(svn r17467) -Change: show the client id in join messages at the server (patch by dihedral)
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@@ -1732,6 +1732,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Game unpaused (
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############ End of leave-in-this-order
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STR_NETWORK_MESSAGE_CLIENT_LEAVING :leaving
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STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {RAW_STRING} has joined the game
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STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {RAW_STRING} has joined the game (Client #{2:NUM})
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STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {RAW_STRING} has joined company #{2:NUM}
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STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {RAW_STRING} has joined spectators
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STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {RAW_STRING} has started a new company (#{2:NUM})
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