Merge branch 'master' into cpp-11
# Conflicts: # config.lib
This commit is contained in:
@@ -68,6 +68,7 @@
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#include "linkgraph/linkgraphschedule.h"
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#include <stdarg.h>
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#include <system_error>
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#include "safeguards.h"
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@@ -183,16 +184,14 @@ static void ShowHelp()
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" -e = Start Editor\n"
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" -g [savegame] = Start new/save game immediately\n"
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" -G seed = Set random seed\n"
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#if defined(ENABLE_NETWORK)
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" -n [ip:port#company]= Join network game\n"
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" -p password = Password to join server\n"
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" -P password = Password to join company\n"
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" -D [ip][:port] = Start dedicated server\n"
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" -l ip[:port] = Redirect DEBUG()\n"
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#if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(_WIN32)
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#if !defined(_WIN32)
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" -f = Fork into the background (dedicated only)\n"
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#endif
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#endif /* ENABLE_NETWORK */
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" -I graphics_set = Force the graphics set (see below)\n"
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" -S sounds_set = Force the sounds set (see below)\n"
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" -M music_set = Force the music set (see below)\n"
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@@ -319,9 +318,7 @@ static void ShutdownGame()
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/* Uninitialize variables that are allocated dynamically */
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GamelogReset();
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#ifdef ENABLE_NETWORK
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free(_config_file);
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#endif
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LinkGraphSchedule::Clear();
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PoolBase::Clean(PT_ALL);
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@@ -453,7 +450,6 @@ struct AfterNewGRFScan : NewGRFScanCallback {
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Game::Uninitialize(true);
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AI::Uninitialize(true);
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CheckConfig();
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LoadFromHighScore();
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LoadHotkeysFromConfig();
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WindowDesc::LoadFromConfig();
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@@ -467,13 +463,11 @@ struct AfterNewGRFScan : NewGRFScanCallback {
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if (startyear != INVALID_YEAR) _settings_newgame.game_creation.starting_year = startyear;
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if (generation_seed != GENERATE_NEW_SEED) _settings_newgame.game_creation.generation_seed = generation_seed;
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#if defined(ENABLE_NETWORK)
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if (dedicated_host != NULL) {
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_network_bind_list.Clear();
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*_network_bind_list.Append() = stredup(dedicated_host);
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_network_bind_list.push_back(stredup(dedicated_host));
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}
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if (dedicated_port != 0) _settings_client.network.server_port = dedicated_port;
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#endif /* ENABLE_NETWORK */
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/* initialize the ingame console */
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IConsoleInit();
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@@ -483,7 +477,6 @@ struct AfterNewGRFScan : NewGRFScanCallback {
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/* Make sure _settings is filled with _settings_newgame if we switch to a game directly */
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if (_switch_mode != SM_NONE) MakeNewgameSettingsLive();
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#ifdef ENABLE_NETWORK
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if (_network_available && network_conn != NULL) {
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const char *port = NULL;
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const char *company = NULL;
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@@ -509,14 +502,13 @@ struct AfterNewGRFScan : NewGRFScanCallback {
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_switch_mode = SM_NONE;
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NetworkClientConnectGame(NetworkAddress(network_conn, rport), join_as, join_server_password, join_company_password);
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}
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#endif /* ENABLE_NETWORK */
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/* After the scan we're not used anymore. */
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delete this;
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}
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};
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#if defined(UNIX) && !defined(__MORPHOS__)
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#if defined(UNIX)
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extern void DedicatedFork();
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#endif
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@@ -529,16 +521,14 @@ static const OptionData _options[] = {
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GETOPT_SHORT_VALUE('s'),
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GETOPT_SHORT_VALUE('v'),
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GETOPT_SHORT_VALUE('b'),
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#if defined(ENABLE_NETWORK)
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GETOPT_SHORT_OPTVAL('D'),
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GETOPT_SHORT_OPTVAL('n'),
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GETOPT_SHORT_VALUE('l'),
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GETOPT_SHORT_VALUE('p'),
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GETOPT_SHORT_VALUE('P'),
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#if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(_WIN32)
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#if !defined(_WIN32)
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GETOPT_SHORT_NOVAL('f'),
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#endif
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#endif /* ENABLE_NETWORK */
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GETOPT_SHORT_VALUE('r'),
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GETOPT_SHORT_VALUE('t'),
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GETOPT_SHORT_OPTVAL('d'),
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@@ -571,13 +561,14 @@ int openttd_main(int argc, char *argv[])
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/* AfterNewGRFScan sets save_config to true after scanning completed. */
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bool save_config = false;
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AfterNewGRFScan *scanner = new AfterNewGRFScan(&save_config);
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#if defined(ENABLE_NETWORK)
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bool dedicated = false;
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char *debuglog_conn = NULL;
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extern bool _dedicated_forks;
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_dedicated_forks = false;
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#endif /* ENABLE_NETWORK */
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std::unique_lock<std::mutex> modal_work_lock(_modal_progress_work_mutex, std::defer_lock);
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std::unique_lock<std::mutex> modal_paint_lock(_modal_progress_paint_mutex, std::defer_lock);
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_game_mode = GM_MENU;
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_switch_mode = SM_MENU;
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@@ -596,7 +587,6 @@ int openttd_main(int argc, char *argv[])
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case 's': free(sounddriver); sounddriver = stredup(mgo.opt); break;
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case 'v': free(videodriver); videodriver = stredup(mgo.opt); break;
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case 'b': free(blitter); blitter = stredup(mgo.opt); break;
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#if defined(ENABLE_NETWORK)
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case 'D':
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free(musicdriver);
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free(sounddriver);
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@@ -631,7 +621,6 @@ int openttd_main(int argc, char *argv[])
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case 'P':
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scanner->join_company_password = mgo.opt;
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break;
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#endif /* ENABLE_NETWORK */
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case 'r': ParseResolution(&resolution, mgo.opt); break;
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case 't': scanner->startyear = atoi(mgo.opt); break;
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case 'd': {
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@@ -722,14 +711,12 @@ int openttd_main(int argc, char *argv[])
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DeterminePaths(argv[0]);
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TarScanner::DoScan(TarScanner::BASESET);
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#if defined(ENABLE_NETWORK)
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if (dedicated) DEBUG(net, 0, "Starting dedicated version %s", _openttd_revision);
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if (_dedicated_forks && !dedicated) _dedicated_forks = false;
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#if defined(UNIX) && !defined(__MORPHOS__)
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#if defined(UNIX)
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/* We must fork here, or we'll end up without some resources we need (like sockets) */
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if (_dedicated_forks) DedicatedFork();
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#endif
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#endif
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LoadFromConfig(true);
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@@ -807,7 +794,6 @@ int openttd_main(int argc, char *argv[])
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NetworkStartUp(); // initialize network-core
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#if defined(ENABLE_NETWORK)
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if (debuglog_conn != NULL && _network_available) {
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const char *not_used = NULL;
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const char *port = NULL;
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@@ -820,7 +806,6 @@ int openttd_main(int argc, char *argv[])
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NetworkStartDebugLog(NetworkAddress(debuglog_conn, rport));
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}
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#endif /* ENABLE_NETWORK */
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if (!HandleBootstrap()) {
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ShutdownGame();
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@@ -868,8 +853,14 @@ int openttd_main(int argc, char *argv[])
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free(musicdriver);
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/* Take our initial lock on whatever we might want to do! */
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_modal_progress_paint_mutex->BeginCritical();
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_modal_progress_work_mutex->BeginCritical();
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try {
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modal_work_lock.lock();
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modal_paint_lock.lock();
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} catch (const std::system_error&) {
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/* If there is some error we assume that threads aren't usable on the system we run. */
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extern bool _use_threaded_modal_progress; // From progress.cpp
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_use_threaded_modal_progress = false;
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}
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GenerateWorld(GWM_EMPTY, 64, 64); // Make the viewport initialization happy
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WaitTillGeneratedWorld();
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@@ -885,6 +876,7 @@ int openttd_main(int argc, char *argv[])
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VideoDriver::GetInstance()->MainLoop();
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WaitTillSaved();
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WaitTillGeneratedWorld(); // Make sure any generate world threads have been joined.
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/* only save config if we have to */
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if (save_config) {
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@@ -923,12 +915,10 @@ exit_normal:
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delete scanner;
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#ifdef ENABLE_NETWORK
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extern FILE *_log_fd;
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if (_log_fd != NULL) {
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fclose(_log_fd);
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}
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#endif /* ENABLE_NETWORK */
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return ret;
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}
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@@ -977,13 +967,11 @@ static void MakeNewGameDone()
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InitializeRailGUI();
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#ifdef ENABLE_NETWORK
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/* We are the server, we start a new company (not dedicated),
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* so set the default password *if* needed. */
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if (_network_server && !StrEmpty(_settings_client.network.default_company_pass)) {
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NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass);
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}
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#endif /* ENABLE_NETWORK */
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if (_settings_client.gui.pause_on_newgame) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
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@@ -1039,7 +1027,6 @@ bool SafeLoad(const char *filename, SaveLoadOperation fop, DetailedFileType dft,
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case SL_OK: return true;
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case SL_REINIT:
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#ifdef ENABLE_NETWORK
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if (_network_dedicated) {
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/*
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* We need to reinit a network map...
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@@ -1055,7 +1042,6 @@ bool SafeLoad(const char *filename, SaveLoadOperation fop, DetailedFileType dft,
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/* We can't load the intro game as server, so disconnect first. */
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NetworkDisconnect();
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}
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#endif /* ENABLE_NETWORK */
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switch (ogm) {
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default:
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@@ -1072,7 +1058,6 @@ bool SafeLoad(const char *filename, SaveLoadOperation fop, DetailedFileType dft,
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void SwitchToMode(SwitchMode new_mode)
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{
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#ifdef ENABLE_NETWORK
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/* If we are saving something, the network stays in his current state */
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if (new_mode != SM_SAVE_GAME) {
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/* If the network is active, make it not-active */
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@@ -1101,7 +1086,7 @@ void SwitchToMode(SwitchMode new_mode)
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}
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}
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}
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#endif /* ENABLE_NETWORK */
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/* Make sure all AI controllers are gone at quitting game */
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if (new_mode != SM_SAVE_GAME) AI::KillAll();
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@@ -1112,11 +1097,9 @@ void SwitchToMode(SwitchMode new_mode)
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case SM_RESTARTGAME: // Restart --> 'Random game' with current settings
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case SM_NEWGAME: // New Game --> 'Random game'
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#ifdef ENABLE_NETWORK
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if (_network_server) {
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seprintf(_network_game_info.map_name, lastof(_network_game_info.map_name), "Random Map");
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}
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#endif /* ENABLE_NETWORK */
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MakeNewGame(false, new_mode == SM_NEWGAME);
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break;
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@@ -1139,21 +1122,17 @@ void SwitchToMode(SwitchMode new_mode)
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IConsoleCmdExec("exec scripts/game_start.scr 0");
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/* Decrease pause counter (was increased from opening load dialog) */
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DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
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#ifdef ENABLE_NETWORK
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if (_network_server) {
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seprintf(_network_game_info.map_name, lastof(_network_game_info.map_name), "%s (Loaded game)", _file_to_saveload.title);
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}
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#endif /* ENABLE_NETWORK */
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}
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break;
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}
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case SM_START_HEIGHTMAP: // Load a heightmap and start a new game from it
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#ifdef ENABLE_NETWORK
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if (_network_server) {
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seprintf(_network_game_info.map_name, lastof(_network_game_info.map_name), "%s (Heightmap)", _file_to_saveload.title);
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}
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#endif /* ENABLE_NETWORK */
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MakeNewGame(true, true);
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break;
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@@ -1225,10 +1204,10 @@ static void CheckCaches()
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if (_debug_desync_level <= 1) return;
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/* Check the town caches. */
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SmallVector<TownCache, 4> old_town_caches;
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std::vector<TownCache> old_town_caches;
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Town *t;
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FOR_ALL_TOWNS(t) {
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MemCpyT(old_town_caches.Append(), &t->cache);
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old_town_caches.push_back(t->cache);
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}
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extern void RebuildTownCaches();
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@@ -1237,23 +1216,23 @@ static void CheckCaches()
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uint i = 0;
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FOR_ALL_TOWNS(t) {
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if (MemCmpT(old_town_caches.Get(i), &t->cache) != 0) {
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if (MemCmpT(old_town_caches.data() + i, &t->cache) != 0) {
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DEBUG(desync, 2, "town cache mismatch: town %i", (int)t->index);
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}
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i++;
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}
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/* Check company infrastructure cache. */
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SmallVector<CompanyInfrastructure, 4> old_infrastructure;
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std::vector<CompanyInfrastructure> old_infrastructure;
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Company *c;
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FOR_ALL_COMPANIES(c) MemCpyT(old_infrastructure.Append(), &c->infrastructure);
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FOR_ALL_COMPANIES(c) old_infrastructure.push_back(c->infrastructure);
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extern void AfterLoadCompanyStats();
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AfterLoadCompanyStats();
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i = 0;
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FOR_ALL_COMPANIES(c) {
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if (MemCmpT(old_infrastructure.Get(i), &c->infrastructure) != 0) {
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if (MemCmpT(old_infrastructure.data() + i, &c->infrastructure) != 0) {
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DEBUG(desync, 2, "infrastructure cache mismatch: company %i", (int)c->index);
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}
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i++;
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@@ -1426,8 +1405,11 @@ void StateGameLoop()
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BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP);
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#ifndef DEBUG_DUMP_COMMANDS
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AI::GameLoop();
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Game::GameLoop();
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{
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PerformanceMeasurer framerate(PFE_ALLSCRIPTS);
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AI::GameLoop();
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Game::GameLoop();
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}
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#endif
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UpdateLandscapingLimits();
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@@ -1468,10 +1450,8 @@ static void DoAutosave()
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void GameLoop()
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{
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if (_game_mode == GM_BOOTSTRAP) {
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#ifdef ENABLE_NETWORK
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/* Check for UDP stuff */
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if (_network_available) NetworkBackgroundLoop();
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#endif
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InputLoop();
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return;
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}
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@@ -1494,7 +1474,6 @@ void GameLoop()
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IncreaseSpriteLRU();
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InteractiveRandom();
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#ifdef ENABLE_NETWORK
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/* Check for UDP stuff */
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if (_network_available) NetworkBackgroundLoop();
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@@ -1510,9 +1489,6 @@ void GameLoop()
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/* Singleplayer */
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StateGameLoop();
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}
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#else
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StateGameLoop();
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#endif /* ENABLE_NETWORK */
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if (!_pause_mode && HasBit(_display_opt, DO_FULL_ANIMATION)) DoPaletteAnimations();
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Reference in New Issue
Block a user