Merge branch 'master' into jgrpp
# Conflicts: # .github/workflows/release-windows.yml # src/company_base.h # src/company_cmd.cpp # src/company_gui.cpp # src/console_cmds.cpp # src/economy.cpp # src/economy_cmd.h # src/fios.h # src/goal.cpp # src/group_gui.cpp # src/network/core/config.h # src/network/network_admin.cpp # src/newgrf_config.cpp # src/os/windows/win32.cpp # src/saveload/afterload.cpp # src/saveload/company_sl.cpp # src/saveload/saveload.cpp # src/saveload/saveload_error.hpp # src/settings_gui.cpp # src/ship_cmd.cpp # src/stdafx.h # src/story.cpp # src/story_base.h # src/string.cpp # src/table/settings/economy_settings.ini # src/tests/CMakeLists.txt # src/tests/math_func.cpp
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@@ -780,7 +780,7 @@ int openttd_main(int argc, char *argv[])
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case 'e': _switch_mode = (_switch_mode == SM_LOAD_GAME || _switch_mode == SM_LOAD_SCENARIO ? SM_LOAD_SCENARIO : SM_EDITOR); break;
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case 'g':
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if (mgo.opt != nullptr) {
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_file_to_saveload.SetName(mgo.opt);
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_file_to_saveload.name = mgo.opt;
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bool is_scenario = _switch_mode == SM_EDITOR || _switch_mode == SM_LOAD_SCENARIO;
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_switch_mode = is_scenario ? SM_LOAD_SCENARIO : SM_LOAD_GAME;
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_file_to_saveload.SetMode(SLO_LOAD, is_scenario ? FT_SCENARIO : FT_SAVEGAME, DFT_GAME_FILE);
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@@ -822,7 +822,7 @@ int openttd_main(int argc, char *argv[])
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if (_load_check_data.HasErrors()) {
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InitializeLanguagePacks(); // A language pack is needed for GetString()
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char buf[256];
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SetDParamStr(0, _load_check_data.error_data);
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SetDParamStr(0, _load_check_data.error_msg);
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GetString(buf, _load_check_data.error, lastof(buf));
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fprintf(stderr, "%s\n", buf);
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}
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