(svn r23244) -Feature: if the installation is ananas, try to get the b without b installed
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@@ -79,6 +79,7 @@ void DoPaletteAnimations();
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void MusicLoop();
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void ResetMusic();
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void CallWindowTickEvent();
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bool HandleBootstrap();
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extern void SetDifficultyLevel(int mode, DifficultySettings *gm_opt);
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extern Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY);
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@@ -297,7 +298,8 @@ static void ShutdownGame()
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PoolBase::Clean(PT_ALL);
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ResetNewGRFData();
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/* No NewGRFs were loaded when it was still bootstrapping. */
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if (_game_mode != GM_BOOTSTRAP) ResetNewGRFData();
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/* Close all and any open filehandles */
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FioCloseAll();
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@@ -717,10 +719,8 @@ int ttd_main(int argc, char *argv[])
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free(sounds_set);
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if (graphics_set == NULL && BaseGraphics::ini_set != NULL) graphics_set = strdup(BaseGraphics::ini_set);
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if (!BaseGraphics::SetSet(graphics_set)) {
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StrEmpty(graphics_set) ?
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usererror("Failed to find a graphics set. Please acquire a graphics set for OpenTTD. See section 4.1 of readme.txt.") :
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usererror("Failed to select requested graphics set '%s'", graphics_set);
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if (!BaseGraphics::SetSet(graphics_set) && !StrEmpty(graphics_set)) {
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usererror("Failed to select requested graphics set '%s'", graphics_set);
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}
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free(graphics_set);
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@@ -739,7 +739,7 @@ int ttd_main(int argc, char *argv[])
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if (blitter == NULL && _ini_blitter != NULL) blitter = strdup(_ini_blitter);
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_blitter_autodetected = StrEmpty(blitter);
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/* If we have a 32 bpp base set, try to select the 32 bpp blitter first, but only if we autoprobe the blitter. */
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if (!_blitter_autodetected || BaseGraphics::GetUsedSet()->blitter == BLT_8BPP || BlitterFactoryBase::SelectBlitter("32bpp-anim") == NULL) {
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if (!_blitter_autodetected || BaseGraphics::GetUsedSet() == NULL || BaseGraphics::GetUsedSet()->blitter == BLT_8BPP || BlitterFactoryBase::SelectBlitter("32bpp-anim") == NULL) {
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if (BlitterFactoryBase::SelectBlitter(blitter) == NULL) {
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StrEmpty(blitter) ?
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usererror("Failed to autoprobe blitter") :
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@@ -780,12 +780,14 @@ int ttd_main(int argc, char *argv[])
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/* Initialize the zoom level of the screen to normal */
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_screen.zoom = ZOOM_LVL_NORMAL;
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NetworkStartUp(); // initialize network-core
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if (!HandleBootstrap()) goto exit;
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/* restore saved music volume */
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_music_driver->SetVolume(_settings_client.music.music_vol);
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_video_driver->ClaimMousePointer();
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NetworkStartUp(); // initialize network-core
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#if defined(ENABLE_NETWORK)
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if (debuglog_conn != NULL && _network_available) {
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const char *not_used = NULL;
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@@ -825,6 +827,7 @@ int ttd_main(int argc, char *argv[])
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SaveToHighScore();
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}
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exit:
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/* Reset windowing system, stop drivers, free used memory, ... */
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ShutdownGame();
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@@ -841,7 +844,7 @@ int ttd_main(int argc, char *argv[])
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void HandleExitGameRequest()
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{
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if (_game_mode == GM_MENU) { // do not ask to quit on the main screen
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if (_game_mode == GM_MENU || _game_mode == GM_BOOTSTRAP) { // do not ask to quit on the main screen
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_exit_game = true;
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} else if (_settings_client.gui.autosave_on_exit) {
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DoExitSave();
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@@ -1317,6 +1320,15 @@ static void DoAutosave()
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void GameLoop()
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{
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if (_game_mode == GM_BOOTSTRAP) {
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#ifdef ENABLE_NETWORK
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/* Check for UDP stuff */
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if (_network_available) NetworkUDPGameLoop();
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#endif
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InputLoop();
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return;
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}
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ProcessAsyncSaveFinish();
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/* autosave game? */
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