Merge branch 'master' into jgrpp
# Conflicts: # .github/workflows/release-windows.yml # src/company_base.h # src/company_cmd.cpp # src/company_gui.cpp # src/console_cmds.cpp # src/economy.cpp # src/economy_cmd.h # src/fios.h # src/goal.cpp # src/group_gui.cpp # src/network/core/config.h # src/network/network_admin.cpp # src/newgrf_config.cpp # src/os/windows/win32.cpp # src/saveload/afterload.cpp # src/saveload/company_sl.cpp # src/saveload/saveload.cpp # src/saveload/saveload_error.hpp # src/settings_gui.cpp # src/ship_cmd.cpp # src/stdafx.h # src/story.cpp # src/story_base.h # src/string.cpp # src/table/settings/economy_settings.ini # src/tests/CMakeLists.txt # src/tests/math_func.cpp
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@@ -305,7 +305,7 @@ protected:
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/** Sort servers by name. */
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static bool NGameNameSorter(NetworkGameList * const &a, NetworkGameList * const &b)
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{
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int r = strnatcmp(a->info.server_name.c_str(), b->info.server_name.c_str(), true); // Sort by name (natural sorting).
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int r = StrNaturalCompare(a->info.server_name, b->info.server_name, true); // Sort by name (natural sorting).
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if (r == 0) r = a->connection_string.compare(b->connection_string);
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return r < 0;
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@@ -395,7 +395,7 @@ protected:
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assert((*item) != nullptr);
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sf.ResetState();
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sf.AddLine((*item)->info.server_name.c_str());
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sf.AddLine((*item)->info.server_name);
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return sf.GetState();
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}
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