1713 additions and 1714 deletions

View File

@@ -12,82 +12,75 @@
#ifndef WIDGETS_GENWORLD_WIDGET_H
#define WIDGETS_GENWORLD_WIDGET_H
/** Widgets of the WC_GENERATE_LANDSCAPE (WC_GENERATE_LANDSCAPE is also used in GenerateLandscapeWindowWidgets and CreateScenarioWindowWidgets). */
enum GenenerateLandscapeWindowMode {
GLWM_GENERATE, ///< Generate new game
GLWM_HEIGHTMAP, ///< Load from heightmap
GLWM_SCENARIO, ///< Generate flat land
/** Widgets of the WC_GENERATE_LANDSCAPE (WC_GENERATE_LANDSCAPE is also used in CreateScenarioWidgets). */
enum GenerateLandscapeWidgets {
WID_GL_TEMPERATE, ///< Button with icon "Temperate".
WID_GL_ARCTIC, ///< Button with icon "Arctic".
WID_GL_TROPICAL, ///< Button with icon "Tropical".
WID_GL_TOYLAND, ///< Button with icon "Toyland".
WID_GL_MAPSIZE_X_PULLDOWN, ///< Dropdown 'map X size'.
WID_GL_MAPSIZE_Y_PULLDOWN, ///< Dropdown 'map Y size'.
WID_GL_TOWN_PULLDOWN, ///< Dropdown 'No. of towns'.
WID_GL_INDUSTRY_PULLDOWN, ///< Dropdown 'No. of industries'.
WID_GL_RANDOM_EDITBOX, ///< 'Random seed' editbox.
WID_GL_RANDOM_BUTTON, ///< 'Randomise' button.
WID_GL_GENERATE_BUTTON, ///< 'Generate' button.
WID_GL_START_DATE_DOWN, ///< Decrease start year.
WID_GL_START_DATE_TEXT, ///< Start year.
WID_GL_START_DATE_UP, ///< Increase start year.
WID_GL_SNOW_LEVEL_DOWN, ///< Decrease snow level.
WID_GL_SNOW_LEVEL_TEXT, ///< Snow level.
WID_GL_SNOW_LEVEL_UP, ///< Increase snow level.
WID_GL_TREE_PULLDOWN, ///< Dropdown 'Tree algorithm'.
WID_GL_LANDSCAPE_PULLDOWN, ///< Dropdown 'Land generator'.
WID_GL_HEIGHTMAP_NAME_TEXT, ///< Heightmap name.
WID_GL_HEIGHTMAP_SIZE_TEXT, ///< Size of heightmap.
WID_GL_HEIGHTMAP_ROTATION_PULLDOWN, ///< Dropdown 'Heightmap rotation'.
WID_GL_TERRAIN_PULLDOWN, ///< Dropdown 'Terrain type'.
WID_GL_WATER_PULLDOWN, ///< Dropdown 'Sea level'.
WID_GL_RIVER_PULLDOWN, ///< Dropdown 'Rivers'.
WID_GL_SMOOTHNESS_PULLDOWN, ///< Dropdown 'Smoothness'.
WID_GL_VARIETY_PULLDOWN, ///< Dropdown 'Variety distribution'.
WID_GL_BORDERS_RANDOM, ///< 'Random'/'Manual' borders.
WID_GL_WATER_NW, ///< NW 'Water'/'Freeform'.
WID_GL_WATER_NE, ///< NE 'Water'/'Freeform'.
WID_GL_WATER_SE, ///< SE 'Water'/'Freeform'.
WID_GL_WATER_SW, ///< SW 'Water'/'Freeform'.
};
/** Widgets of the WC_GENERATE_LANDSCAPE (WC_GENERATE_LANDSCAPE is also used in GenenerateLandscapeWindowMode and CreateScenarioWindowWidgets). */
enum GenerateLandscapeWindowWidgets {
GLAND_TEMPERATE, ///< Button with icon "Temperate"
GLAND_ARCTIC, ///< Button with icon "Arctic"
GLAND_TROPICAL, ///< Button with icon "Tropical"
GLAND_TOYLAND, ///< Button with icon "Toyland"
GLAND_MAPSIZE_X_PULLDOWN, ///< Dropdown 'map X size'
GLAND_MAPSIZE_Y_PULLDOWN, ///< Dropdown 'map Y size'
GLAND_TOWN_PULLDOWN, ///< Dropdown 'No. of towns'
GLAND_INDUSTRY_PULLDOWN, ///< Dropdown 'No. of industries'
GLAND_RANDOM_EDITBOX, ///< 'Random seed' editbox
GLAND_RANDOM_BUTTON, ///< 'Randomise' button
GLAND_GENERATE_BUTTON, ///< 'Generate' button
GLAND_START_DATE_DOWN, ///< Decrease start year
GLAND_START_DATE_TEXT, ///< Start year
GLAND_START_DATE_UP, ///< Increase start year
GLAND_SNOW_LEVEL_DOWN, ///< Decrease snow level
GLAND_SNOW_LEVEL_TEXT, ///< Snow level
GLAND_SNOW_LEVEL_UP, ///< Increase snow level
GLAND_TREE_PULLDOWN, ///< Dropdown 'Tree algorithm'
GLAND_LANDSCAPE_PULLDOWN, ///< Dropdown 'Land generator'
GLAND_HEIGHTMAP_NAME_TEXT, ///< Heightmap name
GLAND_HEIGHTMAP_SIZE_TEXT, ///< Size of heightmap
GLAND_HEIGHTMAP_ROTATION_PULLDOWN, ///< Dropdown 'Heightmap rotation'
GLAND_TERRAIN_PULLDOWN, ///< Dropdown 'Terrain type'
GLAND_WATER_PULLDOWN, ///< Dropdown 'Sea level'
GLAND_RIVER_PULLDOWN, ///< Dropdown 'Rivers'
GLAND_SMOOTHNESS_PULLDOWN, ///< Dropdown 'Smoothness'
GLAND_VARIETY_PULLDOWN, ///< Dropdown 'Variety distribution'
GLAND_BORDERS_RANDOM, ///< 'Random'/'Manual' borders
GLAND_WATER_NW, ///< NW 'Water'/'Freeform'
GLAND_WATER_NE, ///< NE 'Water'/'Freeform'
GLAND_WATER_SE, ///< SE 'Water'/'Freeform'
GLAND_WATER_SW, ///< SW 'Water'/'Freeform'
/** Widgets of the WC_GENERATE_LANDSCAPE (WC_GENERATE_LANDSCAPE is also used in GenerateLandscapeWidgets). */
enum CreateScenarioWidgets {
WID_CS_TEMPERATE, ///< Select temperate landscape style.
WID_CS_ARCTIC, ///< Select arctic landscape style.
WID_CS_TROPICAL, ///< Select tropical landscape style.
WID_CS_TOYLAND, ///< Select toy-land landscape style.
WID_CS_EMPTY_WORLD, ///< Generate an empty flat world.
WID_CS_RANDOM_WORLD, ///< Generate random land button
WID_CS_MAPSIZE_X_PULLDOWN, ///< Pull-down arrow for x map size.
WID_CS_MAPSIZE_Y_PULLDOWN, ///< Pull-down arrow for y map size.
WID_CS_START_DATE_DOWN, ///< Decrease start year (start earlier).
WID_CS_START_DATE_TEXT, ///< Clickable start date value.
WID_CS_START_DATE_UP, ///< Increase start year (start later).
WID_CS_FLAT_LAND_HEIGHT_DOWN, ///< Decrease flat land height.
WID_CS_FLAT_LAND_HEIGHT_TEXT, ///< Clickable flat land height value.
WID_CS_FLAT_LAND_HEIGHT_UP ///< Increase flat land height.
};
/** Widgets of the WC_GENERATE_LANDSCAPE (WC_GENERATE_LANDSCAPE is also used in GenerateLandscapeWindowWidgets and GenenerateLandscapeWindowMode). */
enum CreateScenarioWindowWidgets {
CSCEN_TEMPERATE, ///< Select temperate landscape style.
CSCEN_ARCTIC, ///< Select arctic landscape style.
CSCEN_TROPICAL, ///< Select tropical landscape style.
CSCEN_TOYLAND, ///< Select toy-land landscape style.
CSCEN_EMPTY_WORLD, ///< Generate an empty flat world.
CSCEN_RANDOM_WORLD, ///< Generate random land button
CSCEN_MAPSIZE_X_PULLDOWN, ///< Pull-down arrow for x map size.
CSCEN_MAPSIZE_Y_PULLDOWN, ///< Pull-down arrow for y map size.
CSCEN_START_DATE_DOWN, ///< Decrease start year (start earlier).
CSCEN_START_DATE_TEXT, ///< Clickable start date value.
CSCEN_START_DATE_UP, ///< Increase start year (start later).
CSCEN_FLAT_LAND_HEIGHT_DOWN, ///< Decrease flat land height.
CSCEN_FLAT_LAND_HEIGHT_TEXT, ///< Clickable flat land height value.
CSCEN_FLAT_LAND_HEIGHT_UP ///< Increase flat land height.
};
/** Widgets of the WC_MODAL_PROGRESS (WC_MODAL_PROGRESS is also used in ScanProgressWindowWidgets). */
enum GenerationProgressWindowWidgets {
GPWW_PROGRESS_BAR,
GPWW_PROGRESS_TEXT,
GPWW_ABORT,
/** Widgets of the WC_MODAL_PROGRESS (WC_MODAL_PROGRESS is also used in ScanProgressWidgets). */
enum GenerationProgressWidgets {
WID_GP_PROGRESS_BAR, ///< Progress bar.
WID_GP_PROGRESS_TEXT, ///< Text with the progress bar.
WID_GP_ABORT, ///< Abort button.
};
#endif /* WIDGETS_GENWORLD_WIDGET_H */