(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
This commit is contained in:
49
src/network/core/config.h
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49
src/network/core/config.h
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@@ -0,0 +1,49 @@
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/* $Id$ */
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#ifndef NETWORK_CORE_CONFIG_H
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#define NETWORK_CORE_CONFIG_H
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#ifdef ENABLE_NETWORK
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/** DNS hostname of the masterserver */
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#define NETWORK_MASTER_SERVER_HOST "master.openttd.org"
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/** Message sent to the masterserver to 'identify' this client as OpenTTD */
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#define NETWORK_MASTER_SERVER_WELCOME_MESSAGE "OpenTTDRegister"
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enum {
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NETWORK_MASTER_SERVER_PORT = 3978, ///< The default port of the master server (UDP)
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NETWORK_DEFAULT_PORT = 3979, ///< The default port of the game server (TCP & UDP)
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SEND_MTU = 1460, ///< Number of bytes we can pack in a single packet
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NETWORK_GAME_INFO_VERSION = 4, ///< What version of game-info do we use?
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NETWORK_COMPANY_INFO_VERSION = 4, ///< What version of company info is this?
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NETWORK_MASTER_SERVER_VERSION = 1, ///< What version of master-server-protocol do we use?
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NETWORK_NAME_LENGTH = 80, ///< The maximum length of the server name and map name, in bytes including '\0'
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NETWORK_HOSTNAME_LENGTH = 80, ///< The maximum length of the host name, in bytes including '\0'
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NETWORK_REVISION_LENGTH = 15, ///< The maximum length of the revision, in bytes including '\0'
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NETWORK_PASSWORD_LENGTH = 20, ///< The maximum length of the password, in bytes including '\0'
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NETWORK_PLAYERS_LENGTH = 200, ///< The maximum length for the list of players that controls a company, in bytes including '\0'
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NETWORK_CLIENT_NAME_LENGTH = 25, ///< The maximum length of a player, in bytes including '\0'
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NETWORK_RCONCOMMAND_LENGTH = 500, ///< The maximum length of a rconsole command, in bytes including '\0'
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NETWORK_GRF_NAME_LENGTH = 80, ///< Maximum length of the name of a GRF
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/**
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* Maximum number of GRFs that can be sent.
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* This value is related to number of handles (files) OpenTTD can open.
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* This is currently 64 and about 10 are currently used when OpenTTD loads
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* without any NewGRFs. Therefore one can only load about 55 NewGRFs, so
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* this is not a limit, but rather a way to easily check whether the limit
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* imposed by the handle count is reached. Secondly it isn't possible to
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* send much more GRF IDs + MD5sums in the PACKET_UDP_SERVER_RESPONSE, due
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* to the limited size of UDP packets.
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*/
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NETWORK_MAX_GRF_COUNT = 55,
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NETWORK_NUM_LANGUAGES = 4, ///< Number of known languages (to the network protocol) + 1 for 'any'.
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};
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#endif /* ENABLE_NETWORK */
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#endif /* NETWORK_CORE_CONFIG_H */
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47
src/network/core/game.h
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47
src/network/core/game.h
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@@ -0,0 +1,47 @@
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/* $Id$ */
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#ifndef NETWORK_CORE_GAME_H
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#define NETWORK_CORE_GAME_H
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#ifdef ENABLE_NETWORK
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/**
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* @file game.h Information about a game that is sent between a
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* game server, game client and masterserver.
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*/
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/**
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* This is the struct used by both client and server
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* some fields will be empty on the client (like game_password) by default
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* and only filled with data a player enters.
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*/
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typedef struct NetworkGameInfo {
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byte game_info_version; ///< Version of the game info
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char server_name[NETWORK_NAME_LENGTH]; ///< Server name
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char hostname[NETWORK_HOSTNAME_LENGTH]; ///< Hostname of the server (if any)
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char server_revision[NETWORK_REVISION_LENGTH]; ///< The version number the server is using (e.g.: 'r304' or 0.5.0)
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bool version_compatible; ///< Can we connect to this server or not? (based on server_revision)
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bool compatible; ///< Can we connect to this server or not? (based on server_revision _and_ grf_match
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byte server_lang; ///< Language of the server (we should make a nice table for this)
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byte use_password; ///< Is set to != 0 if it uses a password
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char server_password[NETWORK_PASSWORD_LENGTH]; ///< On the server: the game password, on the client: != "" if server has password
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byte clients_max; ///< Max clients allowed on server
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byte clients_on; ///< Current count of clients on server
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byte companies_max; ///< Max companies allowed on server
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byte companies_on; ///< How many started companies do we have
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byte spectators_max; ///< Max spectators allowed on server
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byte spectators_on; ///< How many spectators do we have?
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Date game_date; ///< Current date
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Date start_date; ///< When the game started
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char map_name[NETWORK_NAME_LENGTH]; ///< Map which is played ["random" for a randomized map]
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uint16 map_width; ///< Map width
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uint16 map_height; ///< Map height
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byte map_set; ///< Graphical set
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bool dedicated; ///< Is this a dedicated server?
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char rcon_password[NETWORK_PASSWORD_LENGTH]; ///< RCon password for the server. "" if rcon is disabled
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struct GRFConfig *grfconfig; ///< List of NewGRF files used
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} NetworkGameInfo;
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#endif /* ENABLE_NETWORK */
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#endif /* NETWORK_CORE_GAME_H */
|
181
src/network/core/os_abstraction.h
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181
src/network/core/os_abstraction.h
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@@ -0,0 +1,181 @@
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/* $Id$ */
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#ifndef NETWORK_CORE_OS_ABSTRACTION_H
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#define NETWORK_CORE_OS_ABSTRACTION_H
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/**
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* @file os_abstraction.h Network stuff has many things that needs to be
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* included and/or implemented by default.
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* All those things are in this file.
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*/
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/* Include standard stuff per OS */
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#ifdef ENABLE_NETWORK
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/* Windows stuff */
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#if defined(WIN32) || defined(WIN64)
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#include <windows.h>
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#if !(defined(__MINGW32__) || defined(__CYGWIN__))
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/* Windows has some different names for some types */
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typedef SSIZE_T ssize_t;
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typedef int socklen_t;
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#endif
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#define GET_LAST_ERROR() WSAGetLastError()
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#define EWOULDBLOCK WSAEWOULDBLOCK
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/* Windows has some different names for some types */
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typedef unsigned long in_addr_t;
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#endif /* WIN32 */
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/* UNIX stuff */
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#if defined(UNIX)
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# define SOCKET int
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# define INVALID_SOCKET -1
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# if !defined(__MORPHOS__) && !defined(__AMIGA__)
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# define ioctlsocket ioctl
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# if !defined(BEOS_NET_SERVER)
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# define closesocket close
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# endif
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# define GET_LAST_ERROR() (errno)
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# endif
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/* Need this for FIONREAD on solaris */
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# define BSD_COMP
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/* Includes needed for UNIX-like systems */
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# include <unistd.h>
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# include <sys/ioctl.h>
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# if defined(__BEOS__) && defined(BEOS_NET_SERVER)
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# include <be/net/socket.h>
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# include <be/kernel/OS.h> // snooze()
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# include <be/net/netdb.h>
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typedef unsigned long in_addr_t;
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# define INADDR_NONE INADDR_BROADCAST
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# else
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# include <sys/socket.h>
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# include <netinet/in.h>
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# include <netinet/tcp.h>
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# include <arpa/inet.h>
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# include <net/if.h>
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/* According to glibc/NEWS, <ifaddrs.h> appeared in glibc-2.3. */
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# if !defined(__sgi__) && !defined(SUNOS) && !defined(__MORPHOS__) && !defined(__BEOS__) && !defined(__INNOTEK_LIBC__) \
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&& !(defined(__GLIBC__) && (__GLIBC__ <= 2) && (__GLIBC_MINOR__ <= 2)) && !defined(__dietlibc__)
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/* If for any reason ifaddrs.h does not exist on your system, comment out
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* the following two lines and an alternative way will be used to fetch
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* the list of IPs from the system. */
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# include <ifaddrs.h>
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# define HAVE_GETIFADDRS
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# endif
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# if defined(SUNOS) || defined(__MORPHOS__) || defined(__BEOS__)
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# define INADDR_NONE 0xffffffff
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# endif
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# if defined(__BEOS__) && !defined(BEOS_NET_SERVER)
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/* needed on Zeta */
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# include <sys/sockio.h>
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# endif
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# endif /* BEOS_NET_SERVER */
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# if !defined(__BEOS__) && defined(__GLIBC__) && (__GLIBC__ <= 2) && (__GLIBC_MINOR__ <= 1)
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typedef uint32_t in_addr_t;
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# endif
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# include <errno.h>
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# include <sys/time.h>
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# include <netdb.h>
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#endif // UNIX
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#ifdef __BEOS__
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typedef int socklen_t;
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#endif
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/* OS/2 stuff */
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#if defined(__OS2__)
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# define SOCKET int
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# define INVALID_SOCKET -1
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# define ioctlsocket ioctl
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# define closesocket close
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# define GET_LAST_ERROR() (sock_errno())
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/* Includes needed for OS/2 systems */
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# include <types.h>
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# include <unistd.h>
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# include <sys/ioctl.h>
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# include <sys/socket.h>
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# include <netinet/in.h>
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# include <netinet/tcp.h>
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# include <arpa/inet.h>
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# include <net/if.h>
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# include <errno.h>
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# include <sys/time.h>
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# include <netdb.h>
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# include <nerrno.h>
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# define INADDR_NONE 0xffffffff
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typedef int socklen_t;
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#if !defined(__INNOTEK_LIBC__)
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typedef unsigned long in_addr_t;
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#endif /* __INNOTEK_LIBC__ */
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#endif /* OS/2 */
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/* MorphOS and Amiga stuff */
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#if defined(__MORPHOS__) || defined(__AMIGA__)
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# include <exec/types.h>
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# include <proto/exec.h> // required for Open/CloseLibrary()
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# if defined(__MORPHOS__)
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# include <sys/filio.h> // FIO* defines
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# include <sys/sockio.h> // SIO* defines
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# include <netinet/in.h>
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# else /* __AMIGA__ */
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# include <proto/socket.h>
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# endif
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/* Make the names compatible */
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# define closesocket(s) CloseSocket(s)
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# define GET_LAST_ERROR() Errno()
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# define ioctlsocket(s,request,status) IoctlSocket((LONG)s,(ULONG)request,(char*)status)
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# define ioctl ioctlsocket
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typedef unsigned int in_addr_t;
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typedef long socklen_t;
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extern struct Library *SocketBase;
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# ifdef __AMIGA__
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/* for usleep() implementation */
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extern struct Device *TimerBase;
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extern struct MsgPort *TimerPort;
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extern struct timerequest *TimerRequest;
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# endif
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#endif // __MORPHOS__ || __AMIGA__
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static inline bool SetNonBlocking(int d)
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{
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#ifdef WIN32
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u_long nonblocking = 1;
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#else
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int nonblocking = 1;
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#endif
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#if defined(__BEOS__) && defined(BEOS_NET_SERVER)
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return setsockopt(d, SOL_SOCKET, SO_NONBLOCK, &nonblocking, sizeof(nonblocking)) == 0;
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||||
#else
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return ioctlsocket(d, FIONBIO, &nonblocking) == 0;
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||||
#endif
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}
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|
||||
static inline bool SetNoDelay(int d)
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||||
{
|
||||
/* XXX should this be done at all? */
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||||
#if !defined(BEOS_NET_SERVER) // not implemented on BeOS net_server
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||||
int b = 1;
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||||
/* The (const char*) cast is needed for windows */
|
||||
return setsockopt(d, IPPROTO_TCP, TCP_NODELAY, (const char*)&b, sizeof(b)) == 0;
|
||||
#else
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return true;
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
||||
|
||||
#endif /* NETWORK_CORE_OS_ABSTRACTION_H */
|
216
src/network/core/packet.c
Normal file
216
src/network/core/packet.c
Normal file
@@ -0,0 +1,216 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
|
||||
#include "../../stdafx.h"
|
||||
#include "../../macros.h"
|
||||
#include "../../string.h"
|
||||
|
||||
#include "os_abstraction.h"
|
||||
#include "config.h"
|
||||
#include "packet.h"
|
||||
|
||||
/**
|
||||
* @file packet.h Basic functions to create, fill and read packets.
|
||||
*/
|
||||
|
||||
|
||||
/* Do not want to include functions.h and all required headers */
|
||||
extern void NORETURN CDECL error(const char *str, ...);
|
||||
|
||||
|
||||
/**
|
||||
* Create a packet for sending
|
||||
* @param type the of packet
|
||||
* @return the newly created packet
|
||||
*/
|
||||
Packet *NetworkSend_Init(PacketType type)
|
||||
{
|
||||
Packet *packet = malloc(sizeof(Packet));
|
||||
/* An error is inplace here, because it simply means we ran out of memory. */
|
||||
if (packet == NULL) error("Failed to allocate Packet");
|
||||
|
||||
/* Skip the size so we can write that in before sending the packet */
|
||||
packet->size = sizeof(packet->size);
|
||||
packet->buffer[packet->size++] = type;
|
||||
packet->pos = 0;
|
||||
|
||||
return packet;
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes the packet size from the raw packet from packet->size
|
||||
* @param packet the packet to write the size of
|
||||
*/
|
||||
void NetworkSend_FillPacketSize(Packet *packet)
|
||||
{
|
||||
packet->buffer[0] = GB(packet->size, 0, 8);
|
||||
packet->buffer[1] = GB(packet->size, 8, 8);
|
||||
}
|
||||
|
||||
/**
|
||||
* The next couple of functions make sure we can send
|
||||
* uint8, uint16, uint32 and uint64 endian-safe
|
||||
* over the network. The least significant bytes are
|
||||
* sent first.
|
||||
*
|
||||
* So 0x01234567 would be sent as 67 45 23 01.
|
||||
*/
|
||||
|
||||
void NetworkSend_uint8(Packet *packet, uint8 data)
|
||||
{
|
||||
assert(packet->size < sizeof(packet->buffer) - sizeof(data));
|
||||
packet->buffer[packet->size++] = data;
|
||||
}
|
||||
|
||||
void NetworkSend_uint16(Packet *packet, uint16 data)
|
||||
{
|
||||
assert(packet->size < sizeof(packet->buffer) - sizeof(data));
|
||||
packet->buffer[packet->size++] = GB(data, 0, 8);
|
||||
packet->buffer[packet->size++] = GB(data, 8, 8);
|
||||
}
|
||||
|
||||
void NetworkSend_uint32(Packet *packet, uint32 data)
|
||||
{
|
||||
assert(packet->size < sizeof(packet->buffer) - sizeof(data));
|
||||
packet->buffer[packet->size++] = GB(data, 0, 8);
|
||||
packet->buffer[packet->size++] = GB(data, 8, 8);
|
||||
packet->buffer[packet->size++] = GB(data, 16, 8);
|
||||
packet->buffer[packet->size++] = GB(data, 24, 8);
|
||||
}
|
||||
|
||||
void NetworkSend_uint64(Packet *packet, uint64 data)
|
||||
{
|
||||
assert(packet->size < sizeof(packet->buffer) - sizeof(data));
|
||||
packet->buffer[packet->size++] = GB(data, 0, 8);
|
||||
packet->buffer[packet->size++] = GB(data, 8, 8);
|
||||
packet->buffer[packet->size++] = GB(data, 16, 8);
|
||||
packet->buffer[packet->size++] = GB(data, 24, 8);
|
||||
packet->buffer[packet->size++] = GB(data, 32, 8);
|
||||
packet->buffer[packet->size++] = GB(data, 40, 8);
|
||||
packet->buffer[packet->size++] = GB(data, 48, 8);
|
||||
packet->buffer[packet->size++] = GB(data, 56, 8);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a string over the network. It sends out
|
||||
* the string + '\0'. No size-byte or something.
|
||||
*/
|
||||
void NetworkSend_string(Packet *packet, const char* data)
|
||||
{
|
||||
assert(data != NULL);
|
||||
assert(packet->size < sizeof(packet->buffer) - strlen(data) - 1);
|
||||
while ((packet->buffer[packet->size++] = *data++) != '\0') {}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Receiving commands
|
||||
* Again, the next couple of functions are endian-safe
|
||||
* see the comment before NetworkSend_uint8 for more info.
|
||||
*/
|
||||
|
||||
|
||||
extern uint CloseConnection(NetworkClientState *cs);
|
||||
|
||||
/** Is it safe to read from the packet, i.e. didn't we run over the buffer ? */
|
||||
static inline bool CanReadFromPacket(NetworkClientState *cs, Packet *packet, uint bytes_to_read)
|
||||
{
|
||||
/* Don't allow reading from a closed socket */
|
||||
if (HasClientQuit(cs)) return false;
|
||||
|
||||
/* Check if variable is within packet-size */
|
||||
if (packet->pos + bytes_to_read > packet->size) {
|
||||
CloseConnection(cs);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Reads the packet size from the raw packet and stores it in the packet->size
|
||||
* @param packet the packet to read the size of
|
||||
*/
|
||||
void NetworkRecv_ReadPacketSize(Packet *packet)
|
||||
{
|
||||
packet->size = (uint16)packet->buffer[0];
|
||||
packet->size += (uint16)packet->buffer[1] << 8;
|
||||
}
|
||||
|
||||
uint8 NetworkRecv_uint8(NetworkClientState *cs, Packet *packet)
|
||||
{
|
||||
uint8 n;
|
||||
|
||||
if (!CanReadFromPacket(cs, packet, sizeof(n))) return 0;
|
||||
|
||||
n = packet->buffer[packet->pos++];
|
||||
return n;
|
||||
}
|
||||
|
||||
uint16 NetworkRecv_uint16(NetworkClientState *cs, Packet *packet)
|
||||
{
|
||||
uint16 n;
|
||||
|
||||
if (!CanReadFromPacket(cs, packet, sizeof(n))) return 0;
|
||||
|
||||
n = (uint16)packet->buffer[packet->pos++];
|
||||
n += (uint16)packet->buffer[packet->pos++] << 8;
|
||||
return n;
|
||||
}
|
||||
|
||||
uint32 NetworkRecv_uint32(NetworkClientState *cs, Packet *packet)
|
||||
{
|
||||
uint32 n;
|
||||
|
||||
if (!CanReadFromPacket(cs, packet, sizeof(n))) return 0;
|
||||
|
||||
n = (uint32)packet->buffer[packet->pos++];
|
||||
n += (uint32)packet->buffer[packet->pos++] << 8;
|
||||
n += (uint32)packet->buffer[packet->pos++] << 16;
|
||||
n += (uint32)packet->buffer[packet->pos++] << 24;
|
||||
return n;
|
||||
}
|
||||
|
||||
uint64 NetworkRecv_uint64(NetworkClientState *cs, Packet *packet)
|
||||
{
|
||||
uint64 n;
|
||||
|
||||
if (!CanReadFromPacket(cs, packet, sizeof(n))) return 0;
|
||||
|
||||
n = (uint64)packet->buffer[packet->pos++];
|
||||
n += (uint64)packet->buffer[packet->pos++] << 8;
|
||||
n += (uint64)packet->buffer[packet->pos++] << 16;
|
||||
n += (uint64)packet->buffer[packet->pos++] << 24;
|
||||
n += (uint64)packet->buffer[packet->pos++] << 32;
|
||||
n += (uint64)packet->buffer[packet->pos++] << 40;
|
||||
n += (uint64)packet->buffer[packet->pos++] << 48;
|
||||
n += (uint64)packet->buffer[packet->pos++] << 56;
|
||||
return n;
|
||||
}
|
||||
|
||||
/** Reads a string till it finds a '\0' in the stream */
|
||||
void NetworkRecv_string(NetworkClientState *cs, Packet *p, char *buffer, size_t size)
|
||||
{
|
||||
PacketSize pos;
|
||||
char *bufp = buffer;
|
||||
|
||||
/* Don't allow reading from a closed socket */
|
||||
if (HasClientQuit(cs)) return;
|
||||
|
||||
pos = p->pos;
|
||||
while (--size > 0 && pos < p->size && (*buffer++ = p->buffer[pos++]) != '\0') {}
|
||||
|
||||
if (size == 0 || pos == p->size) {
|
||||
*buffer = '\0';
|
||||
/* If size was sooner to zero then the string in the stream
|
||||
* skip till the \0, so than packet can be read out correctly for the rest */
|
||||
while (pos < p->size && p->buffer[pos] != '\0') pos++;
|
||||
pos++;
|
||||
}
|
||||
p->pos = pos;
|
||||
|
||||
str_validate(bufp);
|
||||
}
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
67
src/network/core/packet.h
Normal file
67
src/network/core/packet.h
Normal file
@@ -0,0 +1,67 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef NETWORK_CORE_PACKET_H
|
||||
#define NETWORK_CORE_PACKET_H
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
|
||||
/**
|
||||
* @file packet.h Basic functions to create, fill and read packets.
|
||||
*/
|
||||
|
||||
typedef struct NetworkClientState NetworkClientState;
|
||||
|
||||
/**
|
||||
* Queries the network client state struct to determine whether
|
||||
* the client has quit. It indirectly also queries whether the
|
||||
* packet is corrupt as the connection will be closed if it is
|
||||
* reading beyond the boundary of the received packet.
|
||||
* @param cs the state to query
|
||||
* @param true if the connection should be considered dropped
|
||||
*/
|
||||
bool HasClientQuit(NetworkClientState *cs);
|
||||
|
||||
typedef uint16 PacketSize; ///< Size of the whole packet.
|
||||
typedef uint8 PacketType; ///< Identifier for the packet
|
||||
|
||||
/**
|
||||
* Internal entity of a packet. As everything is sent as a packet,
|
||||
* all network communication will need to call the functions that
|
||||
* populate the packet.
|
||||
* Every packet can be at most SEND_MTU bytes. Overflowing this
|
||||
* limit will give an assertion when sending (i.e. writing) the
|
||||
* packet. Reading past the size of the packet when receiving
|
||||
* will return all 0 values and "" in case of the string.
|
||||
*/
|
||||
typedef struct Packet {
|
||||
/** The next packet. Used for queueing packets before sending. */
|
||||
struct Packet *next;
|
||||
/** The size of the whole packet for received packets. For packets
|
||||
* that will be sent, the value is filled in just before the
|
||||
* actual transmission. */
|
||||
PacketSize size;
|
||||
/** The current read/write position in the packet */
|
||||
PacketSize pos;
|
||||
/** The buffer of this packet */
|
||||
byte buffer[SEND_MTU];
|
||||
} Packet;
|
||||
|
||||
|
||||
Packet *NetworkSend_Init(PacketType type);
|
||||
void NetworkSend_FillPacketSize(Packet *packet);
|
||||
void NetworkSend_uint8 (Packet *packet, uint8 data);
|
||||
void NetworkSend_uint16(Packet *packet, uint16 data);
|
||||
void NetworkSend_uint32(Packet *packet, uint32 data);
|
||||
void NetworkSend_uint64(Packet *packet, uint64 data);
|
||||
void NetworkSend_string(Packet *packet, const char* data);
|
||||
|
||||
void NetworkRecv_ReadPacketSize(Packet *packet);
|
||||
uint8 NetworkRecv_uint8 (NetworkClientState *cs, Packet *packet);
|
||||
uint16 NetworkRecv_uint16(NetworkClientState *cs, Packet *packet);
|
||||
uint32 NetworkRecv_uint32(NetworkClientState *cs, Packet *packet);
|
||||
uint64 NetworkRecv_uint64(NetworkClientState *cs, Packet *packet);
|
||||
void NetworkRecv_string(NetworkClientState *cs, Packet *packet, char* buffer, size_t size);
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
||||
|
||||
#endif /* NETWORK_CORE_PACKET_H */
|
227
src/network/core/tcp.c
Normal file
227
src/network/core/tcp.c
Normal file
@@ -0,0 +1,227 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
|
||||
#include "../../stdafx.h"
|
||||
#include "../../debug.h"
|
||||
#include "../../openttd.h"
|
||||
#include "../../variables.h"
|
||||
#include "table/strings.h"
|
||||
#include "../../functions.h"
|
||||
|
||||
#include "os_abstraction.h"
|
||||
#include "config.h"
|
||||
#include "packet.h"
|
||||
#include "../network_data.h"
|
||||
#include "tcp.h"
|
||||
|
||||
/**
|
||||
* @file tcp.c Basic functions to receive and send TCP packets.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Functions to help NetworkRecv_Packet/NetworkSend_Packet a bit
|
||||
* A socket can make errors. When that happens this handles what to do.
|
||||
* For clients: close connection and drop back to main-menu
|
||||
* For servers: close connection and that is it
|
||||
* @param cs the client to close the connection of
|
||||
* @return the new status
|
||||
*/
|
||||
NetworkRecvStatus CloseConnection(NetworkClientState *cs)
|
||||
{
|
||||
NetworkCloseClient(cs);
|
||||
|
||||
/* Clients drop back to the main menu */
|
||||
if (!_network_server && _networking) {
|
||||
_switch_mode = SM_MENU;
|
||||
_networking = false;
|
||||
_switch_mode_errorstr = STR_NETWORK_ERR_LOSTCONNECTION;
|
||||
|
||||
return NETWORK_RECV_STATUS_CONN_LOST;
|
||||
}
|
||||
|
||||
return NETWORK_RECV_STATUS_OKAY;
|
||||
}
|
||||
|
||||
/**
|
||||
* Whether the client has quit or not (used in packet.c)
|
||||
* @param cs the client to check
|
||||
* @return true if the client has quit
|
||||
*/
|
||||
bool HasClientQuit(NetworkClientState *cs)
|
||||
{
|
||||
return cs->has_quit;
|
||||
}
|
||||
|
||||
/**
|
||||
* This function puts the packet in the send-queue and it is send as
|
||||
* soon as possible. This is the next tick, or maybe one tick later
|
||||
* if the OS-network-buffer is full)
|
||||
* @param packet the packet to send
|
||||
* @param cs the client to send to
|
||||
*/
|
||||
void NetworkSend_Packet(Packet *packet, NetworkClientState *cs)
|
||||
{
|
||||
Packet *p;
|
||||
assert(packet != NULL);
|
||||
|
||||
packet->pos = 0;
|
||||
packet->next = NULL;
|
||||
|
||||
NetworkSend_FillPacketSize(packet);
|
||||
|
||||
/* Locate last packet buffered for the client */
|
||||
p = cs->packet_queue;
|
||||
if (p == NULL) {
|
||||
/* No packets yet */
|
||||
cs->packet_queue = packet;
|
||||
} else {
|
||||
/* Skip to the last packet */
|
||||
while (p->next != NULL) p = p->next;
|
||||
p->next = packet;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends all the buffered packets out for this client. It stops when:
|
||||
* 1) all packets are send (queue is empty)
|
||||
* 2) the OS reports back that it can not send any more
|
||||
* data right now (full network-buffer, it happens ;))
|
||||
* 3) sending took too long
|
||||
* @param cs the client to send the packets for
|
||||
*/
|
||||
bool NetworkSend_Packets(NetworkClientState *cs)
|
||||
{
|
||||
ssize_t res;
|
||||
Packet *p;
|
||||
|
||||
/* We can not write to this socket!! */
|
||||
if (!cs->writable) return false;
|
||||
if (cs->socket == INVALID_SOCKET) return false;
|
||||
|
||||
p = cs->packet_queue;
|
||||
while (p != NULL) {
|
||||
res = send(cs->socket, p->buffer + p->pos, p->size - p->pos, 0);
|
||||
if (res == -1) {
|
||||
int err = GET_LAST_ERROR();
|
||||
if (err != EWOULDBLOCK) {
|
||||
/* Something went wrong.. close client! */
|
||||
DEBUG(net, 0, "send failed with error %d", err);
|
||||
CloseConnection(cs);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
if (res == 0) {
|
||||
/* Client/server has left us :( */
|
||||
CloseConnection(cs);
|
||||
return false;
|
||||
}
|
||||
|
||||
p->pos += res;
|
||||
|
||||
/* Is this packet sent? */
|
||||
if (p->pos == p->size) {
|
||||
/* Go to the next packet */
|
||||
cs->packet_queue = p->next;
|
||||
free(p);
|
||||
p = cs->packet_queue;
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives a packet for the given client
|
||||
* @param cs the client to (try to) receive a packet for
|
||||
* @param status the variable to store the status into
|
||||
* @return the received packet (or NULL when it didn't receive one)
|
||||
*/
|
||||
Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status)
|
||||
{
|
||||
ssize_t res;
|
||||
Packet *p;
|
||||
|
||||
*status = NETWORK_RECV_STATUS_OKAY;
|
||||
|
||||
if (cs->socket == INVALID_SOCKET) return NULL;
|
||||
|
||||
if (cs->packet_recv == NULL) {
|
||||
cs->packet_recv = malloc(sizeof(Packet));
|
||||
if (cs->packet_recv == NULL) error("Failed to allocate packet");
|
||||
/* Set pos to zero! */
|
||||
cs->packet_recv->pos = 0;
|
||||
cs->packet_recv->size = 0; // Can be ommited, just for safety reasons
|
||||
}
|
||||
|
||||
p = cs->packet_recv;
|
||||
|
||||
/* Read packet size */
|
||||
if (p->pos < sizeof(PacketSize)) {
|
||||
while (p->pos < sizeof(PacketSize)) {
|
||||
/* Read the size of the packet */
|
||||
res = recv(cs->socket, p->buffer + p->pos, sizeof(PacketSize) - p->pos, 0);
|
||||
if (res == -1) {
|
||||
int err = GET_LAST_ERROR();
|
||||
if (err != EWOULDBLOCK) {
|
||||
/* Something went wrong... (104 is connection reset by peer) */
|
||||
if (err != 104) DEBUG(net, 0, "recv failed with error %d", err);
|
||||
*status = CloseConnection(cs);
|
||||
return NULL;
|
||||
}
|
||||
/* Connection would block, so stop for now */
|
||||
return NULL;
|
||||
}
|
||||
if (res == 0) {
|
||||
/* Client/server has left */
|
||||
*status = CloseConnection(cs);
|
||||
return NULL;
|
||||
}
|
||||
p->pos += res;
|
||||
}
|
||||
|
||||
NetworkRecv_ReadPacketSize(p);
|
||||
|
||||
if (p->size > SEND_MTU) {
|
||||
*status = CloseConnection(cs);
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
/* Read rest of packet */
|
||||
while (p->pos < p->size) {
|
||||
res = recv(cs->socket, p->buffer + p->pos, p->size - p->pos, 0);
|
||||
if (res == -1) {
|
||||
int err = GET_LAST_ERROR();
|
||||
if (err != EWOULDBLOCK) {
|
||||
/* Something went wrong... (104 is connection reset by peer) */
|
||||
if (err != 104) DEBUG(net, 0, "recv failed with error %d", err);
|
||||
*status = CloseConnection(cs);
|
||||
return NULL;
|
||||
}
|
||||
/* Connection would block */
|
||||
return NULL;
|
||||
}
|
||||
if (res == 0) {
|
||||
/* Client/server has left */
|
||||
*status = CloseConnection(cs);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
p->pos += res;
|
||||
}
|
||||
|
||||
/* We have a complete packet, return it! */
|
||||
p->pos = 2;
|
||||
p->next = NULL; // Should not be needed, but who knows...
|
||||
|
||||
/* Prepare for receiving a new packet */
|
||||
cs->packet_recv = NULL;
|
||||
|
||||
return p;
|
||||
}
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
60
src/network/core/tcp.h
Normal file
60
src/network/core/tcp.h
Normal file
@@ -0,0 +1,60 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef NETWORK_CORE_TCP_H
|
||||
#define NETWORK_CORE_TCP_H
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
|
||||
/**
|
||||
* @file tcp.h Basic functions to receive and send TCP packets.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Enum with all types of UDP packets.
|
||||
* The order of the first 4 packets MUST not be changed, as
|
||||
* it protects old clients from joining newer servers
|
||||
* (because SERVER_ERROR is the respond to a wrong revision)
|
||||
*/
|
||||
enum {
|
||||
PACKET_SERVER_FULL,
|
||||
PACKET_SERVER_BANNED,
|
||||
PACKET_CLIENT_JOIN,
|
||||
PACKET_SERVER_ERROR,
|
||||
PACKET_CLIENT_COMPANY_INFO,
|
||||
PACKET_SERVER_COMPANY_INFO,
|
||||
PACKET_SERVER_CLIENT_INFO,
|
||||
PACKET_SERVER_NEED_PASSWORD,
|
||||
PACKET_CLIENT_PASSWORD,
|
||||
PACKET_SERVER_WELCOME,
|
||||
PACKET_CLIENT_GETMAP,
|
||||
PACKET_SERVER_WAIT,
|
||||
PACKET_SERVER_MAP,
|
||||
PACKET_CLIENT_MAP_OK,
|
||||
PACKET_SERVER_JOIN,
|
||||
PACKET_SERVER_FRAME,
|
||||
PACKET_SERVER_SYNC,
|
||||
PACKET_CLIENT_ACK,
|
||||
PACKET_CLIENT_COMMAND,
|
||||
PACKET_SERVER_COMMAND,
|
||||
PACKET_CLIENT_CHAT,
|
||||
PACKET_SERVER_CHAT,
|
||||
PACKET_CLIENT_SET_PASSWORD,
|
||||
PACKET_CLIENT_SET_NAME,
|
||||
PACKET_CLIENT_QUIT,
|
||||
PACKET_CLIENT_ERROR,
|
||||
PACKET_SERVER_QUIT,
|
||||
PACKET_SERVER_ERROR_QUIT,
|
||||
PACKET_SERVER_SHUTDOWN,
|
||||
PACKET_SERVER_NEWGAME,
|
||||
PACKET_SERVER_RCON,
|
||||
PACKET_CLIENT_RCON,
|
||||
PACKET_END ///< Must ALWAYS be on the end of this list!! (period)
|
||||
};
|
||||
|
||||
void NetworkSend_Packet(Packet *packet, NetworkClientState *cs);
|
||||
Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status);
|
||||
bool NetworkSend_Packets(NetworkClientState *cs);
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
||||
|
||||
#endif /* NETWORK_CORE_TCP_H */
|
277
src/network/core/udp.c
Normal file
277
src/network/core/udp.c
Normal file
@@ -0,0 +1,277 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
|
||||
#include "../../stdafx.h"
|
||||
#include "../../date.h"
|
||||
#include "../../debug.h"
|
||||
#include "../../macros.h"
|
||||
#include "../../newgrf_config.h"
|
||||
|
||||
#include "os_abstraction.h"
|
||||
#include "config.h"
|
||||
#include "game.h"
|
||||
#include "packet.h"
|
||||
#include "udp.h"
|
||||
|
||||
/**
|
||||
* @file udp.c Basic functions to receive and send UDP packets.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Send a packet over UDP
|
||||
* @param udp the socket to send over
|
||||
* @param p the packet to send
|
||||
* @param recv the receiver (target) of the packet
|
||||
*/
|
||||
void NetworkSendUDP_Packet(SOCKET udp, Packet *p, struct sockaddr_in *recv)
|
||||
{
|
||||
int res;
|
||||
|
||||
NetworkSend_FillPacketSize(p);
|
||||
|
||||
/* Send the buffer */
|
||||
res = sendto(udp, p->buffer, p->size, 0, (struct sockaddr *)recv, sizeof(*recv));
|
||||
|
||||
/* Check for any errors, but ignore it otherwise */
|
||||
if (res == -1) DEBUG(net, 1, "[udp] sendto failed with: %i", GET_LAST_ERROR());
|
||||
}
|
||||
|
||||
/**
|
||||
* Start listening on the given host and port.
|
||||
* @param udp the place where the (references to the) UDP are stored
|
||||
* @param host the host (ip) to listen on
|
||||
* @param port the port to listen on
|
||||
* @param broadcast whether to allow broadcast sending/receiving
|
||||
* @return true if the listening succeeded
|
||||
*/
|
||||
bool NetworkUDPListen(SOCKET *udp, uint32 host, uint16 port, bool broadcast)
|
||||
{
|
||||
struct sockaddr_in sin;
|
||||
|
||||
/* Make sure socket is closed */
|
||||
closesocket(*udp);
|
||||
|
||||
*udp = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
|
||||
if (*udp == INVALID_SOCKET) {
|
||||
DEBUG(net, 0, "[udp] failed to start UDP listener");
|
||||
return false;
|
||||
}
|
||||
|
||||
/* set nonblocking mode for socket */
|
||||
{
|
||||
unsigned long blocking = 1;
|
||||
#ifndef BEOS_NET_SERVER
|
||||
ioctlsocket(*udp, FIONBIO, &blocking);
|
||||
#else
|
||||
setsockopt(*udp, SOL_SOCKET, SO_NONBLOCK, &blocking, NULL);
|
||||
#endif
|
||||
}
|
||||
|
||||
sin.sin_family = AF_INET;
|
||||
/* Listen on all IPs */
|
||||
sin.sin_addr.s_addr = host;
|
||||
sin.sin_port = htons(port);
|
||||
|
||||
if (bind(*udp, (struct sockaddr*)&sin, sizeof(sin)) != 0) {
|
||||
DEBUG(net, 0, "[udp] bind failed on %s:%i", inet_ntoa(*(struct in_addr *)&host), port);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (broadcast) {
|
||||
/* Enable broadcast */
|
||||
unsigned long val = 1;
|
||||
#ifndef BEOS_NET_SERVER // will work around this, some day; maybe.
|
||||
setsockopt(*udp, SOL_SOCKET, SO_BROADCAST, (char *) &val , sizeof(val));
|
||||
#endif
|
||||
}
|
||||
|
||||
DEBUG(net, 1, "[udp] listening on port %s:%d", inet_ntoa(*(struct in_addr *)&host), port);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Receive a packet at UDP level
|
||||
* @param udp the socket to receive the packet on
|
||||
*/
|
||||
void NetworkUDPReceive(SOCKET udp)
|
||||
{
|
||||
struct sockaddr_in client_addr;
|
||||
socklen_t client_len;
|
||||
int nbytes;
|
||||
Packet p;
|
||||
int packet_len;
|
||||
|
||||
packet_len = sizeof(p.buffer);
|
||||
client_len = sizeof(client_addr);
|
||||
|
||||
/* Try to receive anything */
|
||||
nbytes = recvfrom(udp, p.buffer, packet_len, 0, (struct sockaddr *)&client_addr, &client_len);
|
||||
|
||||
/* We got some bytes for the base header of the packet.
|
||||
* Assume we received the whole packet. */
|
||||
if (nbytes > 2) {
|
||||
NetworkRecv_ReadPacketSize(&p);
|
||||
|
||||
/* Put the position on the right place */
|
||||
p.pos = 2;
|
||||
p.next = NULL;
|
||||
|
||||
/* Handle the packet */
|
||||
NetworkHandleUDPPacket(&p, &client_addr);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Serializes the GRFIdentifier (GRF ID and MD5 checksum) to the packet
|
||||
* @param p the packet to write the data to
|
||||
* @param c the configuration to write the GRF ID and MD5 checksum from
|
||||
*/
|
||||
void NetworkSend_GRFIdentifier(Packet *p, const GRFConfig *c)
|
||||
{
|
||||
uint j;
|
||||
NetworkSend_uint32(p, c->grfid);
|
||||
for (j = 0; j < sizeof(c->md5sum); j++) {
|
||||
NetworkSend_uint8 (p, c->md5sum[j]);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Deserializes the GRFIdentifier (GRF ID and MD5 checksum) from the packet
|
||||
* @param cs the client state (for closing connect on out-of-bounds reading etc)
|
||||
* @param p the packet to read the data from
|
||||
* @param c the configuration to write the GRF ID and MD5 checksum to
|
||||
*/
|
||||
void NetworkRecv_GRFIdentifier(NetworkClientState *cs, Packet *p, GRFConfig *c)
|
||||
{
|
||||
uint j;
|
||||
c->grfid = NetworkRecv_uint32(cs, p);
|
||||
for (j = 0; j < sizeof(c->md5sum); j++) {
|
||||
c->md5sum[j] = NetworkRecv_uint8(cs, p);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Serializes the NetworkGameInfo struct to the packet
|
||||
* @param p the packet to write the data to
|
||||
* @param info the NetworkGameInfo struct to serialize
|
||||
*/
|
||||
void NetworkSend_NetworkGameInfo(Packet *p, const NetworkGameInfo *info)
|
||||
{
|
||||
NetworkSend_uint8 (p, NETWORK_GAME_INFO_VERSION);
|
||||
|
||||
/*
|
||||
* Please observe the order.
|
||||
* The parts must be read in the same order as they are sent!
|
||||
*/
|
||||
|
||||
|
||||
/* NETWORK_GAME_INFO_VERSION = 4 */
|
||||
{
|
||||
/* Only send the GRF Identification (GRF_ID and MD5 checksum) of
|
||||
* the GRFs that are needed, i.e. the ones that the server has
|
||||
* selected in the NewGRF GUI and not the ones that are used due
|
||||
* to the fact that they are in [newgrf-static] in openttd.cfg */
|
||||
const GRFConfig *c;
|
||||
uint count = 0;
|
||||
|
||||
/* Count number of GRFs to send information about */
|
||||
for (c = info->grfconfig; c != NULL; c = c->next) {
|
||||
if (!HASBIT(c->flags, GCF_STATIC)) count++;
|
||||
}
|
||||
NetworkSend_uint8 (p, count); // Send number of GRFs
|
||||
|
||||
/* Send actual GRF Identifications */
|
||||
for (c = info->grfconfig; c != NULL; c = c->next) {
|
||||
if (!HASBIT(c->flags, GCF_STATIC)) NetworkSend_GRFIdentifier(p, c);
|
||||
}
|
||||
}
|
||||
|
||||
/* NETWORK_GAME_INFO_VERSION = 3 */
|
||||
NetworkSend_uint32(p, info->game_date);
|
||||
NetworkSend_uint32(p, info->start_date);
|
||||
|
||||
/* NETWORK_GAME_INFO_VERSION = 2 */
|
||||
NetworkSend_uint8 (p, info->companies_max);
|
||||
NetworkSend_uint8 (p, info->companies_on);
|
||||
NetworkSend_uint8 (p, info->spectators_max);
|
||||
|
||||
/* NETWORK_GAME_INFO_VERSION = 1 */
|
||||
NetworkSend_string(p, info->server_name);
|
||||
NetworkSend_string(p, info->server_revision);
|
||||
NetworkSend_uint8 (p, info->server_lang);
|
||||
NetworkSend_uint8 (p, info->use_password);
|
||||
NetworkSend_uint8 (p, info->clients_max);
|
||||
NetworkSend_uint8 (p, info->clients_on);
|
||||
NetworkSend_uint8 (p, info->spectators_on);
|
||||
NetworkSend_string(p, info->map_name);
|
||||
NetworkSend_uint16(p, info->map_width);
|
||||
NetworkSend_uint16(p, info->map_height);
|
||||
NetworkSend_uint8 (p, info->map_set);
|
||||
NetworkSend_uint8 (p, info->dedicated);
|
||||
}
|
||||
|
||||
/**
|
||||
* Deserializes the NetworkGameInfo struct from the packet
|
||||
* @param cs the client state (for closing connect on out-of-bounds reading etc)
|
||||
* @param p the packet to read the data from
|
||||
* @param info the NetworkGameInfo to deserialize into
|
||||
*/
|
||||
void NetworkRecv_NetworkGameInfo(NetworkClientState *cs, Packet *p, NetworkGameInfo *info)
|
||||
{
|
||||
info->game_info_version = NetworkRecv_uint8(cs, p);
|
||||
|
||||
/*
|
||||
* Please observe the order.
|
||||
* The parts must be read in the same order as they are sent!
|
||||
*/
|
||||
|
||||
switch (info->game_info_version) {
|
||||
case 4: {
|
||||
GRFConfig *c, **dst = &info->grfconfig;
|
||||
uint i;
|
||||
uint num_grfs = NetworkRecv_uint8(cs, p);
|
||||
|
||||
for (i = 0; i < num_grfs; i++) {
|
||||
c = calloc(1, sizeof(*c));
|
||||
NetworkRecv_GRFIdentifier(cs, p, c);
|
||||
HandleIncomingNetworkGameInfoGRFConfig(c);
|
||||
|
||||
/* Append GRFConfig to the list */
|
||||
*dst = c;
|
||||
dst = &c->next;
|
||||
}
|
||||
} /* Fallthrough */
|
||||
case 3:
|
||||
info->game_date = NetworkRecv_uint32(cs, p);
|
||||
info->start_date = NetworkRecv_uint32(cs, p);
|
||||
/* Fallthrough */
|
||||
case 2:
|
||||
info->companies_max = NetworkRecv_uint8 (cs, p);
|
||||
info->companies_on = NetworkRecv_uint8 (cs, p);
|
||||
info->spectators_max = NetworkRecv_uint8 (cs, p);
|
||||
/* Fallthrough */
|
||||
case 1:
|
||||
NetworkRecv_string(cs, p, info->server_name, sizeof(info->server_name));
|
||||
NetworkRecv_string(cs, p, info->server_revision, sizeof(info->server_revision));
|
||||
info->server_lang = NetworkRecv_uint8 (cs, p);
|
||||
info->use_password = NetworkRecv_uint8 (cs, p);
|
||||
info->clients_max = NetworkRecv_uint8 (cs, p);
|
||||
info->clients_on = NetworkRecv_uint8 (cs, p);
|
||||
info->spectators_on = NetworkRecv_uint8 (cs, p);
|
||||
if (info->game_info_version < 3) { // 16 bits dates got scrapped and are read earlier
|
||||
info->game_date = NetworkRecv_uint16(cs, p) + DAYS_TILL_ORIGINAL_BASE_YEAR;
|
||||
info->start_date = NetworkRecv_uint16(cs, p) + DAYS_TILL_ORIGINAL_BASE_YEAR;
|
||||
}
|
||||
NetworkRecv_string(cs, p, info->map_name, sizeof(info->map_name));
|
||||
info->map_width = NetworkRecv_uint16(cs, p);
|
||||
info->map_height = NetworkRecv_uint16(cs, p);
|
||||
info->map_set = NetworkRecv_uint8 (cs, p);
|
||||
info->dedicated = NetworkRecv_uint8 (cs, p);
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
62
src/network/core/udp.h
Normal file
62
src/network/core/udp.h
Normal file
@@ -0,0 +1,62 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef NETWORK_CORE_UDP_H
|
||||
#define NETWORK_CORE_UDP_H
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
|
||||
/**
|
||||
* @file udp.h Basic functions to receive and send UDP packets.
|
||||
*/
|
||||
|
||||
///** Sending/receiving of UDP packets **////
|
||||
|
||||
void NetworkSendUDP_Packet(SOCKET udp, Packet *p, struct sockaddr_in *recv);
|
||||
bool NetworkUDPListen(SOCKET *udp, uint32 host, uint16 port, bool broadcast);
|
||||
void NetworkUDPReceive(SOCKET udp);
|
||||
|
||||
/**
|
||||
* Function that is called for every received UDP packet.
|
||||
* @param packet the received packet
|
||||
* @param client_addr the address of the sender of the packet
|
||||
*/
|
||||
void NetworkHandleUDPPacket(Packet *p, struct sockaddr_in *client_addr);
|
||||
|
||||
|
||||
///** Sending/receiving of (large) chuncks of UDP packets **////
|
||||
|
||||
|
||||
/** Enum with all types of UDP packets. The order MUST not be changed **/
|
||||
enum {
|
||||
PACKET_UDP_CLIENT_FIND_SERVER, ///< Queries a game server for game information
|
||||
PACKET_UDP_SERVER_RESPONSE, ///< Reply of the game server with game information
|
||||
PACKET_UDP_CLIENT_DETAIL_INFO, ///< Queries a game server about details of the game, such as companies
|
||||
PACKET_UDP_SERVER_DETAIL_INFO, ///< Reply of the game server about details of the game, such as companies
|
||||
PACKET_UDP_SERVER_REGISTER, ///< Packet to register itself to the master server
|
||||
PACKET_UDP_MASTER_ACK_REGISTER, ///< Packet indicating registration has succedeed
|
||||
PACKET_UDP_CLIENT_GET_LIST, ///< Request for serverlist from master server
|
||||
PACKET_UDP_MASTER_RESPONSE_LIST, ///< Response from master server with server ip's + port's
|
||||
PACKET_UDP_SERVER_UNREGISTER, ///< Request to be removed from the server-list
|
||||
PACKET_UDP_CLIENT_GET_NEWGRFS, ///< Requests the name for a list of GRFs (GRF_ID and MD5)
|
||||
PACKET_UDP_SERVER_NEWGRFS, ///< Sends the list of NewGRF's requested.
|
||||
PACKET_UDP_END ///< Must ALWAYS be on the end of this list!! (period)
|
||||
};
|
||||
|
||||
void NetworkSend_GRFIdentifier(Packet *p, const GRFConfig *c);
|
||||
void NetworkSend_NetworkGameInfo(Packet *p, const NetworkGameInfo *info);
|
||||
|
||||
void NetworkRecv_GRFIdentifier(NetworkClientState *cs, Packet *p, GRFConfig *c);
|
||||
void NetworkRecv_NetworkGameInfo(NetworkClientState *cs, Packet *p, NetworkGameInfo *info);
|
||||
|
||||
/**
|
||||
* Function that is called for every GRFConfig that is read when receiving
|
||||
* a NetworkGameInfo. Only grfid and md5sum are set, the rest is zero. This
|
||||
* function must set all appropriate fields. This GRF is later appended to
|
||||
* the grfconfig list of the NetworkGameInfo.
|
||||
* @param config the GRF to handle
|
||||
*/
|
||||
void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config);
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
||||
|
||||
#endif /* NETWORK_CORE_UDP_H */
|
Reference in New Issue
Block a user