(svn r15067) -Fix [FS#2531]: Possible compiler bug, alleviated by using SmallVector instead of using std::set. SmallVector does everything needed anyway.
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@@ -2940,9 +2940,9 @@ CommandCost CmdRenameStation(TileIndex tile, uint32 flags, uint32 p1, uint32 p2,
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*
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* @return: Set of found stations
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*/
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StationSet FindStationsAroundTiles(TileIndex tile, int w_prod, int h_prod)
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StationList FindStationsAroundTiles(TileIndex tile, int w_prod, int h_prod)
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{
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StationSet station_set;
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StationList stations;
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/* area to search = producer plus station catchment radius */
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int max_rad = (_settings_game.station.modified_catchment ? MAX_CATCHMENT : CA_UNMODIFIED);
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@@ -2989,11 +2989,11 @@ StationSet FindStationsAroundTiles(TileIndex tile, int w_prod, int h_prod)
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/* Insert the station in the set. This will fail if it has
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* already been added.
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*/
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station_set.insert(st);
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stations.Include(st);
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END_TILE_LOOP(cur_tile, w, h, tile - TileDiffXY(max_rad, max_rad))
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return station_set;
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return stations;
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}
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uint MoveGoodsToStation(TileIndex tile, int w, int h, CargoID type, uint amount)
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@@ -3003,8 +3003,8 @@ uint MoveGoodsToStation(TileIndex tile, int w, int h, CargoID type, uint amount)
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uint best_rating1 = 0; // rating of st1
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uint best_rating2 = 0; // rating of st2
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StationSet all_stations = FindStationsAroundTiles(tile, w, h);
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for (StationSet::iterator st_iter = all_stations.begin(); st_iter != all_stations.end(); ++st_iter) {
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StationList all_stations = FindStationsAroundTiles(tile, w, h);
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for (Station **st_iter = all_stations.Begin(); st_iter != all_stations.End(); ++st_iter) {
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Station *st = *st_iter;
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/* Is the station reserved exclusively for somebody else? */
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