Merge branch 'master' into jgrpp
# Conflicts: # .github/workflows/release-windows.yml # src/company_base.h # src/company_cmd.cpp # src/company_gui.cpp # src/console_cmds.cpp # src/economy.cpp # src/economy_cmd.h # src/fios.h # src/goal.cpp # src/group_gui.cpp # src/network/core/config.h # src/network/network_admin.cpp # src/newgrf_config.cpp # src/os/windows/win32.cpp # src/saveload/afterload.cpp # src/saveload/company_sl.cpp # src/saveload/saveload.cpp # src/saveload/saveload_error.hpp # src/settings_gui.cpp # src/ship_cmd.cpp # src/stdafx.h # src/story.cpp # src/story_base.h # src/string.cpp # src/table/settings/economy_settings.ini # src/tests/CMakeLists.txt # src/tests/math_func.cpp
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@@ -26,16 +26,11 @@ enum CompanyWidgets {
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WID_C_DESC_INFRASTRUCTURE, ///< Infrastructure.
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WID_C_DESC_INFRASTRUCTURE_COUNTS, ///< Infrastructure count.
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WID_C_SELECT_DESC_OWNERS, ///< Owners.
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WID_C_DESC_OWNERS, ///< Owner in Owners.
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WID_C_SELECT_BUTTONS, ///< Selection widget for the button bar.
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WID_C_NEW_FACE, ///< Button to make new face.
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WID_C_COLOUR_SCHEME, ///< Button to change colour scheme.
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WID_C_PRESIDENT_NAME, ///< Button to change president name.
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WID_C_COMPANY_NAME, ///< Button to change company name.
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WID_C_BUY_SHARE, ///< Button to buy a share.
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WID_C_SELL_SHARE, ///< Button to sell a share.
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WID_C_SELECT_VIEW_BUILD_HQ, ///< Panel about HQ.
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WID_C_VIEW_HQ, ///< Button to view the HQ.
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@@ -51,10 +51,9 @@ void DropDownListStringItem::Draw(const Rect &r, bool sel, Colours bg_colour) co
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*/
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/* static */ bool DropDownListStringItem::NatSortFunc(std::unique_ptr<const DropDownListItem> const &first, std::unique_ptr<const DropDownListItem> const &second)
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{
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char buffer1[512], buffer2[512];
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GetString(buffer1, static_cast<const DropDownListStringItem*>(first.get())->String(), lastof(buffer1));
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GetString(buffer2, static_cast<const DropDownListStringItem*>(second.get())->String(), lastof(buffer2));
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return strnatcmp(buffer1, buffer2) < 0;
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std::string str1 = GetString(static_cast<const DropDownListStringItem*>(first.get())->String());
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std::string str2 = GetString(static_cast<const DropDownListStringItem*>(second.get())->String());
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return StrNaturalCompare(str1, str2) < 0;
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}
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StringID DropDownListParamStringItem::String() const
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@@ -12,7 +12,10 @@
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/** Widgets of the #GameOptionsWindow class. */
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enum GameOptionsWidgets {
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WID_GO_BACKGROUND, ///< Background of the window.
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WID_GO_TAB_GENERAL, ///< General tab.
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WID_GO_TAB_GRAPHICS, ///< Graphics tab.
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WID_GO_TAB_SOUND, ///< Sound tab.
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WID_GO_TAB_SELECTION, ///< Background of the tab selection.
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WID_GO_CURRENCY_DROPDOWN, ///< Currency dropdown.
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WID_GO_DISTANCE_DROPDOWN, ///< Measuring unit dropdown.
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WID_GO_AUTOSAVE_DROPDOWN, ///< Dropdown to say how often to autosave.
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@@ -27,10 +30,12 @@ enum GameOptionsWidgets {
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WID_GO_BASE_GRF_TEXTFILE, ///< Open base GRF readme, changelog (+1) or license (+2).
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WID_GO_BASE_GRF_DESCRIPTION = WID_GO_BASE_GRF_TEXTFILE + TFT_END, ///< Description of selected base GRF.
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WID_GO_BASE_SFX_DROPDOWN, ///< Use to select a base SFX.
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WID_GO_TEXT_SFX_VOLUME, ///< Sound effects volume label.
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WID_GO_BASE_SFX_VOLUME, ///< Change sound effects volume.
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WID_GO_BASE_SFX_TEXTFILE, ///< Open base SFX readme, changelog (+1) or license (+2).
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WID_GO_BASE_SFX_DESCRIPTION = WID_GO_BASE_SFX_TEXTFILE + TFT_END, ///< Description of selected base SFX.
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WID_GO_BASE_MUSIC_DROPDOWN, ///< Use to select a base music set.
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WID_GO_TEXT_MUSIC_VOLUME, ///< Music volume label.
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WID_GO_BASE_MUSIC_VOLUME, ///< Change music volume.
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WID_GO_BASE_MUSIC_JUKEBOX, ///< Open the jukebox.
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WID_GO_BASE_MUSIC_STATUS, ///< Info about corrupted files etc.
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