Debug: Show tile info on separate lines in vehicle debug window

This commit is contained in:
Jonathan G Rennison
2020-07-09 17:40:00 +01:00
parent 1f5de8b82c
commit 002e99ac34
4 changed files with 23 additions and 9 deletions

View File

@@ -94,8 +94,20 @@ class NIHVehicle : public NIHelper {
print(buffer);
char *b = buffer;
b += seprintf(b, lastof(buffer), " Flags: ");
b = v->DumpVehicleFlags(b, lastof(buffer));
b = v->DumpVehicleFlags(b, lastof(buffer), false);
print(buffer);
b = buffer + seprintf(buffer, lastof(buffer), " ");
b = DumpTileInfo(b, lastof(buffer), v->tile);
if (buffer[2] == 't') buffer[2] = 'T';
print(buffer);
TileIndex vtile = TileVirtXY(v->x_pos, v->y_pos);
if (v->tile != vtile) {
seprintf(buffer, lastof(buffer), " VirtXYTile: %X (%u x %u)", vtile, TileX(vtile), TileY(vtile));
print(buffer);
}
if (v->IsPrimaryVehicle()) {
seprintf(buffer, lastof(buffer), " Order indices: real: %u, implicit: %u, tt: %u",
v->cur_real_order_index, v->cur_implicit_order_index, v->cur_timetable_order_index);