(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
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							| @@ -0,0 +1,277 @@ | ||||
| /* $Id$ */ | ||||
|  | ||||
| #include "stdafx.h" | ||||
| #include "openttd.h" | ||||
| #include "table/strings.h" | ||||
| #include "functions.h" | ||||
| #include "player.h" | ||||
| #include "signs.h" | ||||
| #include "saveload.h" | ||||
| #include "command.h" | ||||
| #include "variables.h" | ||||
|  | ||||
| static Sign *_new_sign; | ||||
|  | ||||
| /** | ||||
|  * Called if a new block is added to the sign-pool | ||||
|  */ | ||||
| static void SignPoolNewBlock(uint start_item) | ||||
| { | ||||
| 	Sign *si; | ||||
|  | ||||
| 	/* We don't use FOR_ALL here, because FOR_ALL skips invalid items. | ||||
| 	 * TODO - This is just a temporary stage, this will be removed. */ | ||||
| 	for (si = GetSign(start_item); si != NULL; si = (si->index + 1U < GetSignPoolSize()) ? GetSign(si->index + 1U) : NULL) si->index = start_item++; | ||||
| } | ||||
|  | ||||
| /* Initialize the sign-pool */ | ||||
| DEFINE_OLD_POOL(Sign, Sign, SignPoolNewBlock, NULL) | ||||
|  | ||||
| /** | ||||
|  * | ||||
|  * Update the coordinate of one sign | ||||
|  * | ||||
|  */ | ||||
| static void UpdateSignVirtCoords(Sign *si) | ||||
| { | ||||
| 	Point pt = RemapCoords(si->x, si->y, si->z); | ||||
| 	SetDParam(0, si->str); | ||||
| 	UpdateViewportSignPos(&si->sign, pt.x, pt.y - 6, STR_2806); | ||||
| } | ||||
|  | ||||
| /** | ||||
|  * | ||||
|  * Update the coordinates of all signs | ||||
|  * | ||||
|  */ | ||||
| void UpdateAllSignVirtCoords(void) | ||||
| { | ||||
| 	Sign *si; | ||||
|  | ||||
| 	FOR_ALL_SIGNS(si) UpdateSignVirtCoords(si); | ||||
|  | ||||
| } | ||||
|  | ||||
| /** | ||||
|  * | ||||
|  * Marks the region of a sign as dirty | ||||
|  * | ||||
|  * @param si Pointer to the Sign | ||||
|  */ | ||||
| static void MarkSignDirty(Sign *si) | ||||
| { | ||||
| 	MarkAllViewportsDirty( | ||||
| 		si->sign.left - 6, | ||||
| 		si->sign.top  - 3, | ||||
| 		si->sign.left + si->sign.width_1 * 4 + 12, | ||||
| 		si->sign.top  + 45); | ||||
| } | ||||
|  | ||||
| /** | ||||
|  * | ||||
|  * Allocates a new sign | ||||
|  * | ||||
|  * @return The pointer to the new sign, or NULL if there is no more free space | ||||
|  */ | ||||
| static Sign *AllocateSign(void) | ||||
| { | ||||
| 	Sign *si; | ||||
|  | ||||
| 	/* We don't use FOR_ALL here, because FOR_ALL skips invalid items. | ||||
| 	 * TODO - This is just a temporary stage, this will be removed. */ | ||||
| 	for (si = GetSign(0); si != NULL; si = (si->index + 1U < GetSignPoolSize()) ? GetSign(si->index + 1U) : NULL) { | ||||
| 		if (!IsValidSign(si)) { | ||||
| 			uint index = si->index; | ||||
|  | ||||
| 			memset(si, 0, sizeof(Sign)); | ||||
| 			si->index = index; | ||||
|  | ||||
| 			return si; | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	/* Check if we can add a block to the pool */ | ||||
| 	if (AddBlockToPool(&_Sign_pool)) | ||||
| 		return AllocateSign(); | ||||
|  | ||||
| 	return NULL; | ||||
| } | ||||
|  | ||||
| void DestroySign(Sign *si) | ||||
| { | ||||
| 	DeleteName(si->str); | ||||
| } | ||||
|  | ||||
| /** | ||||
|  * Place a sign at the given coordinates. Ownership of sign has | ||||
|  * no effect whatsoever except for the colour the sign gets for easy recognition, | ||||
|  * but everybody is able to rename/remove it. | ||||
|  * @param tile tile to place sign at | ||||
|  * @param p1 unused | ||||
|  * @param p2 unused | ||||
|  */ | ||||
| int32 CmdPlaceSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) | ||||
| { | ||||
| 	Sign *si; | ||||
|  | ||||
| 	/* Try to locate a new sign */ | ||||
| 	si = AllocateSign(); | ||||
| 	if (si == NULL) return_cmd_error(STR_2808_TOO_MANY_SIGNS); | ||||
|  | ||||
| 	/* When we execute, really make the sign */ | ||||
| 	if (flags & DC_EXEC) { | ||||
| 		int x = TileX(tile) * TILE_SIZE; | ||||
| 		int y = TileY(tile) * TILE_SIZE; | ||||
|  | ||||
| 		si->str = STR_280A_SIGN; | ||||
| 		si->x = x; | ||||
| 		si->y = y; | ||||
| 		si->owner = _current_player; // owner of the sign; just eyecandy | ||||
| 		si->z = GetSlopeZ(x,y); | ||||
| 		UpdateSignVirtCoords(si); | ||||
| 		MarkSignDirty(si); | ||||
| 		InvalidateWindow(WC_SIGN_LIST, 0); | ||||
| 		_sign_sort_dirty = true; | ||||
| 		_new_sign = si; | ||||
| 	} | ||||
|  | ||||
| 	return 0; | ||||
| } | ||||
|  | ||||
| /** Rename a sign. If the new name of the sign is empty, we assume | ||||
|  * the user wanted to delete it. So delete it. Ownership of signs | ||||
|  * has no meaning/effect whatsoever except for eyecandy | ||||
|  * @param tile unused | ||||
|  * @param p1 index of the sign to be renamed/removed | ||||
|  * @param p2 unused | ||||
|  */ | ||||
| int32 CmdRenameSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) | ||||
| { | ||||
| 	if (!IsValidSignID(p1)) return CMD_ERROR; | ||||
|  | ||||
| 	/* If _cmd_text 0 means the new text for the sign is non-empty. | ||||
| 	 * So rename the sign. If it is empty, it has no name, so delete it */ | ||||
| 	if (_cmd_text[0] != '\0') { | ||||
| 		/* Create the name */ | ||||
| 		StringID str = AllocateName(_cmd_text, 0); | ||||
| 		if (str == 0) return CMD_ERROR; | ||||
|  | ||||
| 		if (flags & DC_EXEC) { | ||||
| 			Sign *si = GetSign(p1); | ||||
|  | ||||
| 			/* Delete the old name */ | ||||
| 			DeleteName(si->str); | ||||
| 			/* Assign the new one */ | ||||
| 			si->str = str; | ||||
| 			si->owner = _current_player; | ||||
|  | ||||
| 			/* Update; mark sign dirty twice, because it can either becom longer, or shorter */ | ||||
| 			MarkSignDirty(si); | ||||
| 			UpdateSignVirtCoords(si); | ||||
| 			MarkSignDirty(si); | ||||
| 			InvalidateWindow(WC_SIGN_LIST, 0); | ||||
| 			_sign_sort_dirty = true; | ||||
| 		} else { | ||||
| 			/* Free the name, because we did not assign it yet */ | ||||
| 			DeleteName(str); | ||||
| 		} | ||||
| 	} else { /* Delete sign */ | ||||
| 		if (flags & DC_EXEC) { | ||||
| 			Sign *si = GetSign(p1); | ||||
|  | ||||
| 			MarkSignDirty(si); | ||||
| 			DeleteSign(si); | ||||
|  | ||||
| 			InvalidateWindow(WC_SIGN_LIST, 0); | ||||
| 			_sign_sort_dirty = true; | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	return 0; | ||||
| } | ||||
|  | ||||
| /** | ||||
|  * | ||||
|  * Callback function that is called after a sign is placed | ||||
|  * | ||||
|  */ | ||||
| void CcPlaceSign(bool success, TileIndex tile, uint32 p1, uint32 p2) | ||||
| { | ||||
| 	if (success) { | ||||
| 		ShowRenameSignWindow(_new_sign); | ||||
| 		ResetObjectToPlace(); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| /** | ||||
|  * | ||||
|  * PlaceProc function, called when someone pressed the button if the | ||||
|  *  sign-tool is selected | ||||
|  * | ||||
|  */ | ||||
| void PlaceProc_Sign(TileIndex tile) | ||||
| { | ||||
| 	DoCommandP(tile, 0, 0, CcPlaceSign, CMD_PLACE_SIGN | CMD_MSG(STR_2809_CAN_T_PLACE_SIGN_HERE)); | ||||
| } | ||||
|  | ||||
| /** | ||||
|  * | ||||
|  * Initialize the signs | ||||
|  * | ||||
|  */ | ||||
| void InitializeSigns(void) | ||||
| { | ||||
| 	CleanPool(&_Sign_pool); | ||||
| 	AddBlockToPool(&_Sign_pool); | ||||
| } | ||||
|  | ||||
| static const SaveLoad _sign_desc[] = { | ||||
|       SLE_VAR(Sign, str,   SLE_UINT16), | ||||
|   SLE_CONDVAR(Sign, x,     SLE_FILE_I16 | SLE_VAR_I32, 0, 4), | ||||
|   SLE_CONDVAR(Sign, y,     SLE_FILE_I16 | SLE_VAR_I32, 0, 4), | ||||
|   SLE_CONDVAR(Sign, x,     SLE_INT32,                  5, SL_MAX_VERSION), | ||||
|   SLE_CONDVAR(Sign, y,     SLE_INT32,                  5, SL_MAX_VERSION), | ||||
|   SLE_CONDVAR(Sign, owner, SLE_UINT8,                  6, SL_MAX_VERSION), | ||||
|       SLE_VAR(Sign, z,     SLE_UINT8), | ||||
| 	SLE_END() | ||||
| }; | ||||
|  | ||||
| /** | ||||
|  * | ||||
|  * Save all signs | ||||
|  * | ||||
|  */ | ||||
| static void Save_SIGN(void) | ||||
| { | ||||
| 	Sign *si; | ||||
|  | ||||
| 	FOR_ALL_SIGNS(si) { | ||||
| 		SlSetArrayIndex(si->index); | ||||
| 		SlObject(si, _sign_desc); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| /** | ||||
|  * | ||||
|  * Load all signs | ||||
|  * | ||||
|  */ | ||||
| static void Load_SIGN(void) | ||||
| { | ||||
| 	int index; | ||||
| 	while ((index = SlIterateArray()) != -1) { | ||||
| 		Sign *si; | ||||
|  | ||||
| 		if (!AddBlockIfNeeded(&_Sign_pool, index)) | ||||
| 			error("Signs: failed loading savegame: too many signs"); | ||||
|  | ||||
| 		si = GetSign(index); | ||||
| 		SlObject(si, _sign_desc); | ||||
| 	} | ||||
|  | ||||
| 	_sign_sort_dirty = true; | ||||
| } | ||||
|  | ||||
| const ChunkHandler _sign_chunk_handlers[] = { | ||||
| 	{ 'SIGN', Save_SIGN, Load_SIGN, CH_ARRAY | CH_LAST}, | ||||
| }; | ||||
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