(svn r10190) -Codechange: merged renderer and blitter to one single class API: blitter
-Codechange: introduced a hierachy of blitters to avoid a lot of code duplication Note: this allows much easier adding other types of video-drivers, like OpenGL
This commit is contained in:
121
src/blitter/factory.hpp
Normal file
121
src/blitter/factory.hpp
Normal file
@@ -0,0 +1,121 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef BLITTER_FACTORY_HPP
|
||||
#define BLITTER_FACTORY_HPP
|
||||
|
||||
#include "base.hpp"
|
||||
#include <string>
|
||||
#include <map>
|
||||
|
||||
/**
|
||||
* The base factory, keeping track of all blitters.
|
||||
*/
|
||||
class BlitterFactoryBase {
|
||||
private:
|
||||
char *name;
|
||||
typedef std::map<std::string, BlitterFactoryBase *> Blitters;
|
||||
|
||||
static Blitters &GetBlitters()
|
||||
{
|
||||
static Blitters &s_blitters = *new Blitters();
|
||||
return s_blitters;
|
||||
}
|
||||
|
||||
static Blitter **GetActiveBlitter()
|
||||
{
|
||||
static Blitter *s_blitter = NULL;
|
||||
return &s_blitter;
|
||||
}
|
||||
|
||||
protected:
|
||||
/**
|
||||
* Register a blitter internally, based on his name.
|
||||
* @param name the name of the blitter.
|
||||
* @note an assert() will be trigger if 2 blitters with the same name try to register.
|
||||
*/
|
||||
void RegisterBlitter(const char *name)
|
||||
{
|
||||
/* Don't register nameless Blitters */
|
||||
if (name == NULL) return;
|
||||
|
||||
this->name = strdup(name);
|
||||
std::pair<Blitters::iterator, bool> P = GetBlitters().insert(Blitters::value_type(name, this));
|
||||
assert(P.second);
|
||||
}
|
||||
|
||||
public:
|
||||
BlitterFactoryBase() :
|
||||
name(NULL)
|
||||
{}
|
||||
|
||||
virtual ~BlitterFactoryBase() { if (this->name != NULL) GetBlitters().erase(this->name); free(this->name); }
|
||||
|
||||
/**
|
||||
* Find the requested blitter and return his class.
|
||||
* @param name the blitter to select.
|
||||
* @post Sets the blitter so GetCurrentBlitter() returns it too.
|
||||
*/
|
||||
static Blitter *SelectBlitter(const char *name)
|
||||
{
|
||||
if (GetBlitters().size() == 0) return NULL;
|
||||
|
||||
Blitters::iterator it = GetBlitters().begin();
|
||||
for (; it != GetBlitters().end(); it++) {
|
||||
BlitterFactoryBase *b = (*it).second;
|
||||
if (strcasecmp(name, b->name) == 0) {
|
||||
Blitter *newb = b->CreateInstance();
|
||||
*GetActiveBlitter() = newb;
|
||||
return newb;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the current active blitter (always set by calling SelectBlitter).
|
||||
*/
|
||||
static Blitter *GetCurrentBlitter()
|
||||
{
|
||||
return *GetActiveBlitter();
|
||||
}
|
||||
|
||||
|
||||
static char *GetBlittersInfo(char *p, const char *last)
|
||||
{
|
||||
p += snprintf(p, last - p, "List of blitters:\n");
|
||||
Blitters::iterator it = GetBlitters().begin();
|
||||
for (; it != GetBlitters().end(); it++) {
|
||||
BlitterFactoryBase *b = (*it).second;
|
||||
p += snprintf(p, last - p, "%18s: %s\n", b->name, b->GetDescription());
|
||||
}
|
||||
p += snprintf(p, last - p, "\n");
|
||||
|
||||
return p;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a nice description of the blitter-class.
|
||||
*/
|
||||
virtual const char *GetDescription() = 0;
|
||||
|
||||
/**
|
||||
* Create an instance of this Blitter-class.
|
||||
*/
|
||||
virtual Blitter *CreateInstance() = 0;
|
||||
};
|
||||
|
||||
/**
|
||||
* A template factory, so ->GetName() works correctly. This because else some compiler will complain.
|
||||
*/
|
||||
template <class T>
|
||||
class BlitterFactory: public BlitterFactoryBase {
|
||||
public:
|
||||
BlitterFactory() { this->RegisterBlitter(((T *)this)->GetName()); }
|
||||
|
||||
/**
|
||||
* Get the long, human readable, name for the Blitter-class.
|
||||
*/
|
||||
const char *GetName();
|
||||
};
|
||||
|
||||
#endif /* BLITTER_FACTORY_HPP */
|
Reference in New Issue
Block a user