(svn r22567) -Codechange: Store persistent storages inside a pool.
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@@ -158,7 +158,19 @@ void IndustryTileStorePSA(ResolverObject *object, uint pos, int32 value)
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{
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Industry *ind = object->u.industry.ind;
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if (object->scope != VSG_SCOPE_PARENT || ind->index == INVALID_INDUSTRY) return;
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ind->psa.StoreValue(pos, value);
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if (ind->psa == NULL) {
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/* There is no need to create a storage if the value is zero. */
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if (value == 0) return;
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/* Create storage on first modification. */
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const IndustrySpec *indsp = GetIndustrySpec(ind->type);
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uint32 grfid = (indsp->grf_prop.grffile != NULL) ? indsp->grf_prop.grffile->grfid : 0;
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assert(PersistentStorage::CanAllocateItem());
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ind->psa = new PersistentStorage(grfid);
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}
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ind->psa->StoreValue(pos, value);
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}
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static void NewIndustryTileResolver(ResolverObject *res, IndustryGfx gfx, TileIndex tile, Industry *indus)
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