Merge branch 'master' into jgrpp

# Conflicts:
#	.github/workflows/release-windows.yml
#	src/company_base.h
#	src/company_cmd.cpp
#	src/company_gui.cpp
#	src/console_cmds.cpp
#	src/economy.cpp
#	src/economy_cmd.h
#	src/fios.h
#	src/goal.cpp
#	src/group_gui.cpp
#	src/network/core/config.h
#	src/network/network_admin.cpp
#	src/newgrf_config.cpp
#	src/os/windows/win32.cpp
#	src/saveload/afterload.cpp
#	src/saveload/company_sl.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload_error.hpp
#	src/settings_gui.cpp
#	src/ship_cmd.cpp
#	src/stdafx.h
#	src/story.cpp
#	src/story_base.h
#	src/string.cpp
#	src/table/settings/economy_settings.ini
#	src/tests/CMakeLists.txt
#	src/tests/math_func.cpp
This commit is contained in:
Jonathan G Rennison
2023-05-30 00:49:14 +01:00
156 changed files with 2979 additions and 4098 deletions

View File

@@ -305,7 +305,7 @@ protected:
/** Sort servers by name. */
static bool NGameNameSorter(NetworkGameList * const &a, NetworkGameList * const &b)
{
int r = strnatcmp(a->info.server_name.c_str(), b->info.server_name.c_str(), true); // Sort by name (natural sorting).
int r = StrNaturalCompare(a->info.server_name, b->info.server_name, true); // Sort by name (natural sorting).
if (r == 0) r = a->connection_string.compare(b->connection_string);
return r < 0;
@@ -395,7 +395,7 @@ protected:
assert((*item) != nullptr);
sf.ResetState();
sf.AddLine((*item)->info.server_name.c_str());
sf.AddLine((*item)->info.server_name);
return sf.GetState();
}