Merge branch 'master' into jgrpp
# Conflicts: # .github/workflows/release-windows.yml # src/company_base.h # src/company_cmd.cpp # src/company_gui.cpp # src/console_cmds.cpp # src/economy.cpp # src/economy_cmd.h # src/fios.h # src/goal.cpp # src/group_gui.cpp # src/network/core/config.h # src/network/network_admin.cpp # src/newgrf_config.cpp # src/os/windows/win32.cpp # src/saveload/afterload.cpp # src/saveload/company_sl.cpp # src/saveload/saveload.cpp # src/saveload/saveload_error.hpp # src/settings_gui.cpp # src/ship_cmd.cpp # src/stdafx.h # src/story.cpp # src/story_base.h # src/string.cpp # src/table/settings/economy_settings.ini # src/tests/CMakeLists.txt # src/tests/math_func.cpp
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@@ -44,7 +44,7 @@ static const uint16 UDP_MTU_SHORT = 1400; ///< Numbe
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static const uint16 TCP_MTU = 32767; ///< Number of bytes we can pack in a single TCP packet
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static const uint16 COMPAT_MTU = 1460; ///< Number of bytes we can pack in a single packet for backward compatibility
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static const byte NETWORK_GAME_ADMIN_VERSION = 1; ///< What version of the admin network do we use?
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static const byte NETWORK_GAME_ADMIN_VERSION = 3; ///< What version of the admin network do we use?
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static const byte NETWORK_GAME_INFO_VERSION = 6; ///< What version of game-info do we use?
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static const byte NETWORK_COORDINATOR_VERSION = 6; ///< What version of game-coordinator-protocol do we use?
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