Codechange: Place gamelog into its own class, along with internal data.
Data is now stored in vectors to avoid manual memory management and passing lengths around.
This commit is contained in:
15
src/fios.h
15
src/fios.h
@@ -13,6 +13,7 @@
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#include "gfx_type.h"
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#include "company_base.h"
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#include "newgrf_config.h"
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#include "gamelog.h"
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#include "network/core/tcp_content_type.h"
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#include "timer/timer_game_calendar.h"
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@@ -44,21 +45,11 @@ struct LoadCheckData {
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GRFConfig *grfconfig; ///< NewGrf configuration from save.
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GRFListCompatibility grf_compatibility; ///< Summary state of NewGrfs, whether missing files or only compatible found.
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struct LoggedAction *gamelog_action; ///< Gamelog actions
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uint gamelog_actions; ///< Number of gamelog actions
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Gamelog gamelog; ///< Gamelog actions
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LoadCheckData() : grfconfig(nullptr),
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grf_compatibility(GLC_NOT_FOUND), gamelog_action(nullptr), gamelog_actions(0)
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grf_compatibility(GLC_NOT_FOUND)
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{
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this->Clear();
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}
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/**
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* Don't leak memory at program exit
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*/
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~LoadCheckData()
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{
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this->Clear();
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}
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/**
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