(svn r19083) -Cleanup: remove support for modifying variables from console

This commit is contained in:
smatz
2010-02-10 17:32:39 +00:00
parent d8a0278cf2
commit 023fc16894
3 changed files with 34 additions and 451 deletions

View File

@@ -28,9 +28,8 @@
#define ICON_TOKEN_COUNT 20
/* console parser */
IConsoleCmd *_iconsole_cmds; ///< list of registred commands
IConsoleVar *_iconsole_vars; ///< list of registred vars
IConsoleAlias *_iconsole_aliases; ///< list of registred aliases
IConsoleCmd *_iconsole_cmds; ///< list of registered commands
IConsoleAlias *_iconsole_aliases; ///< list of registered aliases
FILE *_iconsole_output_file;
@@ -197,7 +196,7 @@ bool GetArgumentInteger(uint32 *value, const char *arg)
* *************************/
/**
* General internal hooking code that is the same for both commands and variables
* General internal hooking code
* @param hooks IConsoleHooks structure that will be set according to
* @param type type access trigger
* @param proc function called when the hook criteria is met
@@ -262,22 +261,9 @@ void IConsoleCmdHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *
IConsoleHookAdd(&cmd->hook, type, proc);
}
/**
* Add a hook to a variable that will be triggered at certain points
* @param name name of the variable that the hook is added to
* @param type type of hook that is added (ACCESS, BEFORE and AFTER change)
* @param proc function called when the hook criteria is met
*/
void IConsoleVarHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc)
{
IConsoleVar *var = IConsoleVarGet(name);
if (var == NULL) return;
IConsoleHookAdd(&var->hook, type, proc);
}
/**
* Perhaps ugly macro, but this saves us the trouble of writing the same function
* three types, just with different variables. Yes, templates would be handy. It was
* twice, just with different variables. Yes, templates would be handy. It was
* either this define or an even more ugly void* magic function
*/
#define IConsoleAddSorted(_base, item_new, IConsoleType, type) \
@@ -473,280 +459,6 @@ static void IConsoleAliasExec(const IConsoleAlias *alias, byte tokencount, char
for (i = 0; i <= a_index; i++) IConsoleCmdExec(aliases[i]); // execute each alias in turn
}
/**
* Special function for adding string-type variables. They in addition
* also need a 'size' value saying how long their string buffer is.
* @param name name of the variable that will be used
* @param addr memory location the variable will point to
* @param size the length of the string buffer
* @param help the help string shown for the variable
* For more information see IConsoleVarRegister()
*/
void IConsoleVarStringRegister(const char *name, void *addr, uint32 size, const char *help)
{
IConsoleVar *var;
IConsoleVarRegister(name, addr, ICONSOLE_VAR_STRING, help);
var = IConsoleVarGet(name);
var->size = size;
}
/**
* Register a new variable to be used in the console
* @param name name of the variable that will be used
* @param addr memory location the variable will point to
* @param help the help string shown for the variable
* @param type the type of the variable (simple atomic) so we know which values it can get
*/
void IConsoleVarRegister(const char *name, void *addr, IConsoleVarTypes type, const char *help)
{
char *new_cmd = strdup(name);
IConsoleVar *item_new = MallocT<IConsoleVar>(1);
item_new->help = (help != NULL) ? strdup(help) : NULL;
item_new->next = NULL;
item_new->name = new_cmd;
item_new->addr = addr;
item_new->proc = NULL;
item_new->type = type;
item_new->hook.access = NULL;
item_new->hook.pre = NULL;
item_new->hook.post = NULL;
IConsoleAddSorted(_iconsole_vars, item_new, IConsoleVar, "a variable");
}
/**
* Find the variable pointed to by its string
* @param name variable to be found
* @return return Varstruct of the found variable, or NULL on failure
*/
IConsoleVar *IConsoleVarGet(const char *name)
{
IConsoleVar *item;
for (item = _iconsole_vars; item != NULL; item = item->next) {
if (strcmp(item->name, name) == 0) return item;
}
return NULL;
}
/**
* Get the value of the variable and put it into a printable
* string form so we can use it for printing
*/
static char *IConsoleVarGetStringValue(const IConsoleVar *var)
{
static char tempres[50];
char *value = tempres;
switch (var->type) {
case ICONSOLE_VAR_BOOLEAN:
snprintf(tempres, sizeof(tempres), "%s", (*(bool*)var->addr) ? "on" : "off");
break;
case ICONSOLE_VAR_BYTE:
snprintf(tempres, sizeof(tempres), "%u", *(byte*)var->addr);
break;
case ICONSOLE_VAR_UINT16:
snprintf(tempres, sizeof(tempres), "%u", *(uint16*)var->addr);
break;
case ICONSOLE_VAR_UINT32:
snprintf(tempres, sizeof(tempres), "%u", *(uint32*)var->addr);
break;
case ICONSOLE_VAR_INT16:
snprintf(tempres, sizeof(tempres), "%i", *(int16*)var->addr);
break;
case ICONSOLE_VAR_INT32:
snprintf(tempres, sizeof(tempres), "%i", *(int32*)var->addr);
break;
case ICONSOLE_VAR_STRING:
value = (char*)var->addr;
break;
default: NOT_REACHED();
}
return value;
}
/**
* Print out the value of the variable after it has been assigned
* a new value, thus giving us feedback on the action
*/
static void IConsoleVarPrintSetValue(const IConsoleVar *var)
{
char *value = IConsoleVarGetStringValue(var);
IConsolePrintF(CC_WARNING, "'%s' changed to: %s", var->name, value);
}
/**
* Set a new value to a console variable
* @param *var the variable being set/changed
* @param value the new value given to the variable, cast properly
*/
static void IConsoleVarSetValue(const IConsoleVar *var, uint32 value)
{
IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_PRE_ACTION);
switch (var->type) {
case ICONSOLE_VAR_BOOLEAN:
*(bool*)var->addr = (value != 0);
break;
case ICONSOLE_VAR_BYTE:
*(byte*)var->addr = (byte)value;
break;
case ICONSOLE_VAR_UINT16:
*(uint16*)var->addr = (uint16)value;
break;
case ICONSOLE_VAR_INT16:
*(int16*)var->addr = (int16)value;
break;
case ICONSOLE_VAR_UINT32:
*(uint32*)var->addr = (uint32)value;
break;
case ICONSOLE_VAR_INT32:
*(int32*)var->addr = (int32)value;
break;
default: NOT_REACHED();
}
IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_POST_ACTION);
IConsoleVarPrintSetValue(var);
}
/**
* Set a new value to a string-type variable. Basically this
* means to copy the new value over to the container.
* @param *var the variable in question
* @param *value the new value
*/
static void IConsoleVarSetStringvalue(const IConsoleVar *var, const char *value)
{
if (var->type != ICONSOLE_VAR_STRING || var->addr == NULL) return;
IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_PRE_ACTION);
ttd_strlcpy((char*)var->addr, value, var->size);
IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_POST_ACTION);
IConsoleVarPrintSetValue(var); // print out the new value, giving feedback
return;
}
/**
* Query the current value of a variable and return it
* @param *var the variable queried
* @return current value of the variable
*/
static uint32 IConsoleVarGetValue(const IConsoleVar *var)
{
uint32 result = 0;
switch (var->type) {
case ICONSOLE_VAR_BOOLEAN:
result = *(bool*)var->addr;
break;
case ICONSOLE_VAR_BYTE:
result = *(byte*)var->addr;
break;
case ICONSOLE_VAR_UINT16:
result = *(uint16*)var->addr;
break;
case ICONSOLE_VAR_INT16:
result = *(int16*)var->addr;
break;
case ICONSOLE_VAR_UINT32:
result = *(uint32*)var->addr;
break;
case ICONSOLE_VAR_INT32:
result = *(int32*)var->addr;
break;
default: NOT_REACHED();
}
return result;
}
/**
* Print out the value of the variable when asked
*/
void IConsoleVarPrintGetValue(const IConsoleVar *var)
{
char *value;
/* Some variables need really specific handling, handle this in its
* callback function */
if (var->proc != NULL) {
var->proc(0, NULL);
return;
}
value = IConsoleVarGetStringValue(var);
IConsolePrintF(CC_WARNING, "Current value for '%s' is: %s", var->name, value);
}
/**
* Execute a variable command. Without any parameters, print out its value
* with parameters it assigns a new value to the variable
* @param *var the variable that we will be querying/changing
* @param tokencount how many additional parameters have been given to the commandline
* @param *token the actual parameters the variable was called with
*/
static void IConsoleVarExec(const IConsoleVar *var, byte tokencount, char *token[ICON_TOKEN_COUNT])
{
const char *tokenptr = token[0];
byte t_index = tokencount;
uint32 value;
DEBUG(console, 6, "Requested command is a variable");
if (tokencount == 0) { // Just print out value
IConsoleVarPrintGetValue(var);
return;
}
/* Use of assignment sign is not mandatory but supported, so just 'ignore it appropiately' */
if (strcmp(tokenptr, "=") == 0) tokencount--;
if (tokencount == 1) {
/* Some variables need really special handling, handle it in their callback procedure */
if (var->proc != NULL) {
var->proc(tokencount, &token[t_index - tokencount]); // set the new value
return;
}
/* Strings need special processing. No need to convert the argument to
* an integer value, just copy over the argument on a one-by-one basis */
if (var->type == ICONSOLE_VAR_STRING) {
IConsoleVarSetStringvalue(var, token[t_index - tokencount]);
return;
} else if (GetArgumentInteger(&value, token[t_index - tokencount])) {
IConsoleVarSetValue(var, value);
return;
}
/* Increase or decrease the value by one. This of course can only happen to 'number' types */
if (strcmp(tokenptr, "++") == 0 && var->type != ICONSOLE_VAR_STRING) {
IConsoleVarSetValue(var, IConsoleVarGetValue(var) + 1);
return;
}
if (strcmp(tokenptr, "--") == 0 && var->type != ICONSOLE_VAR_STRING) {
IConsoleVarSetValue(var, IConsoleVarGetValue(var) - 1);
return;
}
}
IConsoleError("invalid variable assignment");
}
/**
* Add a callback function to the variable. Some variables need
* very special processing, which can only be done with custom code
* @param name name of the variable the callback function is added to
* @param proc the function called
*/
void IConsoleVarProcAdd(const char *name, IConsoleCmdProc *proc)
{
IConsoleVar *var = IConsoleVarGet(name);
if (var == NULL) return;
var->proc = proc;
}
/**
* Execute a given command passed to us. First chop it up into
* individual tokens (seperated by spaces), then execute it if possible
@@ -756,7 +468,6 @@ void IConsoleCmdExec(const char *cmdstr)
{
IConsoleCmd *cmd = NULL;
IConsoleAlias *alias = NULL;
IConsoleVar *var = NULL;
const char *cmdptr;
char *tokens[ICON_TOKEN_COUNT], tokenstream[ICON_MAX_STREAMSIZE];
@@ -824,8 +535,8 @@ void IConsoleCmdExec(const char *cmdstr)
}
if (tokens[0] == '\0') return; // don't execute empty commands
/* 2. Determine type of command (cmd, alias or variable) and execute
* First try commands, then aliases, and finally variables. Execute
/* 2. Determine type of command (cmd or alias) and execute
* First try commands, then aliases. Execute
* the found action taking into account its hooking code
*/
cmd = IConsoleCmdGet(tokens[0]);
@@ -841,20 +552,12 @@ void IConsoleCmdExec(const char *cmdstr)
return;
}
t_index--; // ignore the variable-name for comfort for both aliases and variaables
t_index--;
alias = IConsoleAliasGet(tokens[0]);
if (alias != NULL) {
IConsoleAliasExec(alias, t_index, &tokens[1]);
return;
}
var = IConsoleVarGet(tokens[0]);
if (var != NULL) {
if (IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_ACCESS)) {
IConsoleVarExec(var, t_index, &tokens[1]);
}
return;
}
IConsoleError("command or variable not found");
IConsoleError("command not found");
}