Road vehicles may no longer be stopped on level crossings.

This commit is contained in:
Jonathan G Rennison
2017-05-08 21:54:15 +01:00
parent 0acb4fdd2f
commit 0073c4e71e
4 changed files with 39 additions and 7 deletions

View File

@@ -680,7 +680,10 @@ static RoadVehicle *RoadVehFindCloseTo(RoadVehicle *v, int x, int y, Direction d
if (update_blocked_ctr && ++front->blocked_ctr > 1480) return NULL;
return RoadVehicle::From(rvf.best);
RoadVehicle *rv = RoadVehicle::From(rvf.best);
if (rv != NULL && front->IsRoadVehicleOnLevelCrossing() && (rv->First()->cur_speed == 0 || rv->First()->IsRoadVehicleStopped())) return NULL;
return rv;
}
/**
@@ -851,7 +854,7 @@ static void RoadVehCheckOvertake(RoadVehicle *v, RoadVehicle *u)
/* When the vehicle in front of us is stopped we may only take
* half the time to pass it than when the vehicle is moving. */
v->overtaking_ctr = (od.u->cur_speed == 0 || (od.u->vehstatus & VS_STOPPED)) ? RV_OVERTAKE_TIMEOUT / 2 : 0;
v->overtaking_ctr = (od.u->cur_speed == 0 || od.u->IsRoadVehicleStopped()) ? RV_OVERTAKE_TIMEOUT / 2 : 0;
v->overtaking = RVSB_DRIVE_SIDE;
}
@@ -1559,7 +1562,11 @@ static bool RoadVehController(RoadVehicle *v)
/* road vehicle has broken down? */
if (v->HandleBreakdown()) return true;
if (v->vehstatus & VS_STOPPED) return true;
if (v->IsRoadVehicleStopped()) {
v->cur_speed = 0;
v->SetLastSpeed();
return true;
}
ProcessOrders(v);
v->HandleLoading();
@@ -1629,7 +1636,7 @@ bool RoadVehicle::Tick()
this->tick_counter++;
if (this->IsFrontEngine()) {
if (!(this->vehstatus & VS_STOPPED)) this->running_ticks++;
if (!(this->IsRoadVehicleStopped())) this->running_ticks++;
return RoadVehController(this);
}