(svn r23531) -Codechange: document and rename widgets to be consistent and understandable
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@@ -12,82 +12,75 @@
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#ifndef WIDGETS_GENWORLD_WIDGET_H
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#define WIDGETS_GENWORLD_WIDGET_H
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/** Widgets of the WC_GENERATE_LANDSCAPE (WC_GENERATE_LANDSCAPE is also used in GenerateLandscapeWindowWidgets and CreateScenarioWindowWidgets). */
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enum GenenerateLandscapeWindowMode {
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GLWM_GENERATE, ///< Generate new game
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GLWM_HEIGHTMAP, ///< Load from heightmap
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GLWM_SCENARIO, ///< Generate flat land
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/** Widgets of the WC_GENERATE_LANDSCAPE (WC_GENERATE_LANDSCAPE is also used in CreateScenarioWidgets). */
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enum GenerateLandscapeWidgets {
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WID_GL_TEMPERATE, ///< Button with icon "Temperate".
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WID_GL_ARCTIC, ///< Button with icon "Arctic".
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WID_GL_TROPICAL, ///< Button with icon "Tropical".
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WID_GL_TOYLAND, ///< Button with icon "Toyland".
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WID_GL_MAPSIZE_X_PULLDOWN, ///< Dropdown 'map X size'.
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WID_GL_MAPSIZE_Y_PULLDOWN, ///< Dropdown 'map Y size'.
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WID_GL_TOWN_PULLDOWN, ///< Dropdown 'No. of towns'.
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WID_GL_INDUSTRY_PULLDOWN, ///< Dropdown 'No. of industries'.
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WID_GL_RANDOM_EDITBOX, ///< 'Random seed' editbox.
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WID_GL_RANDOM_BUTTON, ///< 'Randomise' button.
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WID_GL_GENERATE_BUTTON, ///< 'Generate' button.
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WID_GL_START_DATE_DOWN, ///< Decrease start year.
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WID_GL_START_DATE_TEXT, ///< Start year.
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WID_GL_START_DATE_UP, ///< Increase start year.
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WID_GL_SNOW_LEVEL_DOWN, ///< Decrease snow level.
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WID_GL_SNOW_LEVEL_TEXT, ///< Snow level.
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WID_GL_SNOW_LEVEL_UP, ///< Increase snow level.
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WID_GL_TREE_PULLDOWN, ///< Dropdown 'Tree algorithm'.
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WID_GL_LANDSCAPE_PULLDOWN, ///< Dropdown 'Land generator'.
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WID_GL_HEIGHTMAP_NAME_TEXT, ///< Heightmap name.
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WID_GL_HEIGHTMAP_SIZE_TEXT, ///< Size of heightmap.
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WID_GL_HEIGHTMAP_ROTATION_PULLDOWN, ///< Dropdown 'Heightmap rotation'.
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WID_GL_TERRAIN_PULLDOWN, ///< Dropdown 'Terrain type'.
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WID_GL_WATER_PULLDOWN, ///< Dropdown 'Sea level'.
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WID_GL_RIVER_PULLDOWN, ///< Dropdown 'Rivers'.
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WID_GL_SMOOTHNESS_PULLDOWN, ///< Dropdown 'Smoothness'.
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WID_GL_VARIETY_PULLDOWN, ///< Dropdown 'Variety distribution'.
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WID_GL_BORDERS_RANDOM, ///< 'Random'/'Manual' borders.
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WID_GL_WATER_NW, ///< NW 'Water'/'Freeform'.
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WID_GL_WATER_NE, ///< NE 'Water'/'Freeform'.
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WID_GL_WATER_SE, ///< SE 'Water'/'Freeform'.
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WID_GL_WATER_SW, ///< SW 'Water'/'Freeform'.
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};
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/** Widgets of the WC_GENERATE_LANDSCAPE (WC_GENERATE_LANDSCAPE is also used in GenenerateLandscapeWindowMode and CreateScenarioWindowWidgets). */
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enum GenerateLandscapeWindowWidgets {
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GLAND_TEMPERATE, ///< Button with icon "Temperate"
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GLAND_ARCTIC, ///< Button with icon "Arctic"
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GLAND_TROPICAL, ///< Button with icon "Tropical"
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GLAND_TOYLAND, ///< Button with icon "Toyland"
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GLAND_MAPSIZE_X_PULLDOWN, ///< Dropdown 'map X size'
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GLAND_MAPSIZE_Y_PULLDOWN, ///< Dropdown 'map Y size'
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GLAND_TOWN_PULLDOWN, ///< Dropdown 'No. of towns'
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GLAND_INDUSTRY_PULLDOWN, ///< Dropdown 'No. of industries'
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GLAND_RANDOM_EDITBOX, ///< 'Random seed' editbox
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GLAND_RANDOM_BUTTON, ///< 'Randomise' button
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GLAND_GENERATE_BUTTON, ///< 'Generate' button
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GLAND_START_DATE_DOWN, ///< Decrease start year
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GLAND_START_DATE_TEXT, ///< Start year
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GLAND_START_DATE_UP, ///< Increase start year
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GLAND_SNOW_LEVEL_DOWN, ///< Decrease snow level
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GLAND_SNOW_LEVEL_TEXT, ///< Snow level
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GLAND_SNOW_LEVEL_UP, ///< Increase snow level
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GLAND_TREE_PULLDOWN, ///< Dropdown 'Tree algorithm'
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GLAND_LANDSCAPE_PULLDOWN, ///< Dropdown 'Land generator'
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GLAND_HEIGHTMAP_NAME_TEXT, ///< Heightmap name
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GLAND_HEIGHTMAP_SIZE_TEXT, ///< Size of heightmap
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GLAND_HEIGHTMAP_ROTATION_PULLDOWN, ///< Dropdown 'Heightmap rotation'
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GLAND_TERRAIN_PULLDOWN, ///< Dropdown 'Terrain type'
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GLAND_WATER_PULLDOWN, ///< Dropdown 'Sea level'
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GLAND_RIVER_PULLDOWN, ///< Dropdown 'Rivers'
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GLAND_SMOOTHNESS_PULLDOWN, ///< Dropdown 'Smoothness'
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GLAND_VARIETY_PULLDOWN, ///< Dropdown 'Variety distribution'
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GLAND_BORDERS_RANDOM, ///< 'Random'/'Manual' borders
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GLAND_WATER_NW, ///< NW 'Water'/'Freeform'
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GLAND_WATER_NE, ///< NE 'Water'/'Freeform'
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GLAND_WATER_SE, ///< SE 'Water'/'Freeform'
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GLAND_WATER_SW, ///< SW 'Water'/'Freeform'
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/** Widgets of the WC_GENERATE_LANDSCAPE (WC_GENERATE_LANDSCAPE is also used in GenerateLandscapeWidgets). */
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enum CreateScenarioWidgets {
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WID_CS_TEMPERATE, ///< Select temperate landscape style.
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WID_CS_ARCTIC, ///< Select arctic landscape style.
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WID_CS_TROPICAL, ///< Select tropical landscape style.
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WID_CS_TOYLAND, ///< Select toy-land landscape style.
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WID_CS_EMPTY_WORLD, ///< Generate an empty flat world.
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WID_CS_RANDOM_WORLD, ///< Generate random land button
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WID_CS_MAPSIZE_X_PULLDOWN, ///< Pull-down arrow for x map size.
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WID_CS_MAPSIZE_Y_PULLDOWN, ///< Pull-down arrow for y map size.
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WID_CS_START_DATE_DOWN, ///< Decrease start year (start earlier).
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WID_CS_START_DATE_TEXT, ///< Clickable start date value.
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WID_CS_START_DATE_UP, ///< Increase start year (start later).
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WID_CS_FLAT_LAND_HEIGHT_DOWN, ///< Decrease flat land height.
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WID_CS_FLAT_LAND_HEIGHT_TEXT, ///< Clickable flat land height value.
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WID_CS_FLAT_LAND_HEIGHT_UP ///< Increase flat land height.
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};
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/** Widgets of the WC_GENERATE_LANDSCAPE (WC_GENERATE_LANDSCAPE is also used in GenerateLandscapeWindowWidgets and GenenerateLandscapeWindowMode). */
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enum CreateScenarioWindowWidgets {
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CSCEN_TEMPERATE, ///< Select temperate landscape style.
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CSCEN_ARCTIC, ///< Select arctic landscape style.
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CSCEN_TROPICAL, ///< Select tropical landscape style.
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CSCEN_TOYLAND, ///< Select toy-land landscape style.
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CSCEN_EMPTY_WORLD, ///< Generate an empty flat world.
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CSCEN_RANDOM_WORLD, ///< Generate random land button
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CSCEN_MAPSIZE_X_PULLDOWN, ///< Pull-down arrow for x map size.
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CSCEN_MAPSIZE_Y_PULLDOWN, ///< Pull-down arrow for y map size.
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CSCEN_START_DATE_DOWN, ///< Decrease start year (start earlier).
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CSCEN_START_DATE_TEXT, ///< Clickable start date value.
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CSCEN_START_DATE_UP, ///< Increase start year (start later).
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CSCEN_FLAT_LAND_HEIGHT_DOWN, ///< Decrease flat land height.
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CSCEN_FLAT_LAND_HEIGHT_TEXT, ///< Clickable flat land height value.
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CSCEN_FLAT_LAND_HEIGHT_UP ///< Increase flat land height.
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};
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/** Widgets of the WC_MODAL_PROGRESS (WC_MODAL_PROGRESS is also used in ScanProgressWindowWidgets). */
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enum GenerationProgressWindowWidgets {
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GPWW_PROGRESS_BAR,
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GPWW_PROGRESS_TEXT,
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GPWW_ABORT,
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/** Widgets of the WC_MODAL_PROGRESS (WC_MODAL_PROGRESS is also used in ScanProgressWidgets). */
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enum GenerationProgressWidgets {
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WID_GP_PROGRESS_BAR, ///< Progress bar.
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WID_GP_PROGRESS_TEXT, ///< Text with the progress bar.
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WID_GP_ABORT, ///< Abort button.
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};
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#endif /* WIDGETS_GENWORLD_WIDGET_H */
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