Merge branch 'master' into jgrpp

# Conflicts:
#	cmake/CompileFlags.cmake
#	src/cargomonitor.cpp
#	src/core/CMakeLists.txt
#	src/economy.cpp
#	src/landscape.cpp
#	src/linkgraph/flowmapper.cpp
#	src/linkgraph/linkgraph_gui.cpp
#	src/linkgraph/linkgraphschedule.cpp
#	src/misc_gui.cpp
#	src/newgrf_generic.cpp
#	src/newgrf_storage.cpp
#	src/rail_gui.cpp
#	src/saveload/afterload.cpp
#	src/saveload/station_sl.cpp
#	src/script/script_gui.cpp
#	src/station_cmd.cpp
#	src/station_gui.cpp
#	src/string_func.h
#	src/terraform_cmd.cpp
This commit is contained in:
Jonathan G Rennison
2023-06-07 21:28:46 +01:00
129 changed files with 2080 additions and 2061 deletions

View File

@@ -223,9 +223,7 @@ CommandCost CmdTerraformLand(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
* Pass == 0: Collect tileareas which are caused to be auto-cleared.
* Pass == 1: Collect the actual cost. */
for (int pass = 0; pass < 2; pass++) {
for (TileIndexSet::const_iterator it = ts.dirty_tiles.begin(); it != ts.dirty_tiles.end(); it++) {
TileIndex t = *it;
for (const auto &t : ts.dirty_tiles) {
assert(t < MapSize());
/* MP_VOID tiles can be terraformed but as tunnels and bridges
* cannot go under / over these tiles they don't need checking. */
@@ -309,18 +307,17 @@ CommandCost CmdTerraformLand(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
if (flags & DC_EXEC) {
/* Mark affected areas dirty. */
for (TileIndexSet::const_iterator it = ts.dirty_tiles.begin(); it != ts.dirty_tiles.end(); it++) {
MarkTileDirtyByTile(*it);
TileIndexToHeightMap::const_iterator new_height = ts.tile_to_new_height.find(*it);
for (const auto &t : ts.dirty_tiles) {
MarkTileDirtyByTile(t);
TileIndexToHeightMap::const_iterator new_height = ts.tile_to_new_height.find(t);
if (new_height == ts.tile_to_new_height.end()) continue;
MarkTileDirtyByTile(*it, VMDF_NONE, 0, new_height->second);
MarkTileDirtyByTile(t, VMDF_NONE, 0, new_height->second);
}
/* change the height */
for (TileIndexToHeightMap::const_iterator it = ts.tile_to_new_height.begin();
it != ts.tile_to_new_height.end(); it++) {
TileIndex t = it->first;
int height = it->second;
for (const auto &it : ts.tile_to_new_height) {
TileIndex t = it.first;
int height = it.second;
SetTileHeight(t, (uint)height);
}