Codechange: Place gamelog into its own class, along with internal data.
Data is now stored in vectors to avoid manual memory management and passing lengths around.
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@@ -2116,7 +2116,7 @@ DEF_CONSOLE_CMD(ConListSettings)
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DEF_CONSOLE_CMD(ConGamelogPrint)
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{
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GamelogPrintConsole();
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_gamelog.PrintConsole();
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return true;
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}
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