(svn r10190) -Codechange: merged renderer and blitter to one single class API: blitter
-Codechange: introduced a hierachy of blitters to avoid a lot of code duplication Note: this allows much easier adding other types of video-drivers, like OpenGL
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src/blitter/32bpp_base.hpp
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33
src/blitter/32bpp_base.hpp
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/* $Id$ */
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/** @file 32bpp_base.hpp */
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#ifndef BLITTER_32BPP_BASE_HPP
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#define BLITTER_32BPP_BASE_HPP
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#include "base.hpp"
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class Blitter_32bppBase : public Blitter {
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public:
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/* virtual */ uint8 GetScreenDepth() { return 32; }
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// /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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// /* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal);
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// /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
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/* virtual */ void *MoveTo(const void *video, int x, int y);
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/* virtual */ void SetPixel(void *video, int x, int y, uint8 color);
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/* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 color);
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/* virtual */ void SetHorizontalLine(void *video, int width, uint8 color);
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/* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, uint8 color);
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/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch);
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/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch);
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/* virtual */ void MoveBuffer(void *video_dst, const void *video_src, int width, int height);
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/* virtual */ int BufferSize(int width, int height);
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static inline uint32 LookupColourInPalette(uint8 index) {
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#define ARGB(a, r, g, b) ((((a) << 24) & 0xFF000000) | (((r) << 16) & 0x00FF0000) | (((g) << 8) & 0x0000FF00) | ((b) & 0x000000FF))
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if (index == 0) return 0x00000000;
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return ARGB(0xFF, _cur_palette[index].r, _cur_palette[index].g, _cur_palette[index].b);
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}
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};
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#endif /* BLITTER_32BPP_BASE_HPP */
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