Codechange: Place gamelog into its own class, along with internal data.

Data is now stored in vectors to avoid manual memory management and
passing lengths around.
This commit is contained in:
Peter Nelson
2023-05-01 18:14:31 +01:00
committed by PeterN
parent 47a8d12f0e
commit 00bf42353a
18 changed files with 308 additions and 345 deletions

View File

@@ -340,24 +340,6 @@ static void ResetSignalHandlers()
signal(SIGFPE, _prev_fpe);
}
/**
* Try to find the overridden GRF identifier of the given GRF.
* @param c the GRF to get the 'previous' version of.
* @return the GRF identifier or \a c if none could be found.
*/
static const GRFIdentifier *GetOverriddenIdentifier(const GRFConfig *c)
{
const LoggedAction *la = &_gamelog_action[_gamelog_actions - 1];
if (la->at != GLAT_LOAD) return &c->ident;
const LoggedChange *lcend = &la->change[la->changes];
for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
if (lc->ct == GLCT_GRFCOMPAT && lc->grfcompat.grfid == c->ident.grfid) return &lc->grfcompat;
}
return &c->ident;
}
/** Was the saveload crash because of missing NewGRFs? */
static bool _saveload_crash_with_missing_newgrfs = false;
@@ -405,7 +387,7 @@ static void CDECL HandleSavegameLoadCrash(int signum)
for (const GRFConfig *c = _grfconfig; c != nullptr; c = c->next) {
if (HasBit(c->flags, GCF_COMPATIBLE)) {
const GRFIdentifier *replaced = GetOverriddenIdentifier(c);
const GRFIdentifier *replaced = _gamelog.GetOverriddenIdentifier(c);
char original_md5[40];
char replaced_md5[40];
md5sumToString(original_md5, lastof(original_md5), c->original_md5sum);
@@ -591,10 +573,10 @@ bool AfterLoadGame()
/* The LFSR used in RunTileLoop iteration cannot have a zeroed state, make it non-zeroed. */
if (_cur_tileloop_tile == 0) _cur_tileloop_tile = 1;
if (IsSavegameVersionBefore(SLV_98)) GamelogOldver();
if (IsSavegameVersionBefore(SLV_98)) _gamelog.Oldver();
GamelogTestRevision();
GamelogTestMode();
_gamelog.TestRevision();
_gamelog.TestMode();
RebuildTownKdtree();
RebuildStationKdtree();
@@ -602,7 +584,7 @@ bool AfterLoadGame()
* that otherwise won't exist in the tree. */
RebuildViewportKdtree();
if (IsSavegameVersionBefore(SLV_98)) GamelogGRFAddList(_grfconfig);
if (IsSavegameVersionBefore(SLV_98)) _gamelog.GRFAddList(_grfconfig);
if (IsSavegameVersionBefore(SLV_119)) {
_pause_mode = (_pause_mode == 2) ? PM_PAUSED_NORMAL : PM_UNPAUSED;
@@ -729,9 +711,9 @@ bool AfterLoadGame()
GRFListCompatibility gcf_res = IsGoodGRFConfigList(_grfconfig);
for (GRFConfig *c = _grfconfig; c != nullptr; c = c->next) {
if (c->status == GCS_NOT_FOUND) {
GamelogGRFRemove(c->ident.grfid);
_gamelog.GRFRemove(c->ident.grfid);
} else if (HasBit(c->flags, GCF_COMPATIBLE)) {
GamelogGRFCompatible(&c->ident);
_gamelog.GRFCompatible(&c->ident);
}
}
@@ -3260,7 +3242,7 @@ bool AfterLoadGame()
AfterLoadCompanyStats();
AfterLoadStoryBook();
GamelogPrintDebug(1);
_gamelog.PrintDebug(1);
InitializeWindowsAndCaches();
/* Restore the signals */