Road vehicles may no longer be stopped on level crossings.
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@@ -680,7 +680,10 @@ static RoadVehicle *RoadVehFindCloseTo(RoadVehicle *v, int x, int y, Direction d
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if (update_blocked_ctr && ++front->blocked_ctr > 1480) return NULL;
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return RoadVehicle::From(rvf.best);
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RoadVehicle *rv = RoadVehicle::From(rvf.best);
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if (rv != NULL && front->IsRoadVehicleOnLevelCrossing() && (rv->First()->cur_speed == 0 || rv->First()->IsRoadVehicleStopped())) return NULL;
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return rv;
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}
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/**
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@@ -851,7 +854,7 @@ static void RoadVehCheckOvertake(RoadVehicle *v, RoadVehicle *u)
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/* When the vehicle in front of us is stopped we may only take
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* half the time to pass it than when the vehicle is moving. */
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v->overtaking_ctr = (od.u->cur_speed == 0 || (od.u->vehstatus & VS_STOPPED)) ? RV_OVERTAKE_TIMEOUT / 2 : 0;
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v->overtaking_ctr = (od.u->cur_speed == 0 || od.u->IsRoadVehicleStopped()) ? RV_OVERTAKE_TIMEOUT / 2 : 0;
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v->overtaking = RVSB_DRIVE_SIDE;
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}
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@@ -1559,7 +1562,11 @@ static bool RoadVehController(RoadVehicle *v)
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/* road vehicle has broken down? */
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if (v->HandleBreakdown()) return true;
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if (v->vehstatus & VS_STOPPED) return true;
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if (v->IsRoadVehicleStopped()) {
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v->cur_speed = 0;
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v->SetLastSpeed();
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return true;
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}
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ProcessOrders(v);
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v->HandleLoading();
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@@ -1629,7 +1636,7 @@ bool RoadVehicle::Tick()
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this->tick_counter++;
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if (this->IsFrontEngine()) {
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if (!(this->vehstatus & VS_STOPPED)) this->running_ticks++;
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if (!(this->IsRoadVehicleStopped())) this->running_ticks++;
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return RoadVehController(this);
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}
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