(svn r10190) -Codechange: merged renderer and blitter to one single class API: blitter
-Codechange: introduced a hierachy of blitters to avoid a lot of code duplication Note: this allows much easier adding other types of video-drivers, like OpenGL
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@@ -13,8 +13,7 @@
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#include "../window.h"
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#include "../network/network.h"
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#include "../variables.h"
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#include "../blitter/blitter.hpp"
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#include "../renderer/renderer.hpp"
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#include "../blitter/factory.hpp"
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#include "sdl_v.h"
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#include <SDL.h>
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@@ -205,8 +204,6 @@ static bool CreateMainSurface(int w, int h)
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_screen.width = newscreen->w;
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_screen.height = newscreen->h;
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_screen.pitch = newscreen->pitch / (bpp / 8);
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_screen.renderer = RendererFactoryBase::SelectRenderer(BlitterFactoryBase::GetCurrentBlitter()->GetRenderer());
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if (_screen.renderer == NULL) error("Couldn't load the renderer '%s' the selected blitter depends on", BlitterFactoryBase::GetCurrentBlitter()->GetRenderer());
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_sdl_screen = newscreen;
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InitPalette();
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