(svn r22567) -Codechange: Store persistent storages inside a pool.
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@@ -283,7 +283,7 @@ uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte par
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}
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/* Get a variable from the persistent storage */
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case 0x7C: return industry->psa.GetValue(parameter);
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case 0x7C: return (industry->psa != NULL) ? industry->psa->GetValue(parameter) : 0;
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/* Industry structure access*/
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case 0x80: return industry->location.tile;
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@@ -386,7 +386,19 @@ void IndustryStorePSA(ResolverObject *object, uint pos, int32 value)
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{
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Industry *ind = object->u.industry.ind;
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if (object->scope != VSG_SCOPE_SELF || ind->index == INVALID_INDUSTRY) return;
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ind->psa.StoreValue(pos, value);
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if (ind->psa == NULL) {
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/* There is no need to create a storage if the value is zero. */
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if (value == 0) return;
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/* Create storage on first modification. */
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const IndustrySpec *indsp = GetIndustrySpec(ind->type);
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uint32 grfid = (indsp->grf_prop.grffile != NULL) ? indsp->grf_prop.grffile->grfid : 0;
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assert(PersistentStorage::CanAllocateItem());
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ind->psa = new PersistentStorage(grfid);
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}
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ind->psa->StoreValue(pos, value);
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}
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static void NewIndustryResolver(ResolverObject *res, TileIndex tile, Industry *indus, IndustryType type)
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