(svn r21398) -Change/Feature-ish: when making a savegame to send to a client, don't write it to disk but create the packets immediately
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@@ -72,6 +72,9 @@ public:
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CommandQueue outgoing_queue; ///< The command-queue awaiting delivery
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int receive_limit; ///< Amount of bytes that we can receive at this moment
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Packet *savegame_packets; ///< Packet queue of the savegame; send these "slowly" to the client.
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struct PacketWriter *savegame; ///< Writer used to write the savegame.
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ServerNetworkGameSocketHandler(SOCKET s);
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~ServerNetworkGameSocketHandler();
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