(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
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68
src/signs.h
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68
src/signs.h
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/* $Id$ */
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#ifndef SIGNS_H
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#define SIGNS_H
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#include "oldpool.h"
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typedef struct Sign {
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StringID str;
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ViewportSign sign;
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int32 x;
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int32 y;
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byte z;
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PlayerID owner; // placed by this player. Anyone can delete them though. OWNER_NONE for gray signs from old games.
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SignID index;
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} Sign;
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DECLARE_OLD_POOL(Sign, Sign, 2, 16000)
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static inline SignID GetMaxSignIndex(void)
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{
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/* TODO - This isn't the real content of the function, but
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* with the new pool-system this will be replaced with one that
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* _really_ returns the highest index. Now it just returns
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* the next safe value we are sure about everything is below.
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*/
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return GetSignPoolSize() - 1;
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}
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static inline uint GetNumSigns(void)
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{
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return GetSignPoolSize();
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}
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/**
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* Check if a Sign really exists.
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*/
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static inline bool IsValidSign(const Sign *si)
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{
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return si->str != STR_NULL;
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}
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static inline bool IsValidSignID(uint index)
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{
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return index < GetSignPoolSize() && IsValidSign(GetSign(index));
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}
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void DestroySign(Sign *si);
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static inline void DeleteSign(Sign *si)
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{
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DestroySign(si);
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si->str = STR_NULL;
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}
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#define FOR_ALL_SIGNS_FROM(ss, start) for (ss = GetSign(start); ss != NULL; ss = (ss->index + 1U < GetSignPoolSize()) ? GetSign(ss->index + 1U) : NULL) if (IsValidSign(ss))
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#define FOR_ALL_SIGNS(ss) FOR_ALL_SIGNS_FROM(ss, 0)
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VARDEF bool _sign_sort_dirty;
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void UpdateAllSignVirtCoords(void);
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void PlaceProc_Sign(TileIndex tile);
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/* misc.c */
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void ShowRenameSignWindow(const Sign *si);
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#endif /* SIGNS_H */
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