Codechange: move server name/id in settings to std::string

This commit is contained in:
rubidium42
2021-04-27 21:25:52 +02:00
committed by rubidium42
parent cc6c078dec
commit 02fdb5b210
5 changed files with 19 additions and 17 deletions

View File

@@ -262,7 +262,7 @@ struct NetworkSettings {
uint16 server_port; ///< port the server listens on
uint16 server_admin_port; ///< port the server listens on for the admin network
bool server_admin_chat; ///< allow private chat for the server to be distributed to the admin network
char server_name[NETWORK_NAME_LENGTH]; ///< name of the server
std::string server_name; ///< name of the server
std::string server_password; ///< password for joining this server
std::string rcon_password; ///< password for rconsole (server side)
std::string admin_password; ///< password for the admin network
@@ -270,7 +270,7 @@ struct NetworkSettings {
char client_name[NETWORK_CLIENT_NAME_LENGTH]; ///< name of the player (as client)
std::string default_company_pass; ///< default password for new companies in encrypted form
std::string connect_to_ip; ///< default for the "Add server" query
char network_id[NETWORK_SERVER_ID_LENGTH]; ///< network ID for servers
std::string network_id; ///< network ID for servers
bool autoclean_companies; ///< automatically remove companies that are not in use
uint8 autoclean_unprotected; ///< remove passwordless companies after this many months
uint8 autoclean_protected; ///< remove the password from passworded companies after this many months