Debug: Show tile info on separate lines in vehicle debug window
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@@ -94,8 +94,20 @@ class NIHVehicle : public NIHelper {
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print(buffer);
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char *b = buffer;
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b += seprintf(b, lastof(buffer), " Flags: ");
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b = v->DumpVehicleFlags(b, lastof(buffer));
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b = v->DumpVehicleFlags(b, lastof(buffer), false);
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print(buffer);
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b = buffer + seprintf(buffer, lastof(buffer), " ");
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b = DumpTileInfo(b, lastof(buffer), v->tile);
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if (buffer[2] == 't') buffer[2] = 'T';
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print(buffer);
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TileIndex vtile = TileVirtXY(v->x_pos, v->y_pos);
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if (v->tile != vtile) {
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seprintf(buffer, lastof(buffer), " VirtXYTile: %X (%u x %u)", vtile, TileX(vtile), TileY(vtile));
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print(buffer);
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}
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if (v->IsPrimaryVehicle()) {
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seprintf(buffer, lastof(buffer), " Order indices: real: %u, implicit: %u, tt: %u",
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v->cur_real_order_index, v->cur_implicit_order_index, v->cur_timetable_order_index);
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