Debug: Show tile info on separate lines in vehicle debug window
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@@ -60,7 +60,7 @@ const char *scope_dumper::VehicleInfo(const Vehicle *v)
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char *b = this->buffer;
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const char *last = lastof(this->buffer);
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auto dump_flags = [&](const Vehicle *u) {
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b = u->DumpVehicleFlags(b, last);
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b = u->DumpVehicleFlags(b, last, true);
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};
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if (v) {
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b += seprintf(b, last, "veh: %u: (", v->index);
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