(svn r16640) -Codechange: move roadstop stuff to separate files
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@@ -17,14 +17,11 @@
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#include "company_type.h"
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#include "industry_type.h"
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#include "core/geometry_type.hpp"
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#include "core/bitmath_func.hpp"
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#include "viewport_type.h"
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#include <list>
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typedef Pool<Station, StationID, 32, 64000> StationPool;
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typedef Pool<RoadStop, RoadStopID, 32, 64000> RoadStopPool;
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extern StationPool _station_pool;
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extern RoadStopPool _roadstop_pool;
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static const byte INITIAL_STATION_RATING = 175;
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@@ -50,105 +47,6 @@ struct GoodsEntry {
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CargoList cargo; ///< The cargo packets of cargo waiting in this station
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};
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/** A Stop for a Road Vehicle */
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struct RoadStop : RoadStopPool::PoolItem<&_roadstop_pool> {
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enum RoadStopStatusFlags {
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RSSFB_BAY0_FREE = 0, ///< Non-zero when bay 0 is free
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RSSFB_BAY1_FREE = 1, ///< Non-zero when bay 1 is free
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RSSFB_BAY_COUNT = 2, ///< Max. number of bays
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RSSFB_ENTRY_BUSY = 7, ///< Non-zero when roadstop entry is busy
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};
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static const uint LIMIT = 16; ///< The maximum amount of roadstops that are allowed at a single station
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static const uint MAX_VEHICLES = 64; ///< The maximum number of vehicles that can allocate a slot to this roadstop
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TileIndex xy; ///< Position on the map
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byte status; ///< Current status of the Stop, @see RoadStopSatusFlag. Access using *Bay and *Busy functions.
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byte num_vehicles; ///< Number of vehicles currently slotted to this stop
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struct RoadStop *next; ///< Next stop of the given type at this station
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RoadStop(TileIndex tile = INVALID_TILE);
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~RoadStop();
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/**
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* Checks whether there is a free bay in this road stop
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* @return is at least one bay free?
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*/
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FORCEINLINE bool HasFreeBay() const
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{
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return GB(this->status, 0, RSSFB_BAY_COUNT) != 0;
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}
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/**
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* Checks whether the given bay is free in this road stop
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* @param nr bay to check
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* @return is given bay free?
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*/
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FORCEINLINE bool IsFreeBay(uint nr) const
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{
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assert(nr < RSSFB_BAY_COUNT);
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return HasBit(this->status, nr);
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}
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/**
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* Allocates a bay
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* @return the allocated bay number
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* @pre this->HasFreeBay()
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*/
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FORCEINLINE uint AllocateBay()
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{
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assert(this->HasFreeBay());
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/* Find the first free bay. If the bit is set, the bay is free. */
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uint bay_nr = 0;
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while (!HasBit(this->status, bay_nr)) bay_nr++;
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ClrBit(this->status, bay_nr);
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return bay_nr;
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}
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/**
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* Allocates a bay in a drive-through road stop
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* @param nr the number of the bay to allocate
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*/
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FORCEINLINE void AllocateDriveThroughBay(uint nr)
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{
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assert(nr < RSSFB_BAY_COUNT);
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ClrBit(this->status, nr);
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}
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/**
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* Frees the given bay
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* @param nr the number of the bay to free
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*/
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FORCEINLINE void FreeBay(uint nr)
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{
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assert(nr < RSSFB_BAY_COUNT);
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SetBit(this->status, nr);
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}
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/**
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* Checks whether the entrance of the road stop is occupied by a vehicle
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* @return is entrance busy?
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*/
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FORCEINLINE bool IsEntranceBusy() const
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{
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return HasBit(this->status, RSSFB_ENTRY_BUSY);
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}
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/**
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* Makes an entrance occupied or free
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* @param busy if true, marks busy; free otherwise
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*/
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FORCEINLINE void SetEntranceBusy(bool busy)
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{
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SB(this->status, RSSFB_ENTRY_BUSY, 1, busy);
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}
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RoadStop *GetNextRoadStop(const struct RoadVehicle *v) const;
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};
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struct StationSpecList {
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const StationSpec *spec;
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uint32 grfid; ///< GRF ID of this custom station
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@@ -268,12 +166,4 @@ public:
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#define FOR_ALL_STATIONS_FROM(var, start) FOR_ALL_ITEMS_FROM(Station, station_index, var, start)
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#define FOR_ALL_STATIONS(var) FOR_ALL_STATIONS_FROM(var, 0)
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/* Stuff for ROADSTOPS */
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#define FOR_ALL_ROADSTOPS_FROM(var, start) FOR_ALL_ITEMS_FROM(RoadStop, roadstop_index, var, start)
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#define FOR_ALL_ROADSTOPS(var) FOR_ALL_ROADSTOPS_FROM(var, 0)
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/* End of stuff for ROADSTOPS */
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#endif /* STATION_BASE_H */
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