(svn r10190) -Codechange: merged renderer and blitter to one single class API: blitter

-Codechange: introduced a hierachy of blitters to avoid a lot of code duplication
 Note: this allows much easier adding other types of video-drivers, like OpenGL
This commit is contained in:
truelight
2007-06-17 20:30:28 +00:00
parent b0b4820387
commit 003375d375
39 changed files with 486 additions and 627 deletions

View File

@@ -6,7 +6,7 @@
#include "../variables.h"
#include "../window.h"
#include "../debug.h"
#include "../blitter/blitter.hpp"
#include "../blitter/factory.hpp"
#include "null_v.h"
static const char* NullVideoStart(const char* const* parm)
@@ -16,8 +16,6 @@ static const char* NullVideoStart(const char* const* parm)
/* Do not render, nor blit */
DEBUG(misc, 1, "Forcing blitter 'null'...");
BlitterFactoryBase::SelectBlitter("null");
_screen.renderer = RendererFactoryBase::SelectRenderer(BlitterFactoryBase::GetCurrentBlitter()->GetRenderer());
if (_screen.renderer == NULL) error("Couldn't load the renderer '%s' the selected blitter depends on", BlitterFactoryBase::GetCurrentBlitter()->GetRenderer());
return NULL;
}