(svn r22767) -Add: river generation
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@@ -219,6 +219,9 @@ struct GameCreationSettings {
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uint16 custom_town_number; ///< manually entered number of towns
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byte variety; ///< variety level applied to TGP
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byte custom_sea_level; ///< manually entered percentage of water in the map
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byte min_river_length; ///< the minimum river length
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byte river_route_random; ///< the amount of randomicity for the route finding
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byte amount_of_rivers; ///< the amount of rivers
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};
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/** Settings related to construction in-game */
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