Codechange: Place gamelog into its own class, along with internal data.

Data is now stored in vectors to avoid manual memory management and
passing lengths around.
This commit is contained in:
Peter Nelson
2023-05-01 18:14:31 +01:00
committed by PeterN
parent 47a8d12f0e
commit 00bf42353a
18 changed files with 308 additions and 345 deletions

View File

@@ -155,7 +155,7 @@ static void CDECL HandleCrash(int signum)
signal(*i, SIG_DFL);
}
if (GamelogTestEmergency()) {
if (_gamelog.TestEmergency()) {
printf("A serious fault condition occurred in the game. The game will shut down.\n");
printf("As you loaded an emergency savegame no crash information will be generated.\n");
abort();