(svn r12751) -Codechange: do what has been done in r11862 in a different way so it uses less memory.
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@@ -13,8 +13,8 @@
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#include "date_type.h"
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#include "town_type.h"
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#include "player_type.h"
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#include "newgrf_string_type.h"
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#include "settings_type.h"
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#include "strings_type.h"
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enum {
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HOUSE_NO_CLASS = 0,
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@@ -201,7 +201,7 @@ struct HouseSpec {
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Year max_date; ///< last year it can be built
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byte population; ///< population (Zero on other tiles in multi tile house.)
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byte removal_cost; ///< cost multiplier for removing it
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GRFMappedStringID building_name; ///< building name
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StringID building_name; ///< building name
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uint16 remove_rating_decrease; ///< rating decrease if removed
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byte mail_generation; ///< mail generation multiplier (tile based, as the acceptances below)
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byte cargo_acceptance[3]; ///< acceptance level for the cargo slots
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