(svn r10696) -Codechange: remove duplication of the "make sprite transparent" code.

This commit is contained in:
rubidium
2007-07-26 14:07:11 +00:00
parent d031da78d8
commit 02ab86631e
15 changed files with 86 additions and 220 deletions

View File

@@ -166,10 +166,7 @@ void IndustryDrawTileLayout(const TileInfo *ti, const SpriteGroup *group, byte r
image = dtss->image + stage;
pal = dtss->pal;
if (!HASBIT(image, SPRITE_MODIFIER_OPAQUE) && HASBIT(_transparent_opt, TO_INDUSTRIES)) {
SETBIT(image, PALETTE_MODIFIER_TRANSPARENT);
pal = PALETTE_TO_TRANSPARENT;
} else if (HASBIT(image, PALETTE_MODIFIER_COLOR)) {
if (HASBIT(image, PALETTE_MODIFIER_COLOR)) {
pal = GENERAL_SPRITE_COLOR(rnd_color);
} else {
pal = PAL_NONE;
@@ -180,7 +177,8 @@ void IndustryDrawTileLayout(const TileInfo *ti, const SpriteGroup *group, byte r
image, pal,
ti->x + dtss->delta_x, ti->y + dtss->delta_y,
dtss->size_x, dtss->size_y,
dtss->size_z, ti->z + dtss->delta_z
dtss->size_z, ti->z + dtss->delta_z,
!HASBIT(image, SPRITE_MODIFIER_OPAQUE) && HASBIT(_transparent_opt, TO_INDUSTRIES)
);
} else {
AddChildSpriteScreen(image, pal, dtss->delta_x, dtss->delta_y);