Debug: Show tile info on separate lines in vehicle debug window
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@@ -1087,7 +1087,7 @@ public:
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this->sprite_seq_bounds = this->sprite_seq.GetBounds();
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}
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char *DumpVehicleFlags(char *b, const char *last) const;
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char *DumpVehicleFlags(char *b, const char *last, bool include_tile) const;
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};
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/**
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