Codechange: Replace FOR_ALL_INDUSTRIES with range-based for loops

This commit is contained in:
glx
2019-12-16 18:51:20 +01:00
committed by Niels Martin Hansen
parent 4ae829cb27
commit 00c2a98cf3
11 changed files with 29 additions and 61 deletions

View File

@@ -259,8 +259,7 @@ static void InitializeWindowsAndCaches()
}
/* Identify owners of persistent storage arrays */
Industry *i;
FOR_ALL_INDUSTRIES(i) {
for (Industry *i : Industry::Iterate()) {
if (i->psa != nullptr) {
i->psa->feature = GSF_INDUSTRIES;
i->psa->tile = i->location.tile;
@@ -1413,7 +1412,6 @@ bool AfterLoadGame()
/* Time starts at 0 instead of 1920.
* Account for this in older games by adding an offset */
if (IsSavegameVersionBefore(SLV_31)) {
Industry *i;
Vehicle *v;
_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
@@ -1423,7 +1421,7 @@ bool AfterLoadGame()
for (Waypoint *wp : Waypoint::Iterate()) wp->build_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
for (Engine *e : Engine::Iterate()) e->intro_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
for (Company *c : Company::Iterate()) c->inaugurated_year += ORIGINAL_BASE_YEAR;
FOR_ALL_INDUSTRIES(i) i->last_prod_year += ORIGINAL_BASE_YEAR;
for (Industry *i : Industry::Iterate()) i->last_prod_year += ORIGINAL_BASE_YEAR;
FOR_ALL_VEHICLES(v) {
v->date_of_last_service += DAYS_TILL_ORIGINAL_BASE_YEAR;
@@ -1435,8 +1433,6 @@ bool AfterLoadGame()
* To give this prettiness to old savegames, we remove all farmfields and
* plant new ones. */
if (IsSavegameVersionBefore(SLV_32)) {
Industry *i;
for (TileIndex t = 0; t < map_size; t++) {
if (IsTileType(t, MP_CLEAR) && IsClearGround(t, CLEAR_FIELDS)) {
/* remove fields */
@@ -1444,7 +1440,7 @@ bool AfterLoadGame()
}
}
FOR_ALL_INDUSTRIES(i) {
for (Industry *i : Industry::Iterate()) {
uint j;
if (GetIndustrySpec(i->type)->behaviour & INDUSTRYBEH_PLANT_ON_BUILT) {
@@ -1660,8 +1656,7 @@ bool AfterLoadGame()
if (IsSavegameVersionBefore(SLV_70)) {
/* Added variables to support newindustries */
Industry *i;
FOR_ALL_INDUSTRIES(i) i->founder = OWNER_NONE;
for (Industry *i : Industry::Iterate()) i->founder = OWNER_NONE;
}
/* From version 82, old style canals (above sealevel (0), WATER owner) are no longer supported.
@@ -1701,9 +1696,8 @@ bool AfterLoadGame()
}
if (IsSavegameVersionBefore(SLV_78)) {
Industry *i;
uint j;
FOR_ALL_INDUSTRIES(i) {
for (Industry * i : Industry::Iterate()) {
const IndustrySpec *indsp = GetIndustrySpec(i->type);
for (j = 0; j < lengthof(i->produced_cargo); j++) {
i->produced_cargo[j] = indsp->produced_cargo[j];
@@ -2760,8 +2754,7 @@ bool AfterLoadGame()
/* Before savegame version 161, persistent storages were not stored in a pool. */
if (!IsSavegameVersionBefore(SLV_76)) {
Industry *ind;
FOR_ALL_INDUSTRIES(ind) {
for (Industry *ind : Industry::Iterate()) {
assert(ind->psa != nullptr);
/* Check if the old storage was empty. */
@@ -3044,8 +3037,7 @@ bool AfterLoadGame()
if (IsSavegameVersionBefore(SLV_EXTEND_INDUSTRY_CARGO_SLOTS)) {
/* Make sure added industry cargo slots are cleared */
Industry *i;
FOR_ALL_INDUSTRIES(i) {
for (Industry *i : Industry::Iterate()) {
for (size_t ci = 2; ci < lengthof(i->produced_cargo); ci++) {
i->produced_cargo[ci] = CT_INVALID;
i->produced_cargo_waiting[ci] = 0;
@@ -3127,8 +3119,7 @@ bool AfterLoadGame()
}
} else {
/* Link neutral station back to industry, as this is not saved. */
Industry *ind;
FOR_ALL_INDUSTRIES(ind) if (ind->neutral_station != nullptr) ind->neutral_station->industry = ind;
for (Industry *ind : Industry::Iterate()) if (ind->neutral_station != nullptr) ind->neutral_station->industry = ind;
}
if (IsSavegameVersionBefore(SLV_TREES_WATER_CLASS)) {