(svn r13266) -Codechange: Use SmallVector in GUIList

This commit is contained in:
peter1138
2008-05-26 16:23:23 +00:00
parent 5a0fb3ca97
commit 02b5ffa13f
9 changed files with 91 additions and 184 deletions

View File

@@ -92,7 +92,7 @@ void BuildVehicleList(VehicleListBase *vl, PlayerID owner, uint16 index, uint16
DEBUG(misc, 3, "Building vehicle list for player %d at station %d", owner, index);
vl->vehicles.list_length = GenerateVehicleSortList(&vl->vehicles.sort_list, &vl->vehicles.list_length, vl->vehicle_type, owner, index, window_type);
GenerateVehicleSortList(&vl->vehicles, vl->vehicle_type, owner, index, window_type);
vl->vehicles.flags &= ~VL_REBUILD;
vl->vehicles.flags |= VL_RESORT;
@@ -110,7 +110,7 @@ void SortVehicleList(VehicleListBase *vl)
_last_vehicle[0] = _last_vehicle[1] = NULL;
_internal_sort_order = (vl->vehicles.flags & VL_DESC) != 0;
qsort((void*)vl->vehicles.sort_list, vl->vehicles.list_length, sizeof(vl->vehicles.sort_list[0]),
qsort((void*)vl->vehicles.Begin(), vl->vehicles.Length(), sizeof(vl->vehicles.Begin()),
_vehicle_sorter[vl->vehicles.sort_type]);
vl->vehicles.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
@@ -806,8 +806,7 @@ struct VehicleListWindow : public Window, public VehicleListBase {
PlayerID player = (PlayerID)GB(this->window_number, 0, 8);
this->vehicle_type = (VehicleType)GB(this->window_number, 11, 5);
this->vehicles.list_length = 0;
this->vehicles.sort_list = NULL;
this->vehicles.Clear();
this->caption_color = player;
/* Hide the widgets that we will not use in this window
@@ -925,7 +924,6 @@ struct VehicleListWindow : public Window, public VehicleListBase {
~VehicleListWindow()
{
free((void*)this->vehicles.sort_list);
}
virtual void OnPaint()
@@ -940,12 +938,12 @@ struct VehicleListWindow : public Window, public VehicleListBase {
BuildVehicleList(this, owner, index, window_type);
SortVehicleList(this);
SetVScrollCount(this, this->vehicles.list_length);
SetVScrollCount(this, this->vehicles.Length());
/* draw the widgets */
switch (window_type) {
case VLW_SHARED_ORDERS: /* Shared Orders */
if (this->vehicles.list_length == 0) {
if (this->vehicles.Length() == 0) {
/* We can't open this window without vehicles using this order
* and we should close the window when deleting the order */
NOT_REACHED();
@@ -981,7 +979,7 @@ struct VehicleListWindow : public Window, public VehicleListBase {
default: NOT_REACHED(); break;
}
this->SetWidgetsDisabledState(this->vehicles.list_length == 0,
this->SetWidgetsDisabledState(this->vehicles.Length() == 0,
VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN,
VLW_WIDGET_STOP_ALL,
VLW_WIDGET_START_ALL,
@@ -994,9 +992,9 @@ struct VehicleListWindow : public Window, public VehicleListBase {
/* draw arrow pointing up/down for ascending/descending sorting */
this->DrawSortButtonState(VLW_WIDGET_SORT_ORDER, this->vehicles.flags & VL_DESC ? SBS_DOWN : SBS_UP);
max = min(this->vscroll.pos + this->vscroll.cap, this->vehicles.list_length);
max = min(this->vscroll.pos + this->vscroll.cap, this->vehicles.Length());
for (i = this->vscroll.pos; i < max; ++i) {
const Vehicle *v = this->vehicles.sort_list[i];
const Vehicle *v = this->vehicles[i];
StringID str;
SetDParam(0, v->GetDisplayProfitThisYear());
@@ -1049,9 +1047,9 @@ struct VehicleListWindow : public Window, public VehicleListBase {
id_v += this->vscroll.pos;
if (id_v >= this->vehicles.list_length) return; // click out of list bound
if (id_v >= this->vehicles.Length()) return; // click out of list bound
v = this->vehicles.sort_list[id_v];
v = this->vehicles[id_v];
ShowVehicleViewWindow(v);
} break;
@@ -1100,7 +1098,7 @@ struct VehicleListWindow : public Window, public VehicleListBase {
}
break;
case VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN:
assert(this->vehicles.list_length != 0);
assert(this->vehicles.Length() != 0);
switch (index) {
case 0: /* Replace window */