(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
This commit is contained in:
237
src/station.h
Normal file
237
src/station.h
Normal file
@@ -0,0 +1,237 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef STATION_H
|
||||
#define STATION_H
|
||||
|
||||
#include "player.h"
|
||||
#include "oldpool.h"
|
||||
#include "sprite.h"
|
||||
#include "tile.h"
|
||||
#include "newgrf_station.h"
|
||||
|
||||
typedef struct GoodsEntry {
|
||||
uint16 waiting_acceptance;
|
||||
byte days_since_pickup;
|
||||
byte rating;
|
||||
StationID enroute_from;
|
||||
byte enroute_time;
|
||||
byte last_speed;
|
||||
byte last_age;
|
||||
int32 feeder_profit;
|
||||
} GoodsEntry;
|
||||
|
||||
typedef enum RoadStopType {
|
||||
RS_BUS,
|
||||
RS_TRUCK
|
||||
} RoadStopType;
|
||||
|
||||
enum {
|
||||
INVALID_STATION = 0xFFFF,
|
||||
ROAD_STOP_LIMIT = 16,
|
||||
};
|
||||
|
||||
typedef struct RoadStop {
|
||||
TileIndex xy;
|
||||
bool used;
|
||||
byte status;
|
||||
RoadStopID index;
|
||||
byte num_vehicles;
|
||||
StationID station;
|
||||
struct RoadStop *next;
|
||||
struct RoadStop *prev;
|
||||
} RoadStop;
|
||||
|
||||
typedef struct StationSpecList {
|
||||
const StationSpec *spec;
|
||||
uint32 grfid; /// GRF ID of this custom station
|
||||
uint8 localidx; /// Station ID within GRF of station
|
||||
} StationSpecList;
|
||||
|
||||
struct Station {
|
||||
TileIndex xy;
|
||||
RoadStop *bus_stops;
|
||||
RoadStop *truck_stops;
|
||||
TileIndex train_tile;
|
||||
TileIndex airport_tile;
|
||||
TileIndex dock_tile;
|
||||
Town *town;
|
||||
uint16 string_id;
|
||||
|
||||
ViewportSign sign;
|
||||
|
||||
uint16 had_vehicle_of_type;
|
||||
|
||||
byte time_since_load;
|
||||
byte time_since_unload;
|
||||
byte delete_ctr;
|
||||
PlayerID owner;
|
||||
byte facilities;
|
||||
byte airport_type;
|
||||
|
||||
// trainstation width/height
|
||||
byte trainst_w, trainst_h;
|
||||
|
||||
/** List of custom stations (StationSpecs) allocated to the station */
|
||||
uint8 num_specs;
|
||||
StationSpecList *speclist;
|
||||
|
||||
Date build_date;
|
||||
|
||||
//uint16 airport_flags;
|
||||
uint32 airport_flags;
|
||||
StationID index;
|
||||
|
||||
byte last_vehicle_type;
|
||||
GoodsEntry goods[NUM_CARGO];
|
||||
|
||||
uint16 random_bits;
|
||||
byte waiting_triggers;
|
||||
|
||||
/* Stuff that is no longer used, but needed for conversion */
|
||||
TileIndex bus_tile_obsolete;
|
||||
TileIndex lorry_tile_obsolete;
|
||||
|
||||
byte truck_stop_status_obsolete;
|
||||
byte bus_stop_status_obsolete;
|
||||
byte blocked_months_obsolete;
|
||||
|
||||
Rect rect; ///< Station spread out rectangle (not saved) maintained by StationRect_xxx() functions
|
||||
};
|
||||
|
||||
enum {
|
||||
FACIL_TRAIN = 0x01,
|
||||
FACIL_TRUCK_STOP = 0x02,
|
||||
FACIL_BUS_STOP = 0x04,
|
||||
FACIL_AIRPORT = 0x08,
|
||||
FACIL_DOCK = 0x10,
|
||||
};
|
||||
|
||||
enum {
|
||||
// HVOT_PENDING_DELETE = 1 << 0, // not needed anymore
|
||||
HVOT_TRAIN = 1 << 1,
|
||||
HVOT_BUS = 1 << 2,
|
||||
HVOT_TRUCK = 1 << 3,
|
||||
HVOT_AIRCRAFT = 1 << 4,
|
||||
HVOT_SHIP = 1 << 5,
|
||||
/* This bit is used to mark stations. No, it does not belong here, but what
|
||||
* can we do? ;-) */
|
||||
HVOT_BUOY = 1 << 6
|
||||
};
|
||||
|
||||
enum {
|
||||
CA_BUS = 3,
|
||||
CA_TRUCK = 3,
|
||||
CA_AIR_OILPAD = 3,
|
||||
CA_TRAIN = 4,
|
||||
CA_AIR_HELIPORT = 4,
|
||||
CA_AIR_SMALL = 4,
|
||||
CA_AIR_LARGE = 5,
|
||||
CA_DOCK = 5,
|
||||
CA_AIR_METRO = 6,
|
||||
CA_AIR_INTER = 8,
|
||||
CA_AIR_COMMUTER = 4,
|
||||
CA_AIR_HELIDEPOT = 4,
|
||||
CA_AIR_INTERCON = 10,
|
||||
CA_AIR_HELISTATION = 4,
|
||||
};
|
||||
|
||||
void ModifyStationRatingAround(TileIndex tile, PlayerID owner, int amount, uint radius);
|
||||
|
||||
void ShowStationViewWindow(StationID station);
|
||||
void UpdateAllStationVirtCoord(void);
|
||||
|
||||
/* sorter stuff */
|
||||
void RebuildStationLists(void);
|
||||
void ResortStationLists(void);
|
||||
|
||||
DECLARE_OLD_POOL(Station, Station, 6, 1000)
|
||||
|
||||
static inline StationID GetMaxStationIndex(void)
|
||||
{
|
||||
/* TODO - This isn't the real content of the function, but
|
||||
* with the new pool-system this will be replaced with one that
|
||||
* _really_ returns the highest index. Now it just returns
|
||||
* the next safe value we are sure about everything is below.
|
||||
*/
|
||||
return GetStationPoolSize() - 1;
|
||||
}
|
||||
|
||||
static inline uint GetNumStations(void)
|
||||
{
|
||||
return GetStationPoolSize();
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if a station really exists.
|
||||
*/
|
||||
static inline bool IsValidStation(const Station *st)
|
||||
{
|
||||
return st->xy != 0;
|
||||
}
|
||||
|
||||
static inline bool IsValidStationID(StationID index)
|
||||
{
|
||||
return index < GetStationPoolSize() && IsValidStation(GetStation(index));
|
||||
}
|
||||
|
||||
void DestroyStation(Station *st);
|
||||
|
||||
static inline void DeleteStation(Station *st)
|
||||
{
|
||||
DestroyStation(st);
|
||||
st->xy = 0;
|
||||
}
|
||||
|
||||
#define FOR_ALL_STATIONS_FROM(st, start) for (st = GetStation(start); st != NULL; st = (st->index + 1U < GetStationPoolSize()) ? GetStation(st->index + 1U) : NULL) if (IsValidStation(st))
|
||||
#define FOR_ALL_STATIONS(st) FOR_ALL_STATIONS_FROM(st, 0)
|
||||
|
||||
|
||||
/* Stuff for ROADSTOPS */
|
||||
|
||||
DECLARE_OLD_POOL(RoadStop, RoadStop, 5, 2000)
|
||||
|
||||
/**
|
||||
* Check if a RaodStop really exists.
|
||||
*/
|
||||
static inline bool IsValidRoadStop(const RoadStop *rs)
|
||||
{
|
||||
return rs->used;
|
||||
}
|
||||
|
||||
void DestroyRoadStop(RoadStop* rs);
|
||||
|
||||
static inline void DeleteRoadStop(RoadStop *rs)
|
||||
{
|
||||
DestroyRoadStop(rs);
|
||||
rs->used = false;
|
||||
}
|
||||
|
||||
#define FOR_ALL_ROADSTOPS_FROM(rs, start) for (rs = GetRoadStop(start); rs != NULL; rs = (rs->index + 1U < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1U) : NULL) if (IsValidRoadStop(rs))
|
||||
#define FOR_ALL_ROADSTOPS(rs) FOR_ALL_ROADSTOPS_FROM(rs, 0)
|
||||
|
||||
/* End of stuff for ROADSTOPS */
|
||||
|
||||
|
||||
void AfterLoadStations(void);
|
||||
void GetProductionAroundTiles(AcceptedCargo produced, TileIndex tile, int w, int h, int rad);
|
||||
void GetAcceptanceAroundTiles(AcceptedCargo accepts, TileIndex tile, int w, int h, int rad);
|
||||
uint GetStationPlatforms(const Station *st, TileIndex tile);
|
||||
uint GetPlatformLength(TileIndex tile, DiagDirection dir);
|
||||
void MarkStationTilesDirty(const Station *st);
|
||||
|
||||
|
||||
const DrawTileSprites *GetStationTileLayout(byte gfx);
|
||||
void StationPickerDrawSprite(int x, int y, RailType railtype, int image);
|
||||
|
||||
RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type);
|
||||
RoadStop * GetPrimaryRoadStop(const Station *st, RoadStopType type);
|
||||
uint GetNumRoadStops(const Station* st, RoadStopType type);
|
||||
RoadStop * AllocateRoadStop( void );
|
||||
void ClearSlot(Vehicle *v);
|
||||
|
||||
static inline bool IsBuoy(const Station* st)
|
||||
{
|
||||
return (st->had_vehicle_of_type & HVOT_BUOY) != 0; /* XXX: We should really ditch this ugly coding and switch to something sane... */
|
||||
}
|
||||
|
||||
#endif /* STATION_H */
|
||||
Reference in New Issue
Block a user