(svn r27164) -Add: [NoGo] Game scripts can point to a location, station, industry, or town when publishing news.

This commit is contained in:
alberth
2015-02-22 17:25:29 +00:00
parent c639fb0d8e
commit 0143f486f2
8 changed files with 69 additions and 5 deletions

View File

@@ -36,15 +36,36 @@ public:
};
/**
* Create a news messages for a company.
* Reference to a game element.
*/
enum NewsReferenceType {
/* Selection of useful game elements to refer to. */
NR_NONE = ::NR_NONE, ///< No reference supplied.
NR_TILE = ::NR_TILE, ///< Reference location, scroll to the location when clicking on the news.
NR_STATION = ::NR_STATION, ///< Reference station, scroll to the station when clicking on the news. Delete news when the station is deleted.
NR_INDUSTRY = ::NR_INDUSTRY, ///< Reference industry, scrolls to the industry when clicking on the news. Delete news when the industry is deleted.
NR_TOWN = ::NR_TOWN, ///< Reference town, scroll to the town when clicking on the news.
};
/**
* Create a news message for everybody, or for one company.
* @param type The type of the news.
* @param text The text message to show (can be either a raw string, or a ScriptText object).
* @param company The company, or COMPANY_INVALID for all companies.
* @param ref_type Type of referred game element.
* @param reference The referenced game element of \a ref_type.
* - For #NR_NONE this parameter is ignored.
* - For #NR_TILE this parameter should be a valid location (ScriptMap::IsValidTile).
* - For #NR_STATION this parameter should be a valid stationID (ScriptStation::IsValidStation).
* - For #NR_INDUSTRY this parameter should be a valid industryID (ScriptIndustry::IsValidIndustry).
* - For #NR_TOWN this parameter should be a valid townID (ScriptTown::IsValidTown).
* @return True if the action succeeded.
* @pre type must be #NT_ECONOMY, #NT_SUBSIDIES, or #NT_GENERAL.
* @pre text != NULL.
* @pre company == COMPANY_INVALID || ResolveCompanyID(company) != COMPANY_INVALID.
* @pre The \a reference condition must be fulfilled.
*/
static bool Create(NewsType type, Text *text, ScriptCompany::CompanyID company);
static bool Create(NewsType type, Text *text, ScriptCompany::CompanyID company, NewsReferenceType ref_type, uint32 reference);
};
#endif /* SCRIPT_NEWS_HPP */