(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
This commit is contained in:
163
src/airport.h
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163
src/airport.h
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/* $Id$ */
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#ifndef AIRPORT_H
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#define AIRPORT_H
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enum {MAX_TERMINALS = 10};
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enum {MAX_HELIPADS = 4};
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enum {MAX_ELEMENTS = 255};
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enum {MAX_HEADINGS = 22};
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// Airport types
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enum {
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AT_SMALL = 0,
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AT_LARGE = 1,
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AT_HELIPORT = 2,
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AT_METROPOLITAN = 3,
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AT_INTERNATIONAL = 4,
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AT_COMMUTER = 5,
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AT_HELIDEPOT = 6,
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AT_INTERCON = 7,
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AT_HELISTATION = 8,
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AT_OILRIG = 15
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};
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// do not change unless you change v->subtype too. This aligns perfectly with its current setting
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enum {
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AIRCRAFT_ONLY = 0,
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ALL = 1,
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HELICOPTERS_ONLY = 2,
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};
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enum {
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AMED_NOSPDCLAMP = 1 << 0,
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AMED_TAKEOFF = 1 << 1,
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AMED_SLOWTURN = 1 << 2,
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AMED_LAND = 1 << 3,
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AMED_EXACTPOS = 1 << 4,
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AMED_BRAKE = 1 << 5,
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AMED_HELI_RAISE = 1 << 6,
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AMED_HELI_LOWER = 1 << 7,
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};
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/* Movement States on Airports (headings target) */
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enum {
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TO_ALL = 0,
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HANGAR = 1,
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TERM1 = 2,
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TERM2 = 3,
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TERM3 = 4,
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TERM4 = 5,
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TERM5 = 6,
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TERM6 = 7,
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HELIPAD1 = 8,
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HELIPAD2 = 9,
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TAKEOFF = 10,
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STARTTAKEOFF = 11,
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ENDTAKEOFF = 12,
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HELITAKEOFF = 13,
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FLYING = 14,
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LANDING = 15,
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ENDLANDING = 16,
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HELILANDING = 17,
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HELIENDLANDING = 18,
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TERM7 = 19,
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TERM8 = 20,
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HELIPAD3 = 21,
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HELIPAD4 = 22
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};
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// this maps the terminal to its corresponding state and block flag
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// currently set for 10 terms, 4 helipads
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static const byte _airport_terminal_state[] = {2, 3, 4, 5, 6, 7, 19, 20, 0, 0, 8, 9, 21, 22};
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static const byte _airport_terminal_flag[] = {0, 1, 2, 3, 4, 5, 22, 23, 0, 0, 6, 7, 24, 25};
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/* Movement Blocks on Airports */
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// blocks (eg_airport_flags)
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enum {
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TERM1_block = 1 << 0,
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TERM2_block = 1 << 1,
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TERM3_block = 1 << 2,
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TERM4_block = 1 << 3,
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TERM5_block = 1 << 4,
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TERM6_block = 1 << 5,
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HELIPAD1_block = 1 << 6,
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HELIPAD2_block = 1 << 7,
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RUNWAY_IN_OUT_block = 1 << 8,
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RUNWAY_IN_block = 1 << 8,
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AIRPORT_BUSY_block = 1 << 8,
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RUNWAY_OUT_block = 1 << 9,
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TAXIWAY_BUSY_block = 1 << 10,
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OUT_WAY_block = 1 << 11,
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IN_WAY_block = 1 << 12,
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AIRPORT_ENTRANCE_block = 1 << 13,
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TERM_GROUP1_block = 1 << 14,
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TERM_GROUP2_block = 1 << 15,
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HANGAR2_AREA_block = 1 << 16,
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TERM_GROUP2_ENTER1_block = 1 << 17,
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TERM_GROUP2_ENTER2_block = 1 << 18,
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TERM_GROUP2_EXIT1_block = 1 << 19,
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TERM_GROUP2_EXIT2_block = 1 << 20,
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PRE_HELIPAD_block = 1 << 21,
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// blocks for new airports
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TERM7_block = 1 << 22,
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TERM8_block = 1 << 23,
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TERM9_block = 1 << 24,
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HELIPAD3_block = 1 << 24,
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TERM10_block = 1 << 25,
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HELIPAD4_block = 1 << 25,
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HANGAR1_AREA_block = 1 << 26,
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OUT_WAY2_block = 1 << 27,
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IN_WAY2_block = 1 << 28,
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RUNWAY_IN2_block = 1 << 29,
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RUNWAY_OUT2_block = 1 << 10, // note re-uses TAXIWAY_BUSY
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HELIPAD_GROUP_block = 1 << 13, // note re-uses AIRPORT_ENTRANCE
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OUT_WAY_block2 = 1 << 31,
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// end of new blocks
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NOTHING_block = 1 << 30
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};
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typedef struct AirportMovingData {
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int x,y;
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byte flag;
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byte direction;
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} AirportMovingData;
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// Finite sTate mAchine --> FTA
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typedef struct AirportFTAClass {
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byte nofelements; // number of positions the airport consists of
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const byte *terminals;
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const byte *helipads;
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byte entry_point; // when an airplane arrives at this airport, enter it at position entry_point
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byte acc_planes; // accept airplanes or helicopters or both
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const TileIndexDiffC *airport_depots; // gives the position of the depots on the airports
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byte nof_depots; // number of depots this airport has
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struct AirportFTA *layout; // state machine for airport
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byte size_x;
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byte size_y;
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} AirportFTAClass;
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// internal structure used in openttd - Finite sTate mAchine --> FTA
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typedef struct AirportFTA {
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byte position; // the position that an airplane is at
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byte next_position; // next position from this position
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uint32 block; // 32 bit blocks (st->airport_flags), should be enough for the most complex airports
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byte heading; // heading (current orders), guiding an airplane to its target on an airport
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struct AirportFTA *next; // possible extra movement choices from this position
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} AirportFTA;
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void InitializeAirports(void);
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void UnInitializeAirports(void);
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const AirportFTAClass *GetAirport(const byte airport_type);
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const AirportMovingData *GetAirportMovingData(byte airport_type, byte position);
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/** Get buildable airport bitmask.
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* @return get all buildable airports at this given time, bitmasked.
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* Bit 0 means the small airport is buildable, etc.
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* @todo set availability of airports by year, instead of airplane
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*/
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uint32 GetValidAirports(void);
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#endif /* AIRPORT_H */
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