(svn r12751) -Codechange: do what has been done in r11862 in a different way so it uses less memory.
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@@ -15,7 +15,6 @@
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#include "date_type.h"
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#include "town_type.h"
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#include "industry_type.h"
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#include "newgrf_string_type.h"
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enum {
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INVALID_INDUSTRY = 0xFFFF,
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@@ -174,12 +173,12 @@ struct IndustrySpec {
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byte climate_availability; ///< Bitmask, giving landscape enums as bit position
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IndustryBehaviour behaviour; ///< How this industry will behave, and how others entities can use it
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byte map_colour; ///< colour used for the small map
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GRFMappedStringID name; ///< Displayed name of the industry
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GRFMappedStringID new_industry_text; ///< Message appearing when the industry is built
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GRFMappedStringID closure_text; ///< Message appearing when the industry closes
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GRFMappedStringID production_up_text; ///< Message appearing when the industry's production is increasing
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GRFMappedStringID production_down_text; ///< Message appearing when the industry's production is decreasing
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GRFMappedStringID station_name; ///< Default name for nearby station
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StringID name; ///< Displayed name of the industry
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StringID new_industry_text; ///< Message appearing when the industry is built
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StringID closure_text; ///< Message appearing when the industry closes
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StringID production_up_text; ///< Message appearing when the industry's production is increasing
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StringID production_down_text; ///< Message appearing when the industry's production is decreasing
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StringID station_name; ///< Default name for nearby station
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byte appear_ingame[NUM_LANDSCAPE]; ///< Probability of appearance in game
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byte appear_creation[NUM_LANDSCAPE]; ///< Probability of appearance during map creation
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uint8 number_of_sounds; ///< Number of sounds available in the sounds array
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