Codechange: Place gamelog into its own class, along with internal data.

Data is now stored in vectors to avoid manual memory management and
passing lengths around.
This commit is contained in:
Peter Nelson
2023-05-01 18:14:31 +01:00
committed by PeterN
parent 47a8d12f0e
commit 00bf42353a
18 changed files with 308 additions and 345 deletions

View File

@@ -301,7 +301,7 @@ char *CrashLog::LogLibraries(char *buffer, const char *last) const
*/
char *CrashLog::LogGamelog(char *buffer, const char *last) const
{
GamelogPrint([&buffer, last](const char *s) {
_gamelog.Print([&buffer, last](const char *s) {
buffer += seprintf(buffer, last, "%s\n", s);
});
return buffer + seprintf(buffer, last, "\n");
@@ -423,7 +423,7 @@ bool CrashLog::WriteSavegame(char *filename, const char *filename_last) const
if (!Map::IsInitialized()) return false;
try {
GamelogEmergency();
_gamelog.Emergency();
this->CreateFileName(filename, filename_last, ".sav");