Debug: Show tile info on separate lines in vehicle debug window

This commit is contained in:
Jonathan G Rennison
2020-07-09 17:40:00 +01:00
parent 1f5de8b82c
commit 002e99ac34
4 changed files with 23 additions and 9 deletions

View File

@@ -1087,7 +1087,7 @@ public:
this->sprite_seq_bounds = this->sprite_seq.GetBounds();
}
char *DumpVehicleFlags(char *b, const char *last) const;
char *DumpVehicleFlags(char *b, const char *last, bool include_tile) const;
};
/**