Codechange: move server name/id in settings to std::string

This commit is contained in:
rubidium42
2021-04-27 21:25:52 +02:00
committed by rubidium42
parent cc6c078dec
commit 02fdb5b210
5 changed files with 19 additions and 17 deletions

View File

@@ -1762,7 +1762,7 @@ void NetworkServerSetCompanyPassword(CompanyID company_id, const char *password,
if (!Company::IsValidHumanID(company_id)) return;
if (!already_hashed) {
password = GenerateCompanyPasswordHash(password, _settings_client.network.network_id, _settings_game.game_creation.generation_seed);
password = GenerateCompanyPasswordHash(password, _settings_client.network.network_id.c_str(), _settings_game.game_creation.generation_seed);
}
strecpy(_network_company_states[company_id].password, password, lastof(_network_company_states[company_id].password));