(svn r16445) -Codechange: update old comments (Yexo)
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@@ -89,12 +89,7 @@ struct AircraftCache {
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};
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/**
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* This class 'wraps' Vehicle; you do not actually instantiate this class.
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* You create a Vehicle using AllocateVehicle, so it is added to the pool
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* and you reinitialize that to a Train using:
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* v = new (v) Aircraft();
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*
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* As side-effect the vehicle type is set correctly.
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* Aircraft, helicopters, rotors and their shadows belong to this class.
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*/
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struct Aircraft : public SpecializedVehicle<Aircraft, VEH_AIRCRAFT> {
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AircraftCache acache; ///< Cache of often used calculated values
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