Change: Allow AI companies to start immediately.
Allow multiple AIs to possibly start in the same tick. start_date = 0 becomes a special case, where random deviation does not occur. If start_date was not already 0, then a minimum value of 1 must apply.
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@@ -595,10 +595,10 @@ void StartupCompanies()
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}
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/** Start a new competitor company if possible. */
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static void MaybeStartNewCompany()
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static bool MaybeStartNewCompany()
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{
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#ifdef ENABLE_NETWORK
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if (_networking && Company::GetNumItems() >= _settings_client.network.max_companies) return;
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if (_networking && Company::GetNumItems() >= _settings_client.network.max_companies) return false;
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#endif /* ENABLE_NETWORK */
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Company *c;
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@@ -612,8 +612,10 @@ static void MaybeStartNewCompany()
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if (n < (uint)_settings_game.difficulty.max_no_competitors) {
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/* Send a command to all clients to start up a new AI.
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* Works fine for Multiplayer and Singleplayer */
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DoCommandP(0, 1 | INVALID_COMPANY << 16, 0, CMD_COMPANY_CTRL);
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return DoCommandP(0, 1 | INVALID_COMPANY << 16, 0, CMD_COMPANY_CTRL);
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}
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return false;
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}
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/** Initialize the pool of companies. */
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@@ -714,11 +716,15 @@ void OnTick_Companies()
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}
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if (_next_competitor_start == 0) {
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_next_competitor_start = AI::GetStartNextTime() * DAY_TICKS;
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/* AI::GetStartNextTime() can return 0. */
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_next_competitor_start = max(1, AI::GetStartNextTime() * DAY_TICKS);
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}
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if (AI::CanStartNew() && _game_mode != GM_MENU && --_next_competitor_start == 0) {
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MaybeStartNewCompany();
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if (_game_mode != GM_MENU && AI::CanStartNew() && --_next_competitor_start == 0) {
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/* Allow multiple AIs to possibly start in the same tick. */
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do {
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if (!MaybeStartNewCompany()) break;
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} while (AI::GetStartNextTime() == 0);
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}
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_cur_company_tick_index = (_cur_company_tick_index + 1) % MAX_COMPANIES;
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