(svn r3668) Add a function to turn a tile into a tree tile
This commit is contained in:
		
							
								
								
									
										11
									
								
								tree.h
									
									
									
									
									
								
							
							
						
						
									
										11
									
								
								tree.h
									
									
									
									
									
								
							@@ -56,4 +56,15 @@ static inline void AddTreeCounter(TileIndex t, int a) { _m[t].m2 += a; }
 | 
			
		||||
static inline uint GetTreeCounter(TileIndex t) { return GB(_m[t].m2, 0, 4); }
 | 
			
		||||
static inline void SetTreeCounter(TileIndex t, uint c) { SB(_m[t].m2, 0, 4, c); }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
static inline void MakeTree(TileIndex t, TreeType type, uint count, uint growth, TreeGround ground, uint density)
 | 
			
		||||
{
 | 
			
		||||
	SetTileType(t, MP_TREES);
 | 
			
		||||
	SetTileOwner(t, OWNER_NONE);
 | 
			
		||||
	_m[t].m2 = density << 6 | ground << 4 | 0;
 | 
			
		||||
	_m[t].m3 = type;
 | 
			
		||||
	_m[t].m4 = 0 << 5 | 0 << 2;
 | 
			
		||||
	_m[t].m5 = count << 6 | growth;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										55
									
								
								tree_cmd.c
									
									
									
									
									
								
							
							
						
						
									
										55
									
								
								tree_cmd.c
									
									
									
									
									
								
							@@ -42,12 +42,7 @@ static void PlaceTree(TileIndex tile, uint32 r)
 | 
			
		||||
	TreeType tree = GetRandomTreeType(tile, GB(r, 24, 8));
 | 
			
		||||
 | 
			
		||||
	if (tree != TR_INVALID) {
 | 
			
		||||
		SetTileType(tile, MP_TREES);
 | 
			
		||||
		SetTreeType(tile, tree);
 | 
			
		||||
		SetFenceSE(tile, 0);
 | 
			
		||||
		SetFenceSW(tile, 0);
 | 
			
		||||
		SetTreeCount(tile, GB(r, 22, 2));
 | 
			
		||||
		SetTreeGrowth(tile, min(GB(r, 16, 3), 6));
 | 
			
		||||
		MakeTree(tile, tree, GB(r, 22, 2), min(GB(r, 16, 3), 6), TR_GRASS, 0);
 | 
			
		||||
 | 
			
		||||
		// above snowline?
 | 
			
		||||
		if (_opt.landscape == LT_HILLY && GetTileZ(tile) > _opt.snow_line) {
 | 
			
		||||
@@ -189,6 +184,7 @@ int32 CmdPlantTree(int ex, int ey, uint32 flags, uint32 p1, uint32 p2)
 | 
			
		||||
 | 
			
		||||
					if (flags & DC_EXEC) {
 | 
			
		||||
						TreeType treetype;
 | 
			
		||||
						uint growth;
 | 
			
		||||
 | 
			
		||||
						if (_game_mode != GM_EDITOR && _current_player < MAX_PLAYERS) {
 | 
			
		||||
							Town *t = ClosestTownFromTile(tile, _patches.dist_local_authority);
 | 
			
		||||
@@ -202,19 +198,12 @@ int32 CmdPlantTree(int ex, int ey, uint32 flags, uint32 p1, uint32 p2)
 | 
			
		||||
							if (treetype == TR_INVALID) treetype = TR_CACTUS;
 | 
			
		||||
						}
 | 
			
		||||
 | 
			
		||||
						growth = _game_mode == GM_EDITOR ? 3 : 0;
 | 
			
		||||
						switch (GetClearGround(tile)) {
 | 
			
		||||
							case CL_ROUGH: SetTreeGroundDensity(tile, TR_ROUGH, 0); break;
 | 
			
		||||
							case CL_SNOW:  SetTreeGroundDensity(tile, TR_SNOW_DESERT, GetClearDensity(tile)); break;
 | 
			
		||||
							default:       SetTreeGroundDensity(tile, TR_GRASS, 0); break;
 | 
			
		||||
							case CL_ROUGH: MakeTree(tile, treetype, 0, growth, TR_ROUGH, 0); break;
 | 
			
		||||
							case CL_SNOW:  MakeTree(tile, treetype, 0, growth, TR_SNOW_DESERT, GetClearDensity(tile)); break;
 | 
			
		||||
							default:       MakeTree(tile, treetype, 0, growth, TR_GRASS, 0); break;
 | 
			
		||||
						}
 | 
			
		||||
						SetTreeCounter(tile, 0);
 | 
			
		||||
 | 
			
		||||
						SetTileType(tile, MP_TREES);
 | 
			
		||||
						SetTreeType(tile, treetype);
 | 
			
		||||
						SetFenceSE(tile, 0);
 | 
			
		||||
						SetFenceSW(tile, 0);
 | 
			
		||||
						SetTreeCount(tile, 0);
 | 
			
		||||
						SetTreeGrowth(tile, _game_mode == GM_EDITOR ? 3 : 0);
 | 
			
		||||
						MarkTileDirtyByTile(tile);
 | 
			
		||||
 | 
			
		||||
						if (_game_mode == GM_EDITOR && IS_INT_INSIDE(treetype, TR_RAINFOREST, TR_CACTUS))
 | 
			
		||||
@@ -484,21 +473,13 @@ static void TileLoop_Trees(TileIndex tile)
 | 
			
		||||
						switch (GetClearGround(tile)) {
 | 
			
		||||
							case CL_GRASS:
 | 
			
		||||
								if (GetClearDensity(tile) != 3) return;
 | 
			
		||||
								SetTreeGroundDensity(tile, TR_GRASS, 0);
 | 
			
		||||
								MakeTree(tile, treetype, 0, 0, TR_GRASS, 0);
 | 
			
		||||
								break;
 | 
			
		||||
 | 
			
		||||
							case CL_ROUGH: SetTreeGroundDensity(tile, TR_ROUGH, 0); break;
 | 
			
		||||
							case CL_SNOW:  SetTreeGroundDensity(tile, TR_SNOW_DESERT, GetClearDensity(tile)); break;
 | 
			
		||||
							case CL_ROUGH: MakeTree(tile, treetype, 0, 0, TR_ROUGH, 0); break;
 | 
			
		||||
							case CL_SNOW:  MakeTree(tile, treetype, 0, 0, TR_SNOW_DESERT, GetClearDensity(tile)); break;
 | 
			
		||||
							default: return;
 | 
			
		||||
						}
 | 
			
		||||
						SetTreeCounter(tile, 0);
 | 
			
		||||
 | 
			
		||||
						SetTileType(tile, MP_TREES);
 | 
			
		||||
						SetTreeType(tile, treetype);
 | 
			
		||||
						SetFenceSE(tile, 0);
 | 
			
		||||
						SetFenceSW(tile, 0);
 | 
			
		||||
						SetTreeCount(tile, 0);
 | 
			
		||||
						SetTreeGrowth(tile, 0);
 | 
			
		||||
						break;
 | 
			
		||||
					}
 | 
			
		||||
 | 
			
		||||
@@ -544,12 +525,7 @@ void OnTick_Trees(void)
 | 
			
		||||
			IsTileType(tile, MP_CLEAR) &&
 | 
			
		||||
			(ct = GetClearGround(tile), ct == CL_GRASS || ct == CL_ROUGH) &&
 | 
			
		||||
			(tree = GetRandomTreeType(tile, GB(r, 24, 8))) != TR_INVALID) {
 | 
			
		||||
		SetTileType(tile, MP_TREES);
 | 
			
		||||
		SetTreeGroundDensity(tile, ct == CL_ROUGH ? TR_ROUGH : TR_GRASS, 0);
 | 
			
		||||
		SetTreeCounter(tile, 0);
 | 
			
		||||
		SetTreeType(tile, tree);
 | 
			
		||||
		SetTreeCount(tile, 0);
 | 
			
		||||
		SetTreeGrowth(tile, 0);
 | 
			
		||||
		MakeTree(tile, tree, 0, 0, ct == CL_ROUGH ? TR_ROUGH : TR_GRASS, 0);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// byte underflow
 | 
			
		||||
@@ -562,15 +538,10 @@ void OnTick_Trees(void)
 | 
			
		||||
			(ct = GetClearGround(tile), ct == CL_GRASS || ct == CL_ROUGH || ct == CL_SNOW) &&
 | 
			
		||||
			(tree = GetRandomTreeType(tile, GB(r, 24, 8))) != TR_INVALID) {
 | 
			
		||||
		switch (ct) {
 | 
			
		||||
			case CL_GRASS: SetTreeGroundDensity(tile, TR_GRASS, 0); break;
 | 
			
		||||
			case CL_ROUGH: SetTreeGroundDensity(tile, TR_ROUGH, 0); break;
 | 
			
		||||
			default:       SetTreeGroundDensity(tile, TR_SNOW_DESERT, GetClearDensity(tile)); break;
 | 
			
		||||
			case CL_GRASS: MakeTree(tile, tree, 0, 0, TR_GRASS, 0); break;
 | 
			
		||||
			case CL_ROUGH: MakeTree(tile, tree, 0, 0, TR_ROUGH, 0); break;
 | 
			
		||||
			default:       MakeTree(tile, tree, 0, 0, TR_SNOW_DESERT, GetClearDensity(tile)); break;
 | 
			
		||||
		}
 | 
			
		||||
		SetTreeCounter(tile, 0);
 | 
			
		||||
		SetTileType(tile, MP_TREES);
 | 
			
		||||
		SetTreeType(tile, tree);
 | 
			
		||||
		SetTreeCount(tile, 0);
 | 
			
		||||
		SetTreeGrowth(tile, 0);
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user