Codechange: Replace FOR_ALL_INDUSTRIES with range-based for loops
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@@ -1203,8 +1203,7 @@ void OnTick_Industry()
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if (_game_mode == GM_EDITOR) return;
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Industry *i;
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FOR_ALL_INDUSTRIES(i) {
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for (Industry *i : Industry::Iterate()) {
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ProduceIndustryGoods(i);
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}
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}
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@@ -1391,8 +1390,7 @@ static CommandCost FindTownForIndustry(TileIndex tile, int type, Town **t)
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if (_settings_game.economy.multiple_industry_per_town) return CommandCost();
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const Industry *i;
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FOR_ALL_INDUSTRIES(i) {
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for (const Industry *i : Industry::Iterate()) {
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if (i->type == (byte)type && i->town == *t) {
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*t = nullptr;
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return_cmd_error(STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN);
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@@ -1629,11 +1627,11 @@ static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, DoCommandFlag flags,
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static CommandCost CheckIfFarEnoughFromConflictingIndustry(TileIndex tile, int type)
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{
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const IndustrySpec *indspec = GetIndustrySpec(type);
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const Industry *i = nullptr;
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/* On a large map with many industries, it may be faster to check an area. */
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static const int dmax = 14;
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if (Industry::GetNumItems() > (size_t) (dmax * dmax * 2)) {
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const Industry* i = nullptr;
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TileArea tile_area = TileArea(tile, 1, 1).Expand(dmax);
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TILE_AREA_LOOP(atile, tile_area) {
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if (GetTileType(atile) == MP_INDUSTRY) {
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@@ -1651,7 +1649,7 @@ static CommandCost CheckIfFarEnoughFromConflictingIndustry(TileIndex tile, int t
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return CommandCost();
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}
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FOR_ALL_INDUSTRIES(i) {
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for (const Industry *i : Industry::Iterate()) {
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/* Within 14 tiles from another industry is considered close */
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if (DistanceMax(tile, i->location.tile) > 14) continue;
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@@ -2833,8 +2831,7 @@ void IndustryMonthlyLoop()
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_industry_builder.MonthlyLoop();
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Industry *i;
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FOR_ALL_INDUSTRIES(i) {
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for (Industry *i : Industry::Iterate()) {
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UpdateIndustryStatistics(i);
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if (i->prod_level == PRODLEVEL_CLOSURE) {
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delete i;
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