(svn r22567) -Codechange: Store persistent storages inside a pool.

This commit is contained in:
terkhen
2011-06-12 20:47:45 +00:00
parent 9f55abf51a
commit 00e5c1df18
23 changed files with 257 additions and 27 deletions

View File

@@ -283,7 +283,7 @@ uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte par
}
/* Get a variable from the persistent storage */
case 0x7C: return industry->psa.GetValue(parameter);
case 0x7C: return (industry->psa != NULL) ? industry->psa->GetValue(parameter) : 0;
/* Industry structure access*/
case 0x80: return industry->location.tile;
@@ -386,7 +386,19 @@ void IndustryStorePSA(ResolverObject *object, uint pos, int32 value)
{
Industry *ind = object->u.industry.ind;
if (object->scope != VSG_SCOPE_SELF || ind->index == INVALID_INDUSTRY) return;
ind->psa.StoreValue(pos, value);
if (ind->psa == NULL) {
/* There is no need to create a storage if the value is zero. */
if (value == 0) return;
/* Create storage on first modification. */
const IndustrySpec *indsp = GetIndustrySpec(ind->type);
uint32 grfid = (indsp->grf_prop.grffile != NULL) ? indsp->grf_prop.grffile->grfid : 0;
assert(PersistentStorage::CanAllocateItem());
ind->psa = new PersistentStorage(grfid);
}
ind->psa->StoreValue(pos, value);
}
static void NewIndustryResolver(ResolverObject *res, TileIndex tile, Industry *indus, IndustryType type)